The lack of Guild content at endgame is in my opinion the #1 problem with the game. It is crazy hard to run a guild in XIV that is more then a social casual guild.

FFXIV actually promotes not being in a guild which is just wrong when you consider this is a mmo.


SE needs to do one of the following:

1) Remove lockouts and reduce drop rates on content. (1.0 method)
2) Remove lockouts and make only the first runthrough have garenteed drops. (aka coil where you are garenteed 2 chest with gear, every additional run has a 20% Chance of gear 80% chance of darkmatter)
3) Add large scale content with rewards that are equivalent to other BIS pieces, aka something like WoD Savage that drops I130 gear that comes out the same time as coil. (Not gear that is dated by 3months)

Yes the masses of casuals hate RNG. But something has to change atm FFXIV has to rate in the bottom 3 AAA mmos for guilds. Coming from XI which endgame was almost 100% based around guild gameplay at least before they nerfed it to the ground.

Casual players need content they can enjoy, but SE has taken FFXIV to the extreme to where Guilds are a social channel instead of a group of players you complete the game with.

A LS should be for social aspects of the game. A Free Company should be about completing content... that is what a guild is all about. A mmos content should foster guilds to form, the things that bond players together and honestly keep them playing alot longer. XIV is failing hardcore at this aspect.