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  1. #1
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    They just need to add FC level content.

    16 - soloable mobs in the open world that randomly drop an item used to pop (drops craft materials)
    8 -4 manable mobs force popped in the open world that an item used to pop (drops i140 accessories)
    4 - 8 man team instance mobs (Coil level) (drops i150 gear and accessory upgrade items)
    1 - 24 man mega boss (extremely though 30 minute timer, 15min fight) - drops a single i155 weapon

    Rinse and repeat to learn/farm. No lockout restrictions.
    (10)

  2. #2
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SirTaint View Post
    They just need to add FC level content.

    16 - soloable mobs in the open world that randomly drop an item used to pop (drops craft materials)
    8 -4 manable mobs force popped in the open world that an item used to pop (drops i140 accessories)
    4 - 8 man team instance mobs (Coil level) (drops i150 gear and accessory upgrade items)
    1 - 24 man mega boss (extremely though 30 minute timer, 15min fight) - drops a single i155 weapon

    Rinse and repeat to learn/farm. No lockout restrictions.
    Hey SirTaint,

    I'd love to see open world content that FC / LS (more than 8) can tackle.

    Definitely would love to see challenges that reward Pop Items that allow FC to force spawn a challenging encounter (or entry into a special raid).

    Ideally with no lockouts, and the ability to then run it with more than just 1 fixed static of 8 players.
    (0)