as some1 stated few pages back those it benefits dont see a problem with it.. bet u anything if it was melee with hugely imbalanced LB he/she would be screaming for a fix lol
"Casters are now Invulnerable when using their personal Limit Breaks. Damage of personal LB has been increased fifty fold, and area of effect has increased to hit the entire map."
"All other LBs have been removed."
Meele LB is hella good. It's a free kill on any person with battle high. Ninja hide, sneak up, stun, LB, free kill. Nothing the opponent can do skill wise to dodge it with the stun in play, and the server lag makes it hard to dodge even without the stun.
Not saying cometeor isn't broken, but there is very little skill in the LB play for meeles too.
awwe but as a none mage i like that move, i see it casting wait for it to hit then mop up the victims lolGreetings,
Thanks for the feedback regarding the new mode. We’ve been gathering your feedback and presenting it to the dev. team.
In regards specifically to Cometeor, we do want to let you know that we originally planned to have it set to the same speed as Skyshard, but we have confirmed that’s not the case and will be addressing this in an upcoming HotFix.
Latest Video: The ill FATE of a Ninja https://www.youtube.com/watch?v=aKVZ-biCMpg
Exactly, lol. Hell, to be honest, if I played a BLM, I wouldn't be asking for a fix for this either. I'd rack up as many wins as I could before the hotfix. That's just how people are though.
If it's not affecting them in a negative manner, they don't see an issue with it. It's no different than picking a top tier character in a fighting game despite knowing there is a balance coming in a revision in the future. How many people are honestly going to go back to playing a mid tier or low tier character if they just found out the character they're currently playing can get them easy wins with minimal effort?
I look forward to the fix so we can attempt to have a somewhat balanced experience rather than how it is now where Slaughter is basically BLM vs BLM and seeing who can sleep + nuke the other team first to win.
exactly = dull n boring thats why i stopped going til its fixed lolExactly, lol. Hell, to be honest, if I played a BLM, I wouldn't be asking for a fix for this either. I'd rack up as many wins as I could before the hotfix. That's just how people are though.
If it's not affecting them in a negative manner, they don't see an issue with it. It's no different than picking a top tier character in a fighting game despite knowing there is a balance coming in a revision in the future. How many people are honestly going to go back to playing a mid tier or low tier character if they just found out the character they're currently playing can get them easy wins with minimal effort?
I look forward to the fix so we can attempt to have a somewhat balanced experience rather than how it is now where Slaughter is basically BLM vs BLM and seeing who can sleep + nuke the other team first to win.
Wasn't that comment meant for melee considering how OP they are in PvP? Melee does have an imbalanced LB. I'm required to wear tank accessories to live through one melee player using a LB on me. So I'm gimping my entire team's healing because one Ninja might get close enough to pop a LB on me. But let's just forget about that and cry about how tough melee has it some more.
2 melee LBing two targets at the same time can kill 2 people, 2 mages LBing at the same time can kill parties from a safe distance. There's a lot more risk to a melee class, currently in slaughter there's a high risk low reward for melee while for casters it's a low risk high reward. The reason the casters are currently as strong as they are is due to standing in a big group of people being protected from melees, the only one able to counter a mage is a bard.Wasn't that comment meant for melee considering how OP they are in PvP? Melee does have an imbalanced LB. I'm required to wear tank accessories to live through one melee player using a LB on me. So I'm gimping my entire team's healing because one Ninja might get close enough to pop a LB on me. But let's just forget about that and cry about how tough melee has it some more.
Also cast a stoneskin on you and have someone close that can stun, like a PLD and you'll be safe, as a melee I never cast LB on a full HP target as most of the time it is not enough, also as a healer if you're not killed in one shot you'll just heal yourself with benediction and the melee will be slaughtered, learn how to utilize your class and you'll see a difference.
Last edited by Krindor; 01-27-2015 at 12:15 AM.
dont bother wasting your time on giving him advice. its like he stepped into one game of Slaughter, got absolutely wrecked, and never set foot in it again. if you have to point out things like fucking Stoneskin when he is a healer, then I dont even know anymore.
Are you kidding me? Are you whining about getting ganked by a Ninja? A NINJA. NINJA. NINJA.Wasn't that comment meant for melee considering how OP they are in PvP? Melee does have an imbalanced LB. I'm required to wear tank accessories to live through one melee player using a LB on me. So I'm gimping my entire team's healing because one Ninja might get close enough to pop a LB on me. But let's just forget about that and cry about how tough melee has it some more.
This thread is giving me AIDS.
The only one imballance is COMETEOR the dev already said they're going to adjust it. It is what's causin the high damage and high kills. Its being fixed soon. End of discussion.
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