Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
Well since you care so much about balance then you won't mind if we nerf the living fuck out of melee and bard for secure right?Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
Oh, who am i kidding. You're playing melee. Of course you think you're fine there
I actually play White Mage for PvP, thank you very much, no matter what game you play, melee always have superiority on close ranges on casters, and in PvP they have many defenses around this, casters have sprint, sleep, gravity. A lot of times it's purely poor skill play around your team as whole, as they should be defending and prioritizing anyone near casters.

Don't forget about being ping ponged with knockback mechanics. I had a few whms who kept pushing me around, I thought it was hilarious. That made me realize there is no DR on knockbacks.Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
I'm honestly not gonna deny, baiting people to the bridges and knocking them off with fluid aura can be pretty hilarious but also annoying

funny how you say blms are fine in secure but yet reply with sarcastic drivel about them in slaughter. DPS are fine in slaughter, we dont need to nerf anything because the majority of OF posters cant play to save thier life.... literally. BLMs got nerfed and nerfed the first round because of crybabies like you, and now they can actually keep up, boooohooo drgs die before healers now, WE GOTTA NERF EVERYONE. The system isnt the problem, the lack of skill is.Oh no, please don't nerf the inbalance, it benefits me, I don't give a goobbue ass about melee's not being able to fight or even get remotely close to the area without getting chain slept and cometeored, please please, I don't care about everyone else as long as I'm fine.
Dude, the only crybaby here is you crying being afraid of a incomming balancing of something that has already been said it's not working as intended, you sound more like the crybabies when infinite sleep chain was nerfed, THAT was broken, infinite CC is NOT balanced and IT'S was design flaw, no competent MMO with PVP has these kind of broken of CC infinite loop mechanics, well, I guess except Aion, but you can see how well that's doing.funny how you say blms are fine in secure but yet reply with sarcastic drivel about them in slaughter. DPS are fine in slaughter, we dont need to nerf anything because the majority of OF posters cant play to save thier life.... literally. BLMs got nerfed and nerfed the first round because of crybabies like you, and now they can actually keep up, boooohooo drgs die before healers now, WE GOTTA NERF EVERYONE. The system isnt the problem, the lack of skill is.
Last edited by Evtrai; 01-27-2015 at 12:23 PM.
I hope you could find a good way to split alliances from mid little bit, when there is 9 groups in mid lag hits hunt level thus draining even more enjoyment out of it. If you force us to split more than once in a game then i see no reason to add nerfs to any class, also could always reduce group size from 72 to 48 or 24 max.Thanks for your continued feedback in regards to Frontline (Slaughter) and PvP in general. I’m making sure to gather up all your comments and present them to the various teams! We’ll be using everyone’s comments as fuel for future discussions so keep the feedback coming!

Great! Here are my suggestions:Thanks for your continued feedback in regards to Frontline (Slaughter) and PvP in general. I’m making sure to gather up all your comments and present them to the various teams! We’ll be using everyone’s comments as fuel for future discussions so keep the feedback coming!
* Cometeor happens to frequently and its aoe, mid is literally covered with Cometeors near the end of the match
* Tanks and Healers can't really utilize Battle Fever/High, they don't have the damage to get KOs
* Tanks and Healers have a difficult time earning the slaughter mode achievements
* Battle High/Fever buff only benefits, why doesn't healer and tank have their own benefits like increases spell speed and healing power and for tank reduce the duration of CC and reduce damage
* Only DPS will get the extra wolf marks for killing players affected by Battle Fever/High, tank and healer doesn't have the burst to get KOs over actual dps classes
* Tank and Healer adrenaline skill is bad compared to the melee and mage's skill
* Melee gets massacred by aoe while attacking the middle nodes, making ranged the best way to damage it
* Frame rate is horrible when all 72 players are mid. There should be less focus on mid and more focus on surrounding nodes at markets, temple, manor.
Last edited by Domira; 01-27-2015 at 12:53 PM.
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