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  1. #121
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    706
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    The ranged have an advantage right now since they hide within the herd of 24 people. Once they nerf ranged to shit, ranged will be horrible in 8v8v8 or any secure match. I hope the change is just to the lb duration, and maybe some map mechanic changes that prevent the herding.

    That being said, there is nothing that can stop a meele from lbing you dead either. They can just gap closer in, do a couple dps moves, stun, and lb. People that are saying they are getting stunned aren't doing it fast enough.
    (1)
    Last edited by PotatoTree; 01-25-2015 at 04:56 PM.

  2. #122
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,274
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by PotatoTree View Post
    The ranged have an advantage right now since they hide within the herd of 24 people. Once they nerf ranged to shit, ranged will be horrible in 8v8v8 or any secure match. I hope the change is just to the lb duration, and maybe some map mechanic changes that prevent the herding.

    That being said, there is nothing that can stop a meele from lbing you dead either. They can just gap closer in, do a couple dps moves, stun, and lb. People that are saying they are getting stunned aren't doing it fast enough.
    Yes, this is def. one time where as a playerbase we should be asking for changes to be made to the actual battle/battlefield itself over asking for 'job nerfs' Because almost any 'nerf' they can come up with, will completely butcher ranged roles for the other 2 styles of PvP (the den and secure). What's actually imbalanced is the battlefield/scoring.

    Ideas to fix the battlefield:
    1. Make outer nodes spawn more than once. And/or randomize where they spawn but only spawn 1-2 at a time. So instead of it being predictable at x time or after x node go here...now people will have to pay attention to the map and use the teles to get around effeciently. Basically, make it make sense for people to spread out.
    2. Make the PvE nodes target more often players with 'battle high'. Also, maybe consider making the large Heliodrome node do something aside from it's pulse to make healers/ranged have to move/dodge/or in some way deal with it like melee are currently foreced to do.
    3. Fix how battle-high is earned for Tanks and Healers....seriously, you took a majority of healers 'dps tools' away from them in PvP but now have a system that basically says 'do damage or don't get the bonus' Seems illogical.
    4. There was already a dev response on Comidore, but yeah that needs a bit of a delay.
    (2)

  3. #123
    Player
    Brianmj's Avatar
    Join Date
    Aug 2014
    Posts
    416
    Character
    Brian Jones
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Why would what goes on in Slaughter affect what goes on in Secure? If all that needs to change is the Cometor LB, then...
    (0)

  4. #124
    Player
    morerancor's Avatar
    Join Date
    Jan 2015
    Posts
    161
    Character
    Blitz Fury
    World
    Coeurl
    Main Class
    Alchemist Lv 60
    Make it a real slaughter fest, give melee a just a fast, AOE Limitbreak.
    (0)

  5. #125
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    I feel like the adjustment will rebalance Slughter mode unblancing the Secure and the WD again :/
    Like the CS removal that was "fine" for Frontline but really un-necessary for WD.

    BLM in a 72 man fight can rule hard because Flare is a long cast spell but (with astral fire buff) it become of the most powerful attack, and yes it's an AoE attack.
    In all that chaos is really hard to understand who is flaring who.
    Up to me this is a problem :/
    Cometeor is dodgable if you aren't in a crowded area (mid I can't dodge even Drones attack, I don't know if it is only my problem)

    Another issue up to me is that the damage dealt with Adrenaline rush recharge adrenaline rush o.O
    (0)

  6. #126
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Cometeor hits me all the time, because there is a major delay while 72 ppl are in mid tho.
    (0)

  7. #127
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Anyway I hardly agree that Slaugher is only DPS focused, my main is Healer, but I try to join always as DPS because of the nature of the fight.

    As someone suggested I hope they change how roles get Battle High/Fever but I have 2 options:

    1. The Healers and Tanks get buff that enhance their main role (Damage reduction, HP for tanks and Healing potency and MP or Spellspeed for healers)

    2. The Healers and the tanks get a massive DPS advantages (like doubling the INT of healer or halving the tanks "recast time" of their skills), and to be hones I prefere it, so even them can take part in the slaughter mode in the slaughter way

    In any case how they get Battle high or battle fever should be adjusted.
    For healers for example it could be fine if they have to reach a threshold of HP healed (overheal didn't take part of the count), once reached they gain Battle high/ fever.
    For tanks... I don't know :/
    Maybe lowering to 3 and 6 the threshould for battle high/fever?
    (0)

  8. #128
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    8vs8vs8 that has happened sometimes is much better; in both Slaughter and Secure.

    Slaughters mobs should spawn randomly all over the map, not in the center periodically and the map should be a new maps that is smaller to accommodate for it.

    We need a lot of help in PvP. New maps, better pvp types, more pvp ranks, pvp roulette to give PvP Exp & wolf marks, and a PvP stat that matters.
    (0)

  9. #129
    Player
    Maxwell's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    277
    Character
    Indra Spharai
    World
    Jenova
    Main Class
    Lancer Lv 80
    Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.
    (2)

  10. #130
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Maxwell View Post
    Imo, the root of the issue lies in the map. It is understandable for SE to reuse existing assets to save costs, but slaughter mode needs a map with different elevations, features and covers so all class types can have mobility and survivability options. It would also force the big blob to split up and allow for more strategic plays.
    Facts.
    /10char
    (0)
    YouTube.com/c/iBluairjgr

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