He's not trying to install new advanced classes. He is trying to develop jobs/roles with defined directions within the skill sets available.I have heard this from other threads, but I feel that what you're trying to do is jump the gun and install new advanced classes too soon. There are far too many problems with the original seven classes we have now. I do not see how this relates to anything regarding a unique quality of the classes.
It's basically like saying, "Here. Level this class to this level, and we'll give you another class with everything and then some!" It's some really good thinking, man. I'm being honest. However I just don't feel like this is the solution we should stride for.
But even still the underlying problem is the Armoury system itself, it allows way to much freedom and is just going to create an army of completely over powered players and if you don't have every job levelled up to create these OP classes then you fall behind. The need restrictions and FFXI did that perfectly with the sub job system only allowing you to have one full class and half of another. Being able to pick and choose skills from any class will always create unbalance.
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