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  1. #31
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    The arguments that question the development teams productivity, especially for A and B attachments to patches, are just born through ignorance. I just learned to ignore those kinds of comments.

    A's and B's are just minor improvements and content that didn't make the bulky patch. Also, if you do not understand that if developers are broken up into teams, then you'll start to form this kind of opinion. If you're not willing to understand this others should not be willing to respond to it. Next time just ignore it.
    (2)

  2. #32
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Uh? I am definitely not blind, but in an intense fight I sometimes lost track of what was highlighted, yes.
    Possibly because the Icons for the abilities I used were pale on pale Thanalan background.

    So for me, it was a most welcome and necessary change with at least medium priority!
    (0)

  3. #33
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Now add classic FF fly-out menus so we can play like it's 1989!


    Honestly as a controller user FF I-XI method of using spells is a lot faster and gives the player a lot more options because you're not limited to spamming only few skills for years.
    Yeah man, I remember my huge spell arsenal in XI.

    Bard: Ballad, March, Minuet.

    BLM: Thunder/aga, Blizzard/aga.

    RDM: Haste, Refresh.

    A-ma-zing.
    (1)

  4. #34
    Player

    Join Date
    Jul 2011
    Posts
    279
    How about having the action bar visible 100% of the time? It's so annoying seeing it pop up and down between fights.
    (0)

  5. #35
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Chain View Post
    How about having the action bar visible 100% of the time? It's so annoying seeing it pop up and down between fights.
    Sounds like somebody hasn't been playing post-1.18.
    (3)

  6. #36
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Sometimes i can't immediately identify what action is highlighted. I'm happy for these subtle but helpful changes
    (1)

  7. #37
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Chain View Post
    How about having the action bar visible 100% of the time? It's so annoying seeing it pop up and down between fights.
    Your wish has come true. Login and check your setting options.
    (1)

  8. #38
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    People complain that there wasn't enough info released before 1.18.

    SE is releasing more info about 1.18a.

    People are complaining about the info SE is releasing because it still hasn't sunk in after a year that lettered patches are ALWAYS tweaks and bugfixes.

    SE will not give you info about 1.19.

    The cycle continues.
    (3)

  9. #39
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by LuciBlack View Post
    It just boggles me thinking of what SE's prioritys are...
    It's understandable that some people may have anxiety over announcements from SE that they're making changes to something that seems to be very, very minor - in contrast, of course, to the overall major changes announced/expected. However, with any form of software - whether it be a video game or an enterprise-class application - there exist many features (visual or functional) that can be changed, tweaked, altered, etc., with relative ease compared to making changes to the underlying, or "core", functional/visual foundation of the game/application itself. Even so, if a game/application is undergoing major reconstruction, it's possible to add these sorts of changes/alterations as "quick fixes" without impacting the overall reconstruction project.

    As a developer, I'm guessing that the changes they are making to the Action Bar and Unit Frames is something as simple as swapping out images or textures (or both) to the already existing visual system. I doubt they are making any alterations to the functionality of these features; I believe that was already done in an earlier patch.
    (2)

  10. #40
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    I find it hard to see the highlighted action in bright areas also. I was hoping they would make it more visible. 2 thumbs up!
    (3)

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