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  1. #41
    Player
    Zangetsu's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Kory Zangetsu
    World
    Excalibur
    Main Class
    Black Mage Lv 72
    From what I can gather from the negative comments about this subject I can see some want quantity over quality. I myself want both and know it takes time to achieve that. People complain enough about bad UI but once they put effort into making it better they are suddenly wasting time? Please explain......
    (1)

  2. #42
    Player
    AeraLucis's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    164
    Character
    Aera Lucis
    World
    Excalibur
    Main Class
    Goldsmith Lv 50
    Also, they mentioned changes to the party roster. Gladly welcome changes to make that more visible/aesthetically pleasing.
    (2)

  3. #43
    Player

    Join Date
    Mar 2011
    Posts
    148
    I'm actually very happy they work on Action Bar. It obviously improved a lot since beta and it's not bad atm, but it still need to be better

    I would really like to see implemented feature, when I can actually see when I'm pressing or clicking buttons on Action Bar, cos that's something it's missing atm and it would improve Action Bar a lot in my opinion.
    Quote Originally Posted by LuciBlack View Post
    I dont like this idea... i mean i wouldnt prefer to use it...
    I like to see more of my screen, not less.
    Just my opinion.
    I think that is a must have feature, if u think about more skills in future etc, however I'm sure they will consider to having an option to enable and disable that function.
    (2)
    Last edited by Sweetheart; 08-03-2011 at 04:30 AM.

  4. #44
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Action bar visibility is fine. Please work on something more worthwhile. Like chocobos. Their visibility is pretty bad right now.
    (0)

  5. #45
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Jesus.. the UI artists cannot work on chocobos or armour sets, or environments or anything else that isn't UI. people have specific roles in the studio, you guys have no idea how retarded you sound when you suggest SE is wasting time on reworking the UI when they could be reworking zones or adding content of some sort.
    (3)

  6. #46
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    Quote Originally Posted by Skuld View Post
    Maybe u dont have any problem with it but on bright areas as Thanalan regions it's difficult to see what exactly you have selected, and is worse if you play with a controller cause you have to scroll through the abilities.
    Most of the people who didn't understand are probably people who select skills either by number presses, or by clicking; such as myself since I click my skills for the most part, and press numbers for the others. I know I didn't quite fully understand why this change was needed until I read this post.

    Kind of wish it was the first post instead of people just being ****s to the TC ;v
    (0)

  7. #47
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by LuciBlack View Post
    Are 95% of the players blind?
    Why is SE spending time on this?

    "Action bar graphics will be enhanced to improve overall visibility"

    Theres nothing wrong with my action bar visability...
    old action bar: http://img543.imageshack.us/img543/8...lleisteold.jpg
    current action bar: http://img683.imageshack.us/img683/2...lleistenow.jpg
    new action bar: http://static.finalfantasyxiv.com/to...3e1acfbaa8f404

    You see?
    In the old action bar, the cursor was more visible than in the current. Now they make it more visible again, what is very good for control players.
    (3)
    Last edited by Felis; 08-03-2011 at 06:20 AM.

  8. #48
    Player
    Tsukino's Avatar
    Join Date
    Mar 2011
    Posts
    1,142
    Character
    Tsukino Mahou
    World
    Adamantoise
    Main Class
    Pictomancer Lv 100
    This is mostly a controller issue, and more Japanese players expressed problems with it than you may have seen here (because more of them play with a controller). If you play with keyboard+mouse and use the number keys to activate actions (like I do) you won't perceive this as a problem because you don't care which ability is highlighted at all.

    It's a pretty big issue if you're playing in a bright area and using a controller or the arrow keys to pick actions though. And since it takes a couple artists no more than a few hours to a day to fix, why not do it? It's not like it's going to take any time away from chocobos or whatever other big thing that's already coming out in 1.19 whether they do this or not.
    (4)

  9. #49
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Yes, I've messed up a few time losing track of the semi glowing halo myself. This is welcomed.
    (1)

  10. #50
    Player
    Soma's Avatar
    Join Date
    Apr 2011
    Location
    Midgardsormr
    Posts
    59
    Character
    Taija Teufelhund
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 70
    yes im happy with this. hopefully SE will give us some options to change the color. (although it doesnt look like it)
    adding bars is a good thing also. just give us the ability to toggle as many as we need.
    if they add more bars maybe that will fix the issue were i have to click or retarget mobs to scroll threw the bars.
    (0)

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