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  1. #91
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    1. Remove the information of thr skill when an ability is highlighted. (or display only the name of the ability, whitout all the description).

    2. Make the skill icon bigger when is highlighted. Improving visibility of you skill chooise.

    3. An exlusive slot to toogle on or off the autoattack.

    4. Bigger party information.

    5. Ability to enlarge or make smaller the action bar.

    6. Moore slots for action bar... Not more "bars"... Meaby instead of 3 bars of 10 slots will be better 2 bars of 20 slots. (this will be great for controller user).



    Ok. That's all for now. Think. Hope to see your suggestion and see how developers response.
    (0)
    Rise III, Can i have it?

  2. #92
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Galka75 View Post
    1. Remove the information of thr skill when an ability is highlighted. (or display only the name of the ability, whitout all the description).

    2. Make the skill icon bigger when is highlighted. Improving visibility of you skill chooise.

    3. An exlusive slot to toogle on or off the autoattack.

    4. Bigger party information.

    5. Ability to enlarge or make smaller the action bar.

    6. Moore slots for action bar... Not more "bars"... Meaby instead of 3 bars of 10 slots will be better 2 bars of 20 slots. (this will be great for controller user).



    Ok. That's all for now. Think. Hope to see your suggestion and see how developers response.
    You don't want 20 slots long bars for a controller.

    And 10 is a nice number because F keys and 1-0 map nicely to a 2 rows bar. But really I would love for them to let you pick to a reasonable point whatever rows x columns amount, and map each slot to an arbitrary key.
    (1)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #93
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Yea, i can see myself getting annoyed scrolling along from 9 to 19 on the bar, when I could just press the down key and I'm right there.
    (1)

  4. #94
    Player
    Yazoo's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    123
    Character
    Yazoo Ramoir
    World
    Sargatanas
    Main Class
    Miner Lv 50
    In other topic was good suggestion
    Quote Originally Posted by ChaoticUno View Post
    Pugulist and Gladiator for sure have abilities that they can only use after a successful counter or block. These abilities should be greyed out just like the abilities that have not had enough TP built up for them. I cannot count how many times I find myself trying to use heymaker whenever I cannot actually use it because it is illuminated as I can use it.
    Thanks,
    (1)

  5. #95
    Player

    Join Date
    Jun 2011
    Posts
    76
    Really it's a quick fix for the devs. All they had to do was add a dark backdrop or something to that effect. They're probably even finished with most of it since it's "Testing in Progress." For all the trolls questioning SE's priorities, they probably pulled 1 or 2 people out of the UI team for a couple days to redesign this. I don't understand why people act like Yoshi instructed the entire UI team to fix the UI visibility. The lot of them are probably working on the Materia System, Job System, achievements, and help menu interfaces.

    You can check where SE's priorities are at here: http://forum.square-enix.com/ffxiv/f...ent?order=desc
    (0)

  6. #96
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Yazoo View Post
    In other topic was good suggestion
    Originally Posted by ChaoticUno
    Pugulist and Gladiator for sure have abilities that they can only use after a successful counter or block. These abilities should be greyed out just like the abilities that have not had enough TP built up for them. I cannot count how many times I find myself trying to use heymaker whenever I cannot actually use it because it is illuminated as I can use it.
    Thanks,
    They said they are on it but it would require server side changes.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  7. #97
    Player
    Rhomagus's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,076
    Character
    Rhomagus Asclepiot
    World
    Ragnarok
    Main Class
    Weaver Lv 51
    Quote Originally Posted by Black_Rose View Post
    well, i had problems seeing which action i'm on in bright areas, like sunny thanalan.
    the yellow ring of the action bar often got almost invisible due to brightness.
    i'm happy about this change!
    Exactly this. I was actually running into this problem the other day. To be honest, when I saw the new lodestone topic I was like... what's different? Then I was like... lol that's nothing. Then I was all.... Oh wait, neat!
    (0)

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