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Thread: 6 men dungeon

  1. #21
    Player MilesSaintboroguh's Avatar
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    Nov 2013
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    Gridania
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    Miles Saintborough
    World
    Balmung
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    White Mage Lv 100
    I can vouch for that. I main as a healer and the moment I slip, I get hate thrown at me with everyone telling me how to do my job. If a tank gets too ballsy with the large pulls and dies, I get blamed for not keeping the tank alive. As a WHM, I have to make snap decisions in an ever changing situation, which also means I have to decide who I have to top off and who has to bite the dust. I bet most people roll as DPS because they can just run around and hit things and the only time they will get called out is if they either A) keep running into AOEs or B) have extremely low DPS.

    No one wants to bear the burden of a healer or tank.
    (1)

  2. #22
    Player
    ZaaZaa's Avatar
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    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kaiser-Ace View Post
    (...) But I'm just not seeing how this in particular is a solution. At best it would do nothing to fix it at all and at worst it could dammage it worse than ever.
    I just can't get it why reducing, as you said, the cue numbers on DPS wouln't help significantly, and quite frankly, i just can't see how this idea would make it worse. BUT, if i read between the lines, you are saying that if the queue time is reduced for DPS, more healers and tanks might want to re-role a DPS precisely because of that, so then, we are back on square one. I agree, but still...

    I also beleive the real problem is making people WANT to play tank/healer roles. The incentives are too weak. Here are a suggestion : how about creating a special ability, a skillchain, between tank and healers to make a super buff on party ? You played FF11, you know what it means. Its fun and rewarding. I wouln't mind a nice haste buff
    (0)

  3. #23
    Player
    Ellatrix's Avatar
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    Ellatrix Reatori
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    Sargatanas
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    Gladiator Lv 80
    I'm glad you aren't in any way in charge of game design, since you don't think things through properly.

    Also, try reading. You keep missing this point: the intrinsic issue with tanks is many players don't want responsibility. If you're bad at dps (outside of coil) stuff just dies slower. If you're bad at tank or healer, people die or have a much rougher time.
    (0)

  4. #24
    Player
    ZaaZaa's Avatar
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    Seika Tsu
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    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by Ellatrix View Post
    I'm glad you aren't in any way in charge of game design, since you don't think things through properly.

    Also, try reading. You keep missing this point: the intrinsic issue with tanks is many players don't want responsibility.
    AGain, and AGAIN, even if people don't want to play tanks, making 6 men dugnoens will REDUCE the DPS queue time, and that is a FACT. I never said it was a great solution, just a little improvement.

    Another way to make people WANT to tank and heal, would be to adding a skillchain, like in FF11, for healers and tanks only.

    But i know what you will say... It will make things worse because skillchain is adding a responsability and those who will miss the skillchains will be pointed as n00bs. Don't forget that MANY players don't play tanks and healers simply because it is a boring job.

    Could be skilchains between the 2 tanks for a DEF buff, and a healers skillchain for a haste buff. Just suggestions.
    (0)

  5. #25
    Player
    Duuude007's Avatar
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    Mar 2011
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    Character
    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    I see both sides of the argument, and I wish to amend my support of 6 player dungeons:I do indeed think that caution must be made going this route. Incentivizing more people to NOT play tank/healer IN ORDER TO play DPS because its easier/more fun seems to undermine the core issue even further, not make the situation better...
    (0)

  6. #26
    Player
    patseguin's Avatar
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    Jan 2015
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    Character
    Sheston Johnson
    World
    Famfrit
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    Arcanist Lv 41
    I haven't gotten to endgame in FFXIV yet, but 8 sounds like a good number. I remember when WoW raids were 40 man.
    (0)

  7. #27
    Player
    ZaaZaa's Avatar
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    Sep 2013
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    Character
    Seika Tsu
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    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by Duuude007 View Post
    I see both sides of the argument, and I wish to amend my support of 6 player dungeons:I do indeed think that caution must be made going this route. Incentivizing more people to NOT play tank/healer IN ORDER TO play DPS because its easier/more fun seems to undermine the core issue even further, not make the situation better...
    Why can't it be both ? 6 men dungoens BUT also, at the same time, add other incensitives for wanting to play tank/healers. I tought of adding skillchains between tanks or healers or tank/healers... but it doesn't seem very popular, as people are saying adding a mechanic will add a responsability and make people scared even more playing these jobs.

    So, we must find something that people would want to play tanks and healers more... something other then adding new jobs (ASL and DK), wich is already a good start...
    (0)

  8. #28
    Player MilesSaintboroguh's Avatar
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    Miles Saintborough
    World
    Balmung
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    White Mage Lv 100
    ST already tried the extra DPS route (5 DPS in instead of 4) and it didn't really make queues any faster; every time I queued up, the long wait was always due to lack of healers and tanks. Changing the core mechanics of the battle system itself for the sake of having shorter wait times for duties is going past the forest and into a landfill. Unless Square decides to abandon the holy trinity, people are just going to have to deal with it.
    (1)

  9. #29
    Player
    Ellatrix's Avatar
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    Jul 2014
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    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by ZaaZaa View Post
    AGain, and AGAIN, even if people don't want to play tanks, making 6 men dugnoens will REDUCE the DPS queue time, and that is a FACT. I never said it was a great solution, just a little improvement.

    Another way to make people WANT to tank and heal, would be to adding a skillchain, like in FF11, for healers and tanks only.

    But i know what you will say... It will make things worse because skillchain is adding a responsability and those who will miss the skillchains will be pointed as n00bs. Don't forget that MANY players don't play tanks and healers simply because it is a boring job.

    Could be skilchains between the 2 tanks for a DEF buff, and a healers skillchain for a haste buff. Just suggestions.
    Quote Originally Posted by Ellatrix View Post
    Also, try reading. You keep missing this point: the intrinsic issue with tanks is many players don't want responsibility. If you're bad at dps (outside of coil) stuff just dies slower. If you're bad at tank or healer, people die or have a much rougher time.
    You really should have taken the 'try reading' part under advisement. Absolutely nothing you have said anywhere at all addresses this issue. This is not unique to FFXIV, this is an issue with MMO in general.

    It also won't reduce dps queues.

    If you want fast queues, have tank/dps/heal all geared out at 50 and just cycle through them until a queue pops.
    (0)

  10. #30
    Player
    Black91CRX's Avatar
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    Sep 2013
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    Femke Fisker
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    Leviathan
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    Archer Lv 56
    Quote Originally Posted by MilesSaintboroguh View Post
    ST already tried the extra DPS route (5 DPS in instead of 4) and it didn't really make queues any faster; every time I queued up, the long wait was always due to lack of healers and tanks.
    Idk, I remember DPS ques being quite fast when ST came out. Especially compared to the the old CT.
    (0)

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