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Thread: 6 men dungeon

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  1. #1
    Player
    Ellatrix's Avatar
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    Jul 2014
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    Character
    Ellatrix Reatori
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    Sargatanas
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    Gladiator Lv 80
    Quote Originally Posted by ZaaZaa View Post
    AGain, and AGAIN, even if people don't want to play tanks, making 6 men dugnoens will REDUCE the DPS queue time, and that is a FACT. I never said it was a great solution, just a little improvement.

    Another way to make people WANT to tank and heal, would be to adding a skillchain, like in FF11, for healers and tanks only.

    But i know what you will say... It will make things worse because skillchain is adding a responsability and those who will miss the skillchains will be pointed as n00bs. Don't forget that MANY players don't play tanks and healers simply because it is a boring job.

    Could be skilchains between the 2 tanks for a DEF buff, and a healers skillchain for a haste buff. Just suggestions.
    Quote Originally Posted by Ellatrix View Post
    Also, try reading. You keep missing this point: the intrinsic issue with tanks is many players don't want responsibility. If you're bad at dps (outside of coil) stuff just dies slower. If you're bad at tank or healer, people die or have a much rougher time.
    You really should have taken the 'try reading' part under advisement. Absolutely nothing you have said anywhere at all addresses this issue. This is not unique to FFXIV, this is an issue with MMO in general.

    It also won't reduce dps queues.

    If you want fast queues, have tank/dps/heal all geared out at 50 and just cycle through them until a queue pops.
    (0)

  2. #2
    Player
    ZaaZaa's Avatar
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    Sep 2013
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    Character
    Seika Tsu
    World
    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by Ellatrix View Post
    You really should have taken the 'try reading' part under advisement. Absolutely nothing you have said anywhere at all addresses this issue. This is not unique to FFXIV, this is an issue with MMO in general.
    Ellatrix, i find you are a little arrogant. You advise me to "read better", but it seems you must follow your own logic.

    I did explain well enough the logic behing my idea and if you can't get it, then YOU must read better ? I know it's not unique in FF14, but other games have it worse then some. I never said my idea was the cure for a none wait time for DPS.. all i said was to REDUCE the time.. and again, it would.

    IT's simple logic. Stop debating like a 5 yrs old "you are wrong, i am right, but i wont tell you why you are wrong and why i am right. It just is..."

    Nothin YOU have said proved my idea wrong and wouln't work. Now shush or do your homework.
    (1)

  3. #3
    Player
    Duuude007's Avatar
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    Mar 2011
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    Duuude Bismarck
    World
    Hyperion
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    Armorer Lv 80
    Quote Originally Posted by ZaaZaa View Post
    all i said was to REDUCE the time.. and again, it would..
    Unless it is paired with added incentives to tank and heal, unfortunately... it very likely will make things worse.

    We need to focus on what those would be, as your 'solution' is only half the battle, if that.
    (0)

  4. #4
    Player
    Duuude007's Avatar
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    Duuude Bismarck
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    Hyperion
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    Armorer Lv 80
    I see both sides of the argument, and I wish to amend my support of 6 player dungeons:I do indeed think that caution must be made going this route. Incentivizing more people to NOT play tank/healer IN ORDER TO play DPS because its easier/more fun seems to undermine the core issue even further, not make the situation better...
    (0)

  5. #5
    Player
    ZaaZaa's Avatar
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    Character
    Seika Tsu
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    Gilgamesh
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    Marauder Lv 60
    Quote Originally Posted by Duuude007 View Post
    I see both sides of the argument, and I wish to amend my support of 6 player dungeons:I do indeed think that caution must be made going this route. Incentivizing more people to NOT play tank/healer IN ORDER TO play DPS because its easier/more fun seems to undermine the core issue even further, not make the situation better...
    Why can't it be both ? 6 men dungoens BUT also, at the same time, add other incensitives for wanting to play tank/healers. I tought of adding skillchains between tanks or healers or tank/healers... but it doesn't seem very popular, as people are saying adding a mechanic will add a responsability and make people scared even more playing these jobs.

    So, we must find something that people would want to play tanks and healers more... something other then adding new jobs (ASL and DK), wich is already a good start...
    (0)

  6. #6
    Player
    patseguin's Avatar
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    Jan 2015
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    Character
    Sheston Johnson
    World
    Famfrit
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    Arcanist Lv 41
    I haven't gotten to endgame in FFXIV yet, but 8 sounds like a good number. I remember when WoW raids were 40 man.
    (0)

  7. #7
    Player MilesSaintboroguh's Avatar
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    Character
    Miles Saintborough
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    Balmung
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    White Mage Lv 100
    ST already tried the extra DPS route (5 DPS in instead of 4) and it didn't really make queues any faster; every time I queued up, the long wait was always due to lack of healers and tanks. Changing the core mechanics of the battle system itself for the sake of having shorter wait times for duties is going past the forest and into a landfill. Unless Square decides to abandon the holy trinity, people are just going to have to deal with it.
    (1)

  8. #8
    Player
    Black91CRX's Avatar
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    Femke Fisker
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    Leviathan
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    Archer Lv 56
    Quote Originally Posted by MilesSaintboroguh View Post
    ST already tried the extra DPS route (5 DPS in instead of 4) and it didn't really make queues any faster; every time I queued up, the long wait was always due to lack of healers and tanks.
    Idk, I remember DPS ques being quite fast when ST came out. Especially compared to the the old CT.
    (0)

  9. #9
    Player MilesSaintboroguh's Avatar
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    Miles Saintborough
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    Balmung
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    White Mage Lv 100
    Quote Originally Posted by Black91CRX View Post
    Idk, I remember DPS ques being quite fast when ST came out. Especially compared to the the old CT.
    Because everyone rushed to play ST when it was new and CT was outdated at that point. ST got a rush again when Sands and Oils of Time became common loot there. Now that everyone has their toys and better ones being out, no one has a reason to run ST or CT unless they want gear for glamour.

    The finale of the Crystal Tower is going to go through the same thing. Mark my words.
    (1)

  10. #10
    Player Kaiser-Ace's Avatar
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    Kai Magnus
    World
    Leviathan
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    Dragoon Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Because everyone rushed to play ST when it was new and CT was outdated at that point. ST got a rush again when Sands and Oils of Time became common loot there. Now that everyone has their toys and better ones being out, no one has a reason to run ST or CT unless they want gear for glamour.

    The finale of the Crystal Tower is going to go through the same thing. Mark my words.
    Agreed. I'll wadger 100 gil on that out come.
    (0)

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