I could of quoted your whole text there.. but it was quite big.. but all of it was very well said.
Ogulbuk, after your reply, you have gave me no choice but to fully agree on how the jobs could have different stances. It just makes sense and i really hope the DEVS could see this and think about it.
It woul not only help flexibility and diversity.. it would actually help a ton enjoying more the job you are playing.
A+ to you.
I like where Ogulbuk is going, but imo, this should not be in hard content. I mean, if i understand well, the temporairy healers/tanks would have lower capacity in doing these roles and that's a good thing, otherwise, what would be the point of having a PLD or WAR at all ! One would just go DRG knowing he can tank as good as a PLD in Coil with his tanking stance.
Now, it could work well for XPing in dungoens before 50, but imo, there are alternatives, already, to get XP (fates). What i wish would be reducing the DPS queue time for endgame content, in pugs with DF (Primals and Coils).
Well his idea vastly out weighs yours because it's actually a fiasable solution. and he's not suggesting DPSs off tanking, he's suggestion they turn INTO TANKS under certin circumstances. And there would be less ballence risk at higher level content when it would actually become neccisarry to use such a feature in order to recover. Lets say the main tank and one of the healers eats the death cookie in T5, a dragoon activates the "Dragon Knight" crystal and a Summoner activates the..... I'm going to call it a "Geomancer" crystal since primals are simmiler to elementals, abd then they proceed to off tank and back up heal long enough for the other two to get rezed and their weakness debuff to time out. THIS is how it could be PROPERLY utalized. This idea isn't just making times easyer which it still mught not if it was implamented. This is a possible fix to player infighting in high level areas which is the CAUSE of the tank and healing shortage that plauges the DF to this day.I like where Ogulbuk is going, but imo, this should not be in hard content. I mean, if i understand well, the temporairy healers/tanks would have lower capacity in doing these roles and that's a good thing, otherwise, what would be the point of having a PLD or WAR at all ! One would just go DRG knowing he can tank as good as a PLD in Coil with his tanking stance.
Now, it could work well for XPing in dungoens before 50, but imo, there are alternatives, already, to get XP (fates). What i wish would be reducing the DPS queue time for endgame content, in pugs with DF (Primals and Coils).
Treat the illness and the side effects will go away as well. Only treat the symptoms and the problem will fester into a bigger problem that's harder to fix.
You have explained this very well. Thank you, this added some wind the the windmill. My goal was to put a seed and now it's seem to grow, on a different way then i was expecting, but that's very fair.
I'm a carrier DPS so I'm looking at this from a person who Mains Dragoon and is soon to add Ninja and Bard to the list of "Main Jobs" so I'm looking at this from a "How would we (The career DPS that either don't or prefur not to tank) benefit from these ideas?" perspective. And giving us a small responcibility like Ogulbuk's "Emegency Shift" idea would give us the credit we diserve and make tanking and healing less stressful if something went wrong. THUS tempting more people to give healing or tanking a shot because they know some one has their back.
This would allow for more comradery between players as well because it would bring us to a Unit level of operations instead of 4-24 individuals just beating their heads against something. It could also allow for more dynamic game play as a system like this would be skill dependent rather than just "I'm going Tank!!! Leeerooooooy Jeeeenkiiiins!!!!" and still dieing because you have WAAAAY less armor than that PLD does.
So all in all I'm interested in it because it's the best idea I've heared yet, and one I'm sure would interest Director Yoshida as well, but simply needs to be examined for abuse potential so apropriate limits can be set. For example, ONLY being able to shift to Dragon Knight when the Tank(s) go down and not being able to shit back for saaaay around 5 minutes maybe so that Raise/Ressurection can be cast and the Weakness Debuff to time out. Ex. I shift to Dragon Knight when the Warrior hits the dirt and cover him as off tank untill he's rezed. Then when he gets up he throws Beserker to cover my DPS position untill weakness wears off and we switch back.
Think SAO when they yell "Now Switch out!!!". It would also make for an obsean amount of synergy in statics when every one is in perfect synch with how the others play and can get the "Switch" timing absolutly perfect.
Last edited by Kaiser-Ace; 01-16-2015 at 03:29 AM.



There will never be a time when the number of tanks and healers is equal to the sheer number of people playing DPS. It's not really so much about which jobs are available, but because only select people will voluntarily choose to play a role that carries more responsibility in a party setting. This has, and will always be the largest driving factor in MMOs.
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