Quote Originally Posted by ClashBlades View Post
I strongly believe that you should only be able to master one or two crafts. With that said this could only be implemented when there is a change in the level cap. I understand that a lot of people put several hours into ranking up multiple crafting classes. They should not be punished. If the cap were to be raised to 60 then they could allow people to choose which crafts they want to master in. At rank 50 in all the other crafts you would still be able to repair anything R50 gear. They should also give some specialization when you choose to master in a certain craft.

Some things to consider may be Greater chances of hq, possibly making multiples of one item with one craft, a few pieces of gear that cannot be traded and that can only be used by the crafter who made it. There are many ways to implement "mastery" of a craft, but it does need to happen sooner or later. Without it you have a greater supply then a demand which causes prices to go down due to undercutting. It is in the best interest of crafters and the economy for there to be mastery. With less supply you have a greater demand and in turn you will be able to sell at higher prices.
One question. If i rank GLD to rank 50 and the level cap is rank 80 (per se) all my gear would be rank 80 right? then the job is useless to everyone who is capped and to me who is capped. so i wasted my time. when you hit level 80 do you wear level 50 gear? do you make lvl 50 gear? not really cause the money is made on high level gear that i would not be able to make cause of this limit SE "might" put on us.

The bottom line is..... i would never have ranked more then one craft if in 2 years i would only be able to use it for low level gear and repairs.