THEN BE A FUCKING MASTER IN IT! You are seriously freaking out over PURE SPECULATION!!!!dude im chilling and im thinking you need to stop telling me that.
You need to read and REread.
I DID NOT RANK GLD TO NOT BE A MASTER IN IT.
get it now?
I want to be able to make money of my year of ranking not JUST repair. if i wanted to repair i would have stop at rank 20ish? you need to read.
Healer strike is ridiculously foolish and accomplishes nothing
umm i dont like this idea,
one of the things i like about the FF onlines is thay with one char you can bee anything you like, if you put the time and effort to get all your crafts to 50 you should be able to.
A r75 BSM "master" and a r75BSM with GLD"master" will still be comparable in use. One will just be able to do certain things that the other cannot, but the chances of both being able to repair rank appropriate gear is still pretty highSorry , 1 max per class is 1 max per class, on the crafting world is maxed or nothing.I honestly dont see the difference of having 1 person with super mega specialization on lets say blacksmith vs 1 without it.Or 1 person lv 50 blacksmith and another lv 70.in the end is the same thin.
I understand people want to be "positive" but lets be realistic , this is almost 90% going to be a copy paste job from 11, based on what been going around lately and the limited/time/resources.
Healer strike is ridiculously foolish and accomplishes nothing
again, they probably won't limit levels.
see OP? This is what happens when you make QQ threads based on pure speculation...
Healer strike is ridiculously foolish and accomplishes nothing
I strongly believe that you should only be able to master one or two crafts. With that said this could only be implemented when there is a change in the level cap. I understand that a lot of people put several hours into ranking up multiple crafting classes. They should not be punished. If the cap were to be raised to 60 then they could allow people to choose which crafts they want to master in. At rank 50 in all the other crafts you would still be able to repair anything R50 gear. They should also give some specialization when you choose to master in a certain craft.
Some things to consider may be Greater chances of hq, possibly making multiples of one item with one craft, a few pieces of gear that cannot be traded and that can only be used by the crafter who made it. There are many ways to implement "mastery" of a craft, but it does need to happen sooner or later. Without it you have a greater supply then a demand which causes prices to go down due to undercutting. It is in the best interest of crafters and the economy for there to be mastery. With less supply you have a greater demand and in turn you will be able to sell at higher prices.
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