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Thread: 6 men dungeon

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  1. #1
    Player
    Ellatrix's Avatar
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    Jul 2014
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    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    No. The entire game would have to be redesigned.

    The obvious solution to dps queues is to queue on tank or healer instead.
    (11)

  2. #2
    Player
    ZaaZaa's Avatar
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    Sep 2013
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    86
    Character
    Seika Tsu
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Ellatrix View Post
    No. The entire game would have to be redesigned.

    The obvious solution to dps queues is to queue on tank or healer instead.
    I would suggest to make this radical change in next patches.. but what is already designed to stay like that.
    (0)

  3. #3
    Player
    Duuude007's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,954
    Character
    Duuude Bismarck
    World
    Hyperion
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Ellatrix View Post
    No. The entire game would have to be redesigned.

    The obvious solution to dps queues is to queue on tank or healer instead.
    3.0 is getting some redesign elements, and they have already pulled off 1 tank 8 player parties in ST, i'm sure with new jobs 6 player parties would be plausible.
    (1)

  4. #4
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Duuude007 View Post
    3.0 is getting some redesign elements, and they have already pulled off 1 tank 8 player parties in ST, i'm sure with new jobs 6 player parties would be plausible.
    Um.......... nope. Not happening. This thread is just more dps whining that the most popular archetype is the one with seemingly zero responsibility and expectations (which is false).
    (1)

  5. #5
    Player
    Meier's Avatar
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    Nov 2011
    Location
    Imagery Land
    Posts
    551
    Character
    Meier Michaelis
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Duuude007 View Post
    3.0 is getting some redesign elements, and they have already pulled off 1 tank 8 player parties in ST, i'm sure with new jobs 6 player parties would be plausible.
    That would be nice. If enough people want it, I don't see why they wouldn't consider it
    (0)

  6. #6
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
    Location
    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Ellatrix View Post
    No. The entire game would have to be redesigned.

    The obvious solution to dps queues is to queue on tank or healer instead.
    Agreed...

    TBH the BEST solution is more Tank/Healer roles... which will be 3.0, but I wish we were snuck a tank and healer role before that...

    Let me elaborate on my answer...

    The reason I say this is because when I first began playing FF14, queue times were not an issue (btw I mained summoner during this time), because everyone who liked tanking/healing could do so and level a class with the rest of the DPS community, which by the way VASTLY outnumber the other two roles because of the "responsibility" weight of said roles AND the ratio of tanks/healers to DPS.

    I like tanking AND healing. If I fail, I keep at it til I learn the encounter. Thing is I don't want to keep playing my lvl 50 tank, neglecting the other roles as I like to change it up from time to time. But if there were more of tank & healer roles, I'd play them MUCH more frequently than DPS as I like Tanking & Healing more. And I know many others share the same sentiment.

    tl;dr: If I had 4-6 tanks/healers that played differently like how WAR to PLD, WHM to SCH, BLM to BRD, MNK to NIN does, I wouldn't really mind neglecting my other classes as I have more variety of a tank and healer to play. Then I would not flock to DPS when I get bored...
    (0)
    Last edited by Zedd702; 01-15-2015 at 09:00 AM.

  7. #7
    Player
    Ogulbuk's Avatar
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    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Zedd702, agreed.

    I love playing tank, and this game actually forced me to play a healer to unlock Paladin. I am trying to level both jobs a bit in parallel (Paladin and Warrior) and will definitively level up Dark Knight once it is available, but even then, only 3 tanking jobs is a very limited repertoire, and should I want variety I am forced to go to a DPS (or healer) role.

    Here is an idea I been playing with in my head: give every class/job a dual role and let them que as both. The classes I played, some already have "stances" like the Cleric Stance to do more damage while soloing. Amplify that, with a bit of variety. Give every job and class alternate stances that allow them to fulfill a secondary role. Give melee classes the ability to go into tanking mode, and ranged classes the ability to go into healer mode (and heck let tanks and healers also to jump into dedicated dps modes.)

    It would even fix something I consider to be a design issue in this game: should you lose a tank or healer in battle, you could allow a DPS to swap "stance" and fulfill the role, allowing the party to actually recover instead of dooming a party to failure because a healer or tank died. Heck this is already true with Arcanists. I seen them take over the healer role in some situations, and by level 30, they basically have all the tools to do the job that I did as a Conjurer (some thanks to cross-class abilities.)

    You could add a lot of variety to tanking and healing jobs without having to create all new ones.
    (1)

  8. #8
    Player
    Zedd702's Avatar
    Join Date
    Aug 2013
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    in yer Kool-Aid
    Posts
    412
    Character
    Razai Sylvain
    World
    Cactuar
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Ogulbuk View Post
    -snip-
    That's an interesting idea. It would require a bit of work but that could potentially fix DF.

    Something that would allow one role to assume the job of another prior to entering the dungeon/trial/coil and if someone were to leave said duty would then allow the members to decide on the next to assume the role and stats would adjust once its confirmed by the party. Then DF can replace the missing DPS/Tank/Healer queued...

    It would have to be something decided before entering the dungeon and only if a member leaves as if anyone can do this at any given point of the instance would be terribly chaotic...

    But I like the idea on paper, just needs fine tuning.
    (0)

  9. #9
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Zedd702 View Post
    It would have to be something decided before entering the dungeon and only if a member leaves as if anyone can do this at any given point of the instance would be terribly chaotic...
    I have seen similar implemented in other games that have a bit more of a free form system: the player actually picks what he is willing to do in a party and flags himself accordingly.

    Now, an alternate way of implementing this would be to create alternate job crystals, with just minor differences from the main job, perhaps a single-mission quest to unlock the crystal, giving every class the same advantage the Arcanist enjoys, but would only work for jobs (so, past 30)

    An example:
    A Marrauder could become Warrior OR Berserker (same job with just minor differences to either do damage or DPS)
    A Gladiator could become Paladin or Mystic Knight (similar in scope but he enchants his sword for elemental damage procs)
    A Lancer could become Dragoon or Dragon Knight, same thing, different wording just for sake of distinction: one is DPS the other has a few tools for tanking and agro management.
    An Archer can become Bard or Ranger, the ranger hystorically being a druid-ish archer can easily be given a few healing spells.
    Thaumatruge could be Black Mage or Time Mage, with Regen and other healing capabilities.

    And so on and so forth. The advantage of this system is you lock the player to the job the que in with, but seriously, I like the free-form system where you can dynamically change roles without restrictions. After all, if you pre-form a party you are not forced to the existing conventions and can easily form a tank, archer, dragoon, arcanist 4 man party and have the arcanist serve as healer. Heck, I had one serve as tank in the Haukke Manor the other night because our tanker disconnected.
    (1)
    Last edited by Ogulbuk; 01-15-2015 at 10:49 AM.

  10. #10
    Player Kaiser-Ace's Avatar
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    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ogulbuk View Post
    Snip.
    Now I like this idea. This could add worlds more diversity to the game, make the DF less of a pain, ease the tention on Tanks and healers a bit cause they know they can have (Temporary at least) back up untill they can recover. This is almost a universal solution. All that would need to be examend is it's potential for abuse. Cause if they can use it; they will abuse it. But for the most part this combined with your priveious idea could actually be the solution to much of the game's problems.

    Well Done.
    (0)

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