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  1. #11
    Player
    Syrus_Draco's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Syrus Hyena
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Kalias85 View Post
    Please don't flame with the suggestions that "L2DPS". DPS isnt the role myself and my fellow healers are signing up for in these dungeons.
    Like a dps asking for a Bard to play Army's Paeon because they are running low on TP and Invigorate has already been used and is on cooldown for awhile, the Bard will say that he did not sign up for a dps loss to maintain the dps of his fellow team members and will only play Foes or Ballad for emergencies for the healers.

    You are given the dps utility for a reason. If the game was designed for healers not to dps what so ever 1) they would not have those abilities and 2) the early level dungeon mobs would hit a shit ton harder. A good healer knows when and how long they can dps even in end game raids.

    But if you want to complain about being bored about only pressing one button then well, self fulfilling prophecy
    (4)

  2. #12
    Player
    Sumimi's Avatar
    Join Date
    Jan 2015
    Posts
    65
    Character
    Sumimi Sumomo
    World
    Gilgamesh
    Main Class
    Summoner Lv 70
    Some people like playing support, and being the person healing and keeping everyone alive is (of course) a healer's primary job.

    A healer's secondary job can be numerous, and it's up to the healer to decide what to do with their spare time.

    This begs the question, what CAN a low-level CNJ do with their spare time? Let's see.

    1. Cleric's Stance > DPS: This is the default thought that most will conclude at simply because it's the most available option. However, it also eats away at a CNJ's very limited MP pool, and having 0 MP left when the boss is at half health may not be the best thing in the world. A CNJ who can manage to keep their MP at sufficient levels while putting in some DPS will reduce a dungeon's run time. This has an even bigger effect when WHMs realize that their Holy is the second hardest hitting AOE in the game.
    2. Provoke > Foresight > Convalesce: Tank taking too much damage, can't keep him up? Why not split the damage? You can actually cross class tank skills and tank those casters that your tank forgot, so that your DPS classes can get their positionals in.
    3. Cast Support Spells: A low-level CNJ has a few abilities they can take. Mantra, Eye for an Eye, Virus, Blizzard II. While some have cooldowns, some times they do come in handy when one gets an unexpected large pull. I've had blizzard II save me numerous times, as well as other DPS/Tanks during their Oh !@#$ moments.

    As for scholars, you're already in your 30s before you start healing. And in low level dungeons, you could cross class the same as the above, plus stoneskin.
    (1)
    Last edited by Sumimi; 01-08-2015 at 06:49 AM.

  3. #13
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Syrus_Draco View Post
    You are given the dps utility for a reason. If the game was designed for healers not to dps what so ever 1) they would not have those abilities and 2) the early level dungeon mobs would hit a shit ton harder. A good healer knows when and how long they can dps even in end game raids.
    This argument is funny. Someone who gives this kind of statement(the other similar one being "If tanks weren't meant to do damage, their attacks wouldn't deal damage, just generate threat") forgets something very important: What if the Healer is alone? Offensive spells and Cleric Stance are given to healers so that they can still kill things if they're alone. We're just lucky that SE doesn't turn these skills off in instances, as that would set quite a horrible precedent.
    (3)

  4. #14
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Donjo View Post
    This argument is funny. Someone who gives this kind of statement(the other similar one being "If tanks weren't meant to do damage, their attacks wouldn't deal damage, just generate threat") forgets something very important: What if the Healer is alone? Offensive spells and Cleric Stance are given to healers so that they can still kill things if they're alone. We're just lucky that SE doesn't turn these skills off in instances, as that would set quite a horrible precedent.

    No one talks about solo capability because it isn't important to note. It's a given for most modern MMOs that all combat classes are provided the ability to complete solo objectives.

    The bottom line is that FFXIV is not an extremely fast-paced game where healers constantly play whack-a-mole with the entire party's HP bars. Supporting DPS is expected when appropriate, and healers who refuse to DPS on principle are only playing part of their class.
    (2)

  5. #15
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Donjo View Post
    This argument is funny. Someone who gives this kind of statement(the other similar one being "If tanks weren't meant to do damage, their attacks wouldn't deal damage, just generate threat") forgets something very important: What if the Healer is alone? Offensive spells and Cleric Stance are given to healers so that they can still kill gs if they're alone. We're just lucky that SE doesn't turn these skills off in instances, as that would set quite a horrible precedent.

    make them not work in dungeons?
    like how cleric stance doesnt work in pvp?
    clearly its intended.
    (0)

  6. #16
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Cynfael View Post
    No one talks about solo capability because it isn't important to note. It's a given for most modern MMOs that all combat classes are provided the ability to complete solo objectives.

    The bottom line is that FFXIV is not an extremely fast-paced game where healers constantly play whack-a-mole with the entire party's HP bars. Supporting DPS is expected when appropriate, and healers who refuse to DPS on principle are only playing part of their class.
    Solo capability is important to note. Solo capability is the reason healers are capable of doing DPS in the first place. You're using something given to healers to do solo content in non-solo content.

    The point I was trying to make is that the statement of "if healers weren't meant to DPS in party content, they wouldn't have offensive spells" is false because the reason it exists is for solo content. At no point did I say healers shouldn't DPS in dungeons. As I said before, you're lucky that SE doesn't turn off damage skills in dungeons for some kind of reason like "healers should only heal". Be happy that they let us choose the way we want to play.

    And I say choose, because that dungeon will get completed whether the healer tosses out DPS or not. It's never necessary for a healer to do DPS in a dungeon, so you shouldn't heckle people who don't. A healer's job is to heal. Consider DPS to just be a bonus.

    Quote Originally Posted by Staris View Post
    make them not work in dungeons?
    like how cleric stance doesnt work in pvp?
    clearly its intended.
    The PvP nerf to Cleric Stance happened because SE determined that healer DPS was simply too powerful in this context. If they ever decide that healer DPS is too powerful in PvE, then they'll probably happily do the same thing. I'd argue that they've already made an attempt to nerf healer DPS in relation to the Final Coil by barely increasing the Accuracy given to healer gear.
    (0)
    Last edited by Donjo; 01-08-2015 at 01:49 PM.

  7. #17
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    As people before me already mentioned, everything low-level is boring since XIV is one of those mmo's that really only start once you reach 50. It's a shame since it really makes it difficult for new people to find any motivation to keep playing/ paying for their sub. Just look at WoW all you can do until 85 is spam dungeons and do a couple quests. XIV's main story may be appealing but it often boils down to these usual mmo tedium
    (0)

  8. #18
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Donjo View Post
    And I say choose, because that dungeon will get completed whether the healer tosses out DPS or not. It's never necessary for a healer to do DPS in a dungeon, so you shouldn't heckle people who don't. A healer's job is to heal. Consider DPS to just be a bonus.
    I don't go out of my way to heckle people who play poorly, but I also don't have much patience for people who know better but make a deliberate choice to be lazy and do less than what they are capable of. If a healer's job is to heal, then what does a DPS-capable healer do when they aren't needing to heal? The answer should not be "nothing."

    A party member's job is to do whatever they can to facilitate completion of the objective. Having the "healer" role doesn't make it okay to skate by while doing the absolute minimum. When the player is able to DPS without letting anyone die, they absolutely should. It's certainly better than standing around waiting to heal.

    Also, your statement about offensive spells for healers existing because of solo content is unsupportable (unless you actually do have a dev source saying this). I could just as well say that healers have offensive spells because assistant DPS in parties was part of their design. Certainly seems the case for SCHs, anyway, since they branch off of a DPS base class.
    (4)

  9. #19
    Player
    RxRai's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    57
    Character
    Risk Solis
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Cynfael View Post
    Also, your statement about offensive spells for healers existing because of solo content is unsupportable (unless you actually do have a dev source saying this). I could just as well say that healers have offensive spells because assistant DPS in parties was part of their design. Certainly seems the case for SCHs, anyway, since they branch off of a DPS base class.
    Actually it is supported as in solo content you literally cannot heal something to death. But in group content you can heal other people for them to stay alive to kill that something. Hence it would be logical to conclude that healers have their offensive spells for solo mainly and healing spells for group (and some help in solo too) mainly.
    (0)
    http://pingzapper.com/ref/kirirai ( Lower your ping! Referral = kirirai = Purchase a month, get a free month! )

  10. #20
    Player
    Thistledown's Avatar
    Join Date
    Oct 2014
    Posts
    340
    Character
    Mighty Miggles
    World
    Tonberry
    Main Class
    Fisher Lv 50
    In all seriousness though, learn to do and love dps. Hardly ever is it the case a healer is required to heal every gcd, so you might as well whip out that cleric's stance and stance dance.

    Ss Tt Aa Nn Cc Ee Stance, Dance!
    (1)

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