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  1. #1
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    In my experience, in some 800 dungeon runs (of which 600(?) I ran as a tank) the healer has only been the issue a handful of times.

    My personal pet peev w/ healers is should they gain aggro on a mob, by methods mentioned earlier, is to tuck tail and run away from the group. I find it particularly more useful for them to use SoS and actually come closer to the Tank so he/she may use some aggro gen spamm on the area.

    my $.02
    (2)

  2. #2
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by radioactive_lego View Post
    My personal pet peev w/ healers is should they gain aggro on a mob, by methods mentioned earlier, is to tuck tail and run away from the group. I find it particularly more useful for them to use SoS and actually come closer to the Tank so he/she may use some aggro gen spamm on the area.

    my $.02
    I'm of the opinion that if you're the healer, you're supposed to avoid aggro. If the mobs glom on to me because every heal increases aggro, then I head straight toward the tank.

    I tend to cringe when the other healers in the party decide their MP is best spent on being DPS not healing. Understand that as a Healer, you do 1/10th to 1/4 the damage that the dedicated DPS will do, and thus are wasting your MP on anything that's not a DOT.
    (0)

  3. #3
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KisaiTenshi View Post
    I tend to cringe when the other healers in the party decide their MP is best spent on being DPS not healing. Understand that as a Healer, you do 1/10th to 1/4 the damage that the dedicated DPS will do, and thus are wasting your MP on anything that's not a DOT.
    I tend to cringe when healers with sufficient downtime and bountiful MP decide that their time is best spent casting unnecessary heals to appear busy or simply standing around, not even bothering with the pretense.

    Healer DPS can make a significant difference even in end-game content, and it's huge in faceroll dungeons where healing requirements are minimal to begin with.
    (1)

  4. #4
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Cynfael View Post
    I tend to cringe when healers with sufficient downtime and bountiful MP decide that their time is best spent casting unnecessary heals to appear busy or simply standing around, not even bothering with the pretense.
    I'm of the opinion that one shouldn't DPS as WHM, because it forces the other healer's carry the dps WTFWHM.

    There's a few specific cases where the DPS is more valuable due to the timing of the fight, but don't be DPS'ing as WHM if another WHM is getting overwhelmed. The point of having multiple healers is to conserve MP by healing in tandem. Not by both WHM's attempting to DPS at the same time and wiping the party, or continuously letting the actual DPS players die. When you spend 10 seconds not healing that lets the DPS die, it costs the party more DPS by taking healing time away from the party and spending time reviving party members you neglect.
    (1)

  5. #5
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Quote Originally Posted by KisaiTenshi View Post
    -snip-
    You seem to be operating under the assumption that most content in this game has somewhat harsh HPS-requirements throughout the fights.

    Unlike some other games wherein tanks take a more consistent beating, in this game the fluff-damage is mostly negligible (exceptions exist - no need to call me out on that - speaking about the bigger picture). You have the fluff-damage and then the scripted spike damage. Tank killing moves at certain intervals, followed by more fluff-damage. Repeat. That is the norm for this game.

    Now, while in some cases there might be other damage being inflicted at the other tank or the party - meaning that two healers need to actively heal - it is very common for there to be times wherein it suffices that only one of the healers is "maintenance healing".

    By maintenance healing I refer to healing which is not a MP-strain on a healer. That would translate to keeping Regen up, Cures and then Freecure procs as necessary for a WHM. For the SCH, that would more or less mean microing Embraces while DPSing. (Or in some cases, add some manual self-casted heals in the mix and then resuming DPSing).

    If we can achieve a comfortable level of maintenance healing whilst dealing some damage - we have struck gold. At times, you can extend this to calculated risk-taking in resource usage, ie. knowing that even a moderate MP-strain from having one healer overwork a bit will not result in exterior support being any more necessary than it would be otherwise. (Namely, not needing a Ballad due to this kind of careless play of the other healer).
    (4)

  6. #6
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by KisaiTenshi View Post
    I'm of the opinion that one shouldn't DPS as WHM, because it forces the other healer's carry the dps WTFWHM.
    So what do you do during all the downtime during fights like Titan HM? Do you just stand there?
    (3)

  7. #7
    Player
    Kazumac's Avatar
    Join Date
    Aug 2013
    Posts
    385
    Character
    Kha'tan Moapaln
    World
    Leviathan
    Main Class
    Arcanist Lv 67
    Quote Originally Posted by VanilleFang View Post
    So what do you do during all the downtime during fights like Titan HM? Do you just stand there?
    You ditch those dpsers who know how to dodge and grab some derpy ones who will eat bombs and weights so you have something to heal?
    (0)

  8. #8
    Player
    VanilleFang's Avatar
    Join Date
    Sep 2014
    Posts
    1,655
    Character
    Estellise Valesti
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kazumac View Post
    You ditch those dpsers who know how to dodge and grab some derpy ones who will eat bombs and weights so you have something to heal?
    Lol. I suppose that could work.

    But even with DPS getting hit by AoEs there are times when you can throw out an Aero or Stone II. I don't see any benefit in never DPSing unless it will kill someone.
    (0)

  9. #9
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by VanilleFang View Post
    So what do you do during all the downtime during fights like Titan HM? Do you just stand there?
    If you have a pre-made party full of pros, maybe you have time to do this. But when you play with PUG's you get anyone from the DPS with no ilevel 50+ gear, to the tanks and DPS who insist on standing still in the middle of every avoidable AOE. If the "perfect" runs, eg the ones with nobody dying, it's always with healers that either avoid DPS entirely, or only DPS during during the 10 seconds or so at the end of the fight when it matters instead of the first 10 seconds which just increase aggro on yourself.

    One recent run, I was having to heal the Ninja who was losing 60% of their HP with every hit.
    (0)

  10. #10
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by KisaiTenshi View Post
    If you have a pre-made party full of pros, maybe you have time to do this. But when you play with PUG's you get anyone from the DPS with no ilevel 50+ gear, to the tanks and DPS who insist on standing still in the middle of every avoidable AOE. If the "perfect" runs, eg the ones with nobody dying, it's always with healers that either avoid DPS entirely, or only DPS during during the 10 seconds or so at the end of the fight when it matters instead of the first 10 seconds which just increase aggro on yourself.

    One recent run, I was having to heal the Ninja who was losing 60% of their HP with every hit.
    "My experience says X and Y" isn't a good elaboration. I could claim the contrary: Because player A and B were so poorly geared, I tripled the dungeon killing ability by helping DPS as a healer. Perhaps exaggerated, but a properly geared scholar or white mage can contribute more DPS than a poorly equipped DPS. Especially if the DPS have little experience maximizing their damage output.

    People always take damage left and right, whether you heal them right now or take your time is up to you. There aren't a lot of encounters where non-tanks take one hit after another; you usually have time to heal up people. If you can't stand the anticipation by having them move around with a HP bar that isn't completely full, that's simply your own insecurity. You can always decide not to raise them if they're a liability. As harsh as it sounds, it may even be better for the entire group to leave the "useless" one on the floor, rather than constantly pick it up like some rag doll.

    "It's a healers job to heal"? Yes, that's true. But let's turn the perspective: It's not a DPS' job to constantly die and potentially cause a wipe. Be it by draining a healer's MP or by not handling mechanics properly. Not healing (or raising) is actually also part of being a healer.
    (0)

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