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  1. #91
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    When I played Paladin at PS3 release, if a WHM wanted to pull aggro first, they were more than welcome to tank everything.


    On the flip side, if a tank speed runs / pulls above and beyond the ability of the party , i'm more than happy to let them die while i'm healing. It usually leads to pulls being more to the capabilities of the group.

    Another that annoys me (whm is my main btw, but i occasionally go play monk), is a WHM who ran all through parts of snowcloak, pulling everything to the tank, who wanted to deal with the dungeon on a mob to mob basis, then started crying pull more every time the tank stopped at a mob.

    Final most annoying thing to me - Giving healer advice/asking them not to do something and getting "you don't know my job, i do" thrown at me. Happened to be the same healer as the pull comment above. I replied by kindly item linking all of my whm high allagan gear lol.
    (0)

  2. #92
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    "Don't tell me how to do my job. You don't know my job" etc etc really should be avoided if you don't know somebody or what jobs and experience they have. They could well know a lot more than you. Unless what they are saying or asking you to do is clearly very wrong and misinformed you shouldn't just dismiss peoples advice. That Healer sounds like kind of an idiot they have no business pulling anything regardless of how fast they want to do the run. The Healers place is in the back row it's the Tank's job to dictate the pace of the run based on their own ability and that of the party. Rushing out of peoples comfort zone only leads to wipes. If it's easy go a bit faster if people are struggling try smaller pulls.
    (1)

  3. #93
    Player
    Divine_Intervention's Avatar
    Join Date
    Jun 2014
    Posts
    489
    Character
    Divine Intervention
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    Couldn't agree more. Best part was they weren't exactly great geared, pretty much no raid gear, weren't finished most of their ilvl 100, and at the end they said "see, i know my job not you" and left lol.

    For me i can join in dps, heck i can tank by keeping myself alive (for about half a second before im white mage squishy pulp in most things lol), if it's really needed, but ultimately i'm a lean mean healing machine, and part of that is respecting the rest of the party.
    (0)

  4. #94
    Player radioactive_lego's Avatar
    Join Date
    Jun 2014
    Posts
    391
    Character
    Adulate Prose
    World
    Mateus
    Main Class
    Gladiator Lv 52
    In my experience, in some 800 dungeon runs (of which 600(?) I ran as a tank) the healer has only been the issue a handful of times.

    My personal pet peev w/ healers is should they gain aggro on a mob, by methods mentioned earlier, is to tuck tail and run away from the group. I find it particularly more useful for them to use SoS and actually come closer to the Tank so he/she may use some aggro gen spamm on the area.

    my $.02
    (2)

  5. #95
    Player
    MXMoondoggie's Avatar
    Join Date
    Sep 2013
    Posts
    762
    Character
    Pikarin Makai
    World
    Twintania
    Main Class
    Conjurer Lv 90
    DPS are often guilty of chicken running when they pull a mob too it's kind of an issue for some people. For a Healer they usually have 2-3 good options before running around and they go and pick option 4 first. For WHM it's something like
    1. Use stone skin and stand still waiting for the Tank to come and taunt it off you.
    2. If the Tank is covered in dangerous mobs and will take damage and bring AoE's to you by running to you then use fluid aura and aim for the Tanks position it should land in taunt distance.
    3. Sleep/stun the mob and let it be dealt with by the DPS when other mobs are clear.
    4. Run around screaming for help.
    (0)

  6. #96
    Player
    Elusana_Celah's Avatar
    Join Date
    Dec 2014
    Posts
    563
    Character
    N'ico Yazawa
    World
    Twintania
    Main Class
    Arcanist Lv 74
    I spammed cure 3 in ST half way into the fight for the lols, got Xande off the main tank, sprinted and ran Xande around while swift cast / medica II... Hey that dungeon is boring and repetitive now let me have some fun every now and then >_>
    (0)

  7. #97
    Player
    Kukajoo's Avatar
    Join Date
    Jan 2015
    Location
    Gridania
    Posts
    639
    Character
    Quin Decim
    World
    Adamantoise
    Main Class
    Viper Lv 100
    i love this thread omg
    it's like a handy dandy "what not to do" book for whm
    though most of it is common sense, everything is learning
    (0)

  8. #98
    Player
    Lycelle's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    102
    Character
    Falsetto Fortissimo
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    I'm laughing too damn much from the OP. I play both SCH and WHM and I'm in fact guilty of WTFWHM. I used to do this on CNJ a lot and to spice it up I went even as far as to slot Provoke from Marauder's bar. I was a heavy troll back then, go into a dungeon, do Medica II before a pull (mind you I'd take off my Soul Crystal). Caught aggro from the mob, tank uses flash. Nah you want this aggro back? You gonna earn it. Use provoke on the mob. I made a few tanks rage quit in dungeons. All those months of people making Lala jokes got to me. xD
    (0)

  9. #99
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by radioactive_lego View Post
    My personal pet peev w/ healers is should they gain aggro on a mob, by methods mentioned earlier, is to tuck tail and run away from the group. I find it particularly more useful for them to use SoS and actually come closer to the Tank so he/she may use some aggro gen spamm on the area.

    my $.02
    I'm of the opinion that if you're the healer, you're supposed to avoid aggro. If the mobs glom on to me because every heal increases aggro, then I head straight toward the tank.

    I tend to cringe when the other healers in the party decide their MP is best spent on being DPS not healing. Understand that as a Healer, you do 1/10th to 1/4 the damage that the dedicated DPS will do, and thus are wasting your MP on anything that's not a DOT.
    (0)

  10. #100
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    You know I'm not going to lie in the very low dungeons (Satasha and those dungeons) ... I use cleric stance most of the time. I've found that when I'm in the cleric stance for it I build up less hate due to the fact that the cure potency is lower. I'd rather do cast the cure for a lower potency then cast 2 cures and BAM! get the aggro. I hate being hit. However, if I need to I will switch out of it asap so I can cast the higher amount cure. I'll also use the Fluid Aura in those dungeons to push away the mob when that happens... Granted, when I do this, I'm far enough away to basically push them right back to the tank.

    Quote Originally Posted by KisaiTenshi View Post
    I tend to cringe when the other healers in the party decide their MP is best spent on being DPS not healing. Understand that as a Healer, you do 1/10th to 1/4 the damage that the dedicated DPS will do, and thus are wasting your MP on anything that's not a DOT.
    That's one of the problems though most players are wanting us to be both DPS and Healer. Especially the white mages with their AOE Holy spell.
    (1)

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