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  1. #1
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    How to DPS as WHM in dungeons.

    1. Turn Cleric Stance on and DPS until the someone needs healing (protip: tanks do not need to be at full Hp every waking moment)
    2. Turn Cleric Stance OFF when someone needs to be healed (Divine Seal helps here)
    3. Make liberal use of Shroud of Saints/X-ethers (btw I'm a 3* crafter), and bring food/pots/etc.

    Outside of Boss Fights: Keep tank focus targeted and check the use of his cooldowns.
    Boss Fights (and enemies that might do something nasty like Self-Destruct): Focus target on them and react accordingly.

    Make sure to have CC skills leveled: Swiftcast and Eye for Eye.

    When I run dungeons I use HQ*2 food(pineapple ponzecake) or NQ*3(saurtorte), HQ X-Ethers, and HQ X-Mind Pots. Also its nice to brings Antidotes, Spine Drops, and other status meds in case you want to save on Mp.
    (0)

  2. #2
    Player
    CycLee's Avatar
    Join Date
    Dec 2014
    Posts
    61
    Character
    Neraida Mondzucker
    World
    Shiva
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kassiekane View Post
    Pulling with Aero
    waiting for a tank to pull a mob? Ain't nobody got tiem for dat
    It's a completely unnecessary act to pull before the tank. No one benefits from a healer to gain hate first, other than the healer to enrage their fellow party members for their own, insignificant enjoyment.
    There are always healer or damagedealer who do this, that has nothing to do with being a WHM

    Quote Originally Posted by Kassiekane View Post
    Spamming Fluid Aura
    Square Enix has given me the right to use this skill whenever I want, so bite me.
    There is definitely applicable uses to fluid aura in dungeons outside of losing aggro, but this is not the case of a wtfwhm. A wtfwhm will use it as soon as it comes off of cooldown for no other reason than because they can. Personally this doesn't bother me as much as it used to, but I know many others that become furious when white mages do this.
    As you do dps in a dungeon as a WHM you usual try do do it as good as possible. Fluid Aura is off GCD and for free. so it may happen by mistake, or because the WHM thought, that this vertain enemy can't be pushed away, and then "bugger, why the heck can this giant stonegiant be pushed away by my Aquacannon?!"

    I bet most WHM feel bad if this happened.

    Quote Originally Posted by Kassiekane View Post
    Prioritizing DPS/CC over healing
    I'm trying to sleep these mobs, the least you can do is pop a cooldown.
    This is self explanatory. You know you have a wtfwhm in your party when the tank dies while the healer is in cleric's stance.
    this goes for both healer jobs and happens mostly to misjudging the situation. You will find also healer that to decide to do nothing when there is no damage to be healed but opponents to kill. You need experience to read the situation, and while learning, and even afterwards, there will be mistakes.

    Quote Originally Posted by Kassiekane View Post
    Unnecessary Denial of Raise
    I don't have to raise you noobs. L2P and you wont die
    This is when some insignificant healer wants to feel important and elite by leaving the dps/tank dead and 2-manning the boss or whatever. But the part the really bugs me, is when its something that, you know, can't be two-manned? This results in the boss/mobs not being defeated, resets, and time being wasted.
    1st: it counts for both healerjobs 2nd: if i have my instantcast rdy, and enough MP, you'll get raised within seconds. If one of both is not the case, i have to think twice if i can efford the time, and/or the MP. If i raised you already 2-3 times in this fight and you still didnt get you movement sorted, you will leave you and focus on the remaining groupmembers.

    Quote Originally Posted by Kassiekane View Post
    Stoneskin Elitism
    dps dont need it
    This is pretty minor I will admit, but it puts the cherry on top. How self-centered are you to only put stoneskin on yourself, and not even the tank?
    And again: that counts for BOTH healerjobs. But ofc, the prorities in the most cases IS: myself > tank > rest

    i try to keep SS up on everyone, if i can, but it is rly time and mp-intense and if you decide to stand in every avoidable AOE i woult rather decide if healing or just raising afterwards is more mp-efficient :P

    Quote Originally Posted by Kassiekane View Post
    Regen Before Pull
    It's easier and it saves mana
    These are the OCD healers that must always have regen/medica II up just for the sake of their satisfaction. It's harmless up until the point that the tank pulls, and then the mobs/boss then begin to attack the healer, in which they end up having to use a cure II anyway. That leads me to my next infraction:
    You got me there. is had to get rid of this bad behavior myself. i cant speak for everyone, but i used to play WoW several years ago as a healer also. it was a new concept for me, that overheal generates hate/aggro.

    Just talk to those who do this and be patient, its not easy to get rid of a habit that you do without thinking.

    Quote Originally Posted by Kassiekane View Post
    Unnecessary Kiting
    Stupid tank, I'm trying to keep myself alive.
    Tank just pulled. White mages successfully acquires aggro after a preemptive regen or cure II. White Mage then proceeds to sprint AWAY from the tank, using swiftcast blizz II and fluid aura. Just for safe measure, medica II is up to ensure that tank can't ever get aggro back. Seriously, what the actual f*ck?
    goes for both healerjobs and even damagedealer again. but where did this behavior come from?

    1st: we notice, that the healer, that kite with such efford was aware, that he has aggro and have to do something about it.

    The right reaction would be, to run to the tank and let him take the mobs.. and to die if he dont.

    most of the time, something like you said happens, if the healer dont have trust in the tank, or: in some fights its a valid tactic

    i had a nice situation in temple of quarn hardmode. as i ran the dungeon for the 1st time, at the sabotender queen it happend, that all adds sticked to me, i ran to the tank, and nothing happend. we wiped, and i asked what i did wrong.

    i was told, that i should just keep kiting them. i did so in the 2nd atempt and we killed it without causualities

    as i were there the 2nd time i did the same thing but we wiped to 100.000 needles. as we were running the 2nd DD was complaining why i was running around all the time. after a short and unproductive discussion i tried again to run to the tank with the add just to see, that he did not care at all about tanking more that his boss. we killed the boss while i was kiting.

    tl;dr running with add to the tank and stop there is a risk that doesnt payout if the tank isnt paying attention or/and is just bad. kiting, if you know how to do it, takes some pressure from the partie.

    Quote Originally Posted by Kassiekane View Post
    Committing one of these crimes could brand you as a bad healer, but any combination of these will make you a wtfwhm.
    As we see, most of the points you're complaining about is not a whitemage-only problem. So is just ask you: where did the evil whitemage touch you?
    (3)

  3. #3
    Player
    Mirakumi's Avatar
    Join Date
    Oct 2011
    Location
    Windurst 2.0
    Posts
    1,170
    Character
    Lady Zelda
    World
    Leviathan
    Main Class
    Archer Lv 92
    I've been a healer turned dd, and let me say watching other healers - the ones that become wtfwhm just makes me want to play healer again because I FEEL so badly for the tank when I see a healer SPRINT away from the tank. Or just SIT there and spam Medica2 - die - get pissy with the tank - and you know - you know that enmity is just too OP for the poor tank to handle.

    BITE THAT TONGUE - MIGHT GET BANNED.
    (2)

  4. #4
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Well, I'm not saying that White Mages and Black Mages shouldn't be using Virus at all. But properly, if anything. Virusing adds for example is a big plus. Most adds in most encounters only deal physical damage. Or even some tank killing mechanics in case of whatever scenario that prevents the scholar from doing it (or simply keeps forgetting). But only limited to physical ones like Revelation in T12 - Yes, the big explosion from a Michael Bay movie is physical damage.

    It's safe to assume the following rule of thumb:
    Scholar is the only one virusing the boss
    White Mage is the only one virusing adds
    Whoever still has virus should adapt accordingly or discuss it with the healers
    (0)

  5. #5
    Player
    RayneBoemir's Avatar
    Join Date
    Jul 2014
    Posts
    316
    Character
    Rhotitar Bhaldeyrasyn
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    I hate Fluid Aura too. I think I hate it more on my Monk than on my tanks. Like seriously making me lose Greased Lightning I just want to stab them.
    (0)

  6. #6
    Player
    Anna_Lannis's Avatar
    Join Date
    Dec 2013
    Posts
    91
    Character
    Anna Lannis
    World
    Famfrit
    Main Class
    Conjurer Lv 60
    The biggest problem with all of this argument is that people play to put up numbers: DPS put up red numbers, and healers put up green. But this simply isn't the case, and shouldn't be for any content not involving a raid boss (and sometimes not even then). First of all healers are *not* HPS bots... and anyone actually involved in playing a video game should be ... ya know, engaged. Just like it make sense to not stand in fire (because in other games fire usually kills you), a healer should do their best to be proactive... when I go into a dungeon I Holy each group of monsters at least 3 times, becasue I know how Stun and other debuff duration works. I'm in Cleric Stance while I use Holy because the monsters are stunned means the tank doesn't take damage. If I have to heal someone an I just turned Cleric Stance on and someone needs to be healed, I'll cast Stoneskin becasue I know that Stoneskin isn't affected by my stats. I know that if a tank doesn't have to move and fighting a boss that uses Disease, I can just Divine Seal + Regen and perhaps Medica2 up so I can save casting an Esuna. When I run a dungeon a second time I use forsight to know whats coming and how much mana I'll need. I also know that if the tank pulls the next group of mobs and I want to regain mana and doesn't need to be healed, I can just stand there and get "out of combat" regen. I make frequent use of HQ X-Ethers and HQ X-Mind pots, especally with Presence of Mind. I keep the tank targetted when I spam Holy so i can Benediction and keep spamming it, I keep bosses on Focus Target so i know when to Virus or Surecast a Medica. I use HQ 2 star food in dungeons and raids, sometimes better. I use Fluid Aura on a monster no one is attacking to save the tank 6 seconds of damage, or on mobs that don't get knockback, or to disrupt a nasty move or move a monster out of a buff zone. In low level dungeons I attack the mobs in the order the tank marks them. I know how my abilites work, what they're limitations are, and I practice things until I can get it right.

    However, none of things are the mark of a good healer, they are the mark of a bad player. A WHM who DPS's like a bad DPS isn't and different than a BLM or NIN who DPS's bad.
    A bad healer is also going to be a bad tank, or a bad DPS.
    (1)

  7. #7
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Anna_Lannis View Post
    However, none of things are the mark of a good healer, they are the mark of a bad player. A WHM who DPS's like a bad DPS isn't and different than a BLM or NIN who DPS's bad.
    A bad healer is also going to be a bad tank, or a bad DPS.
    What if I told you a good healer can shave off a good 2-10 minutes* off these boring 4-man dungeon contents while keeping their healing game up? A good scholar who maintains a good healing game while doing some DPS on the side can do up to 300 DPS**, possibly more too. That is equal, if not more, than the average DPS of equal gear you find through duty finder. Just because the tank is dipping to 1-3k for a bit doesn't mean the healer is bad. If the healer heals up the tank before any death scenario's (or any other player for that matter), it's called good sense of incoming damage and timing. Not "bad". And you can't compare a healer's dps with the dps of a class who specialises in it. It's like you're comparing a summoner's healing being bad healing like a scholar healing in cleric's stance.

    On a side note: Disease reduces incoming healing. Why in the world wouldn't you esuna this in the first place? Not only does it reduce incoming healing, it also reduces movement speed.
    And also: If you fluid aura away, even if it seems like no one is attacking it, the tank can't build enmity on it by flashing or using a weapon skill on it. You still generate enmity on it by just healing the tank. Yes, the tank could tomahawk/lob it. It would just make them consume an unnecessary large amount of TP just for that. Aside from tanks, there are DPS out there who DoT up additional mobs while focusing on another. Or even worse: You push it away while a summoner is about to bane it.

    * Depends on the rest of the party
    ** White mages are a bit hard to gauge, so just putting Scholar down here for now
    (2)
    Last edited by Lyrica_Ashtine; 02-09-2015 at 11:41 PM.

  8. #8
    Player
    KarstenS's Avatar
    Join Date
    Aug 2013
    Posts
    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Lyrica_Ashtine View Post
    What if I told you a good healer can shave off a good 2-10 minutes* off these boring 4-man dungeon contents while keeping their healing game up?
    And with good DPSs it would go even faster. But thats not the case in casual content. For example in CT2 first trash the result in the standard dutyfinder group would look like this:

    https://dl.dropboxusercontent.com/u/93008346/DPS_c.png

    On single target not so strong, but strong enough to deal more dmg than 2/3 of the DPS players.

    So in my eyes, its ok to chill out as a heal. The others do also way less they would be able to do.
    (0)

    Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100

  9. #9
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by KarstenS View Post
    So in my eyes, its ok to chill out as a heal. The others do also way less they would be able to do.
    This reasoning is fine...if you enjoy clearing duties at an unnecessarily slow pace.

    Using the laziest and least-skilled players as the bar for minimum acceptable performance isn't a great way to have fun or to get things done in a timely manner.
    (0)

  10. #10
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    I like this topic.

    As a WHM myself, I'm a WTFWHM to the dps, but not for any reasons listed above.

    - In a dungeon, DPS pulls or auto-run into mobs.
    - DPS begin to kite with range attacks, then eventually start running back towards the entrance.
    - Tank grabs a few mobs.
    - I stay with tank.
    - The DPS that ran and died yells WTFWHM.

    Personally, I don't chase a DPS to heal them. They should be mindful. I'll only chase the tank and other healer. I don't ignore my raise duty, though.
    (2)

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