lol skip the middle man, take away gil when you die...that'l make people think twice before screwing around lmao
lol skip the middle man, take away gil when you die...that'l make people think twice before screwing around lmao
What a useless post, this is actually my first post ever made on these forums.. Talk sbout garbage
Reroll on a non-dead server. Fabul is a ghost town compared to Besaid. Trust me, you'll be glad you did.
To me gear damage death penalty is more like a gil-cost to death rather than a time consuming repair process because it's so rare to find people who can fix your gear for you. I tend to just pay the NPC-because that way I can get back to playing the game instead of leaving my character afk in Uldah for hours.
Why? Seriously? What makes you think any of that is a good idea? I would not go anywhere near a game that would do something like that. Why would you willingly want to be inconvenienced in such a way? What a stupid idea.a variation on the current system ide like to see higher repair costs, lower deteriation rate and if a item gets to 0% it breaks and is totally unrepairable and a gear can only be repaird a set number of times before it just assplodes, except NM drop gear which requires a specific npc repair if 0% or breaks, that way the gear is always turning around and keeps crafters busy and ppl will actually try to get NM drops.
would need tweeking and weeding out etc but sumin along those lines ide be happy with also as teh current system which i am also happy with too.
Yup gear becoming total trash would make me go nude whenever possible. I already have a macro for that =__= and it's 100% useful every time I play mind you.
The actual gear degradation is just fine. it makes a great death penalty.
However: there have been 3 points that would definately make this more convenient for everyone.
1: Place repair NPCs at camps. Dont drop the costs, just put them there.
2: A bonus places on the item when a crafter has repaired it would nice.
3: Allow items to be traded and sold(at least through bazaar) at less than 100%. I cant count the number of times ive wanted to loan a friend my shield and couldnt.
because i craft and am not limited in standing around like a tool waiting for somone to repair my gear and since these forums are full of nothing but 90% stupid ideas whats another one going to matter, quite frankly i have no issues with gear at 0% breaking, 2 years down the line when the game is full of so many gears and your trying to make gil but prices are so cheap its HQ or GTF and then the HQ starts dropping and droppin like in ffxi, i think it would keep a balance for crafts to constantly produce and repair gear.
suply and demand, if it took say 4 times longer to wear down but cost 2x as much thats not a bad thing, and if your retarded enough to let your gear get to 0% serves you right boom your gear is gone tuff shit.
tbh i dont think if you gave ppl gear which never wore down no death penalty and 1M gil just for loging in each day and free kraken club for 2 weeks playing people would still say it wasnt fair or i am being held back because i cant log in each day to get my 1M gil, i cant do this because i dont get my KC till next week etc...
I never found out why people have so many problems with gear. On selbina I just stand by repair npc and usually get repaired within 5 mins. Don't want to wait? Level your crafts up. If you have to repair your gear more then 1 time a day you need to find out what your doing wrong and stop dieing so much. I like the system simple because it adds more realism to it. if you are constantly getting hit your stuff should get broken. it always give crafters a use. Gil is so easy to make stop being so cheap and you will get things repaired faster.
You idiots never cease to amaze me. I will never understand why anyone would ever support having damaged gear, and I lol all the time when I read the word "death penalty." What a fucking joke.
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