Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 71
  1. #51
    Player
    Exevier's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    27
    Character
    Iroh'zen Ryuzaki
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Xianghua View Post
    I never found out why people have so many problems with gear.
    Well, you see...


    Quote Originally Posted by Xianghua View Post
    On selbina
    There it is!
    (2)

  2. #52
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I'm not sure what is so "lol" about gear degrading, it's a solid death penalty. Die several times in a row, your gear will be less useful. Carry a spare, level a craft, have a friend around that can fix it, or go back to town. These are all solutions to the short term weakness that is "gear damage." You're not suposse to die, that is your penalty.

    Also, i dont understand why "death penalty" is a joke. You have to have something to discourage dying. It's an mmo, there arent any game over screens.
    (1)

  3. #53
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Once again this thread isn't about death penalty. I like that there is a death penalty in fact I wouldn't mind a harsher one tbh. Gear damage is a percentage hit upon death that same percentage just means bigger numbers when it's deducted from a larger pool of points.

    Also having just a sum you need to pay for removing a weakened state from a medic at camps would be just as good of a death penalty if you really want to go there. Gear damage dp can still lead to endgame zerging when multiple people use suicide tactics and just switch between their lvl50 sets to bring down the hardest enemies. (If you really MUST go there)

    Anyway it would be nice to be able to also BOOST gear protection since the design of it only focuses on the negative effects. Gear HQ repaired to over 100% could for example give you +3 DEF effect to reward you for having used high lvl repair material with a high level crafting ability.

    Like somebody in this thread already said more goals are always better than fewer ones.

    Mainly it would be great to be on the plus side of the negative wear effect when you really want to.
    (0)

  4. #54
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Leenk View Post
    I'm not sure what is so "lol" about gear degrading, it's a solid death penalty. Die several times in a row, your gear will be less useful. Carry a spare, level a craft, have a friend around that can fix it, or go back to town. These are all solutions to the short term weakness that is "gear damage." You're not suposse to die, that is your penalty.

    Also, i dont understand why "death penalty" is a joke. You have to have something to discourage dying. It's an mmo, there arent any game over screens.
    Death penalty IS a joke. I will never understand why people feel its necessary to have one. I could die a dozen times over in FFXI and not give a damn about the xp loss. The real penalty is wiping on a boss and wasting or losing claim on something. That's a more of a penalty than some stupid damage gear or xp loss. People who encourage stupid crap like damaged gear or some kind of death penalty need to step back and remind themselves that its a damn video game.

    Not everyone enjoys crafting(especially with the boring mini game on ffxiv), but this game literally forces you to level multiple crafts to avoid the annoyance of shouting in town for repairs and waiting forever for someone to bother to help, or have the npc repair for a whopping 75%...

    Gear being damaged is a retarded concept, and I will never understand why people like it. I guess some people forget that its a damn video game.
    (1)

  5. #55
    Player
    Leenk's Avatar
    Join Date
    Jun 2011
    Posts
    129
    Character
    Leenk Drakesbane
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Nothing is being forced on anyone. That's actually the idea. Others are suppose to do it for you. The fact that noone realizes this is why the community is so terrible.
    (2)

  6. #56
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Maaaaaaaann...
    is that hard to ask people for repairs BEFORE attending anything important?
    Repair NPCs will ghetto-repair your gear. A DoH will use its skills at maximum to repair your equipment.

    And even that said, 75% and 100%... it doesn't matter until you reach 35%, so you can survive with that Hot-fix.

    Ask people to repair that gear of yours!
    (3)

  7. #57
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Seif View Post
    No offence but repairing my gear has currently nothing to do with crafters as there are never enough around when you need one. I've afk'd in uldah for a WEEK and nobody fixed any of my gear even though I'm practically throwing away gil as a reward offer.
    You're probably never very far away from someone that can repair your gear, however I bet most of us don't even bother looking for people to repair unless we have abolutely NOTHING else to do... which is never really the case for a crafter.

    I'm done checking bazaars to find 1x Same grade dark matter rewards or 500 gil net from a grade 5 repair. It's a waste of my time. If you offer more than that, that's great, but you'll have to advertise that fact to get most of us to pay attention to you since going outside and killing marmots would probably net more money in loot and shards than sitting around looking for people to repair.
    (0)

  8. #58
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by Leenk View Post
    Nothing is being forced on anyone. That's actually the idea. Others are suppose to do it for you. The fact that noone realizes this is why the community is so terrible.
    but but but
    i should be able to do everything, without ever having to work for it
    my rank 1 craft should be able to repair my level 5000 gear
    my rank 50 archer should have every lancer move too
    i should be able to solo 8 man content
    i should have infinite hit points

    they should just call me god cuz thats what i deserve and i demand it!

  9. #59
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It's pretty Thevidis and Renshi didn't read anything in the short thread so I think replying to that would be a waste of everyone's time.

    Enyyx thanks for the tip but that didn't work out so well either. I only tried shouting at few minute intervals my gear offer in Uldah (to which some players responded not to use shout for gil offers in return for repairs btw)
    Then I went to Drybone and tried the same there for 30 mins.

    Granted I possibly could shout for more than half an hour but I got the feeling that I'm bothering others by spamming the shout channel with "will pay for blacksmith and/or leathercraft gear repair for 20 000gil each!"-messages also and this is a big issue. I don't think it's realistic to assume I'm supposed to do this activity more than 30 mins. Honestly i think my server just might be too dead for any of this to work the way it's supposed to. I've tried to scan the forums to see which areas might be populated but nobody answers my craft- offer.

    Am I offering too little gil? (Honest answer please)

    Also I see what you're saying about the crafters being too busy with the grind. If they absolutely have to tie the DP to gear then at least let crafters get very good SP for fixing gear for others. It should be a lot more than they normally get from their usual leves.

    Anyway my suggestion after this experiment seems even more valid than before. If I can only rarely come across a crafter then let me pay extra to them for fixing my gear over 100% because chances are it'll take a while before I get that opportunity again.

    It just seems like the actual gameplay sections are often streamlined away but then the fiddly set-up phases are bogged down with this really hardcore design that takes a lot of time and I question the value of shout-time as any kind of gameplay. I'd much rather be doing or working on something to make up for the mistake that made me die in the first place. Actually I better just start levelling ALL the crafts if this is the way it's going to be =(
    (0)

  10. #60
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    I kind of like the gear-damage system in FFXIV, I kind of wished they also had weight system to make it bit more harder lol I would be bitching my ass off but would of been interesting system. (wouldn't work with current FFXIV though so good thing it's not there lol + adding it now would kill remaining FFXIV players lol)

    Only complain I got about gear damage, repairing gears is why the hell did they make it repairable with only dark matter!? unless all the sub-crafted items/parts will magically disappear in 1.19 with the crafting changes...
    (0)
    Last edited by Reinheart; 08-02-2011 at 03:32 AM.

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast

Tags for this Thread