a variation on the current system ide like to see higher repair costs, lower deteriation rate and if a item gets to 0% it breaks and is totally unrepairable and a gear can only be repaird a set number of times before it just assplodes, except NM drop gear which requires a specific npc repair if 0% or breaks, that way the gear is always turning around and keeps crafters busy and ppl will actually try to get NM drops.

would need tweeking and weeding out etc but sumin along those lines ide be happy with also as teh current system which i am also happy with too.