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  1. #1
    Player
    Donjo's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    980
    Character
    A'lyhhia Tahz
    World
    Lamia
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lavieh View Post
    9000 Damage is a lot... that is an LB or easily a wipe to enrage. Regardless it is low, DPS should be balanced to some degree.

    SMN loses damage either way

    And, Sorry it is not that equivalent at all....
    9000 damage is 5 seconds. If you miss an enrage by 5 seconds, there are a million other things you can do to fix it other than trying to convince the SMN that they're bringing down the group.

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.

    And, you're right. It's not equivalent. A BLM loses much more than 15 DPS in a movement intensive fight. SMNs would still just lose 15. Yet, BLMs aren't filling the forums to bursting with complaining posts, are they?
    (0)

  2. #2
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Donjo View Post
    9000 damage is 5 seconds. If you miss an enrage by 5 seconds, there are a million other things you can do to fix it other than trying to convince the SMN that they're bringing down the group.

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.

    And, you're right. It's not equivalent. A BLM loses much more than 15 DPS in a movement intensive fight. SMNs would still just lose 15. Yet, BLMs aren't filling the forums to bursting with complaining posts, are they?
    BLMs aren't complaining because the Final Coil fights aren't movement-intensive. There's a lot of standing still, which allows BLMs to shine as being the turret class that they are and just "pew-pew" everything to death.
    (1)

  3. #3
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by ShaolinMike View Post
    Final Coil fights aren't movement-intensive.
    lol?

    T11, T13 not movement-intensive?
    (2)

  4. #4
    Player
    ShaolinMike's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    458
    Character
    Michael Stormcloud
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by scarebearz View Post
    lol?

    T11, T13 not movement-intensive?
    Not to the extent that T6,7 and 9 were.
    (2)

  5. #5
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Quote Originally Posted by ShaolinMike View Post
    Not to the extent that T6,7 and 9 were.
    t6 and t7 require less movement and t9 I'd say is around the same overall.
    (0)

  6. #6
    Player Skeith-Adeline's Avatar
    Join Date
    Jul 2014
    Posts
    1,051
    Character
    Sariena Adeline
    World
    Zalera
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by ShaolinMike View Post
    Not to the extent that T6,7 and 9 were.
    T13 has movement every
    Megaflare
    and
    Earthshaker
    seems to hate me as a BLM. Sure, it might not be sustained movement, but there is many gaps. T11 has much movement as well, though you can largely mitigate much of it without a huge DPS loss.

    As for OP, what many complaining SMNs don't realize is, they aren't in the position that DRGs were in. You aren't a liability. You guys rock (if you know your class) and I'm never against seeing one in my party. For Final Coil, I'm still in favor of SMNs fixing to the fights demands, and not wanting to become a BLM with SMN spells. (sustain and power).

    Wouldn't be against having SMNs having more MP, but I'll say again that they shouldn't have infinite resources.

    Perhaps, adding Piety on some casting gear would help them without literally changing their skills... but I can see how BLMs would benefit.
    (0)

  7. #7
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Skeith-Adeline View Post
    Snip.
    The first one you don't have to move everytime, actually you can get away with using Aetherial Manipulation to scale down the movement a lot.

    The second one you can easily move cast inbetween puddles.

    There isn't a lot of movement for BLM to be worried about in T13.

    Even T11 doesn't have a lot of movement, or movement where you can't movecast.
    (0)

  8. #8
    Player Akiza's Avatar
    Join Date
    Oct 2013
    Posts
    1,377
    Character
    Rhel Eryut
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Skeith-Adeline View Post
    T13 has movement every
    Megaflare
    and
    Earthshaker
    seems to hate me as a BLM. Sure, it might not be sustained movement, but there is many gaps. T11 has much movement as well, though you can largely mitigate much of it without a huge DPS loss. As for OP, what many complaining SMNs don't realize is, they aren't in the position that DRGs were in. You aren't a liability. You guys rock (if you know your class) and I'm never against seeing one in my party. For Final Coil, I'm still in favor of SMNs fixing to the fights demands, and not wanting to become a BLM with SMN spells. (sustain and power).

    Wouldn't be against having SMNs having more MP, but I'll say again that they shouldn't have infinite resources.

    Perhaps, adding Piety on some casting gear would help them without literally changing their skills... but I can see how BLMs would benefit.
    Summoner's are a liability in progression groups because they can't make DPS checks and hold back the static. Unless Summoner's play perfectly and make no mistakes at all their DPS will be garbage even against a shitty Black Mage. SE should just reduce the cool down on Enkindle which will add 18-25 DPS to the Summoner closing the gap with the Black Mage.
    (0)

  9. #9
    Player
    KitanaiKoneko's Avatar
    Join Date
    Oct 2013
    Posts
    196
    Character
    Luise Maynard
    World
    Diabolos
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akiza View Post
    Summoner's are a liability in progression groups because they can't make DPS checks and hold back the static. Unless Summoner's play perfectly and make no mistakes at all their DPS will be garbage even against a shitty Black Mage. SE should just reduce the cool down on Enkindle which will add 18-25 DPS to the Summoner closing the gap with the Black Mage.
    Unless I read you wrong, which I didn't, you're lying about how much DPS a SMN can do. if "Unless Summoner's play perfectly and make no mistakes at all their DPS will be garbage even against a shitty Black Mage," then I'm pretty sure the "18-25" DPS gain from buffing enkindle wouldn't help for shit.

    No. The real problem with SMN right now is that their MP runs out too soon in current-tier raids compared to the amount of DPS they do. SMN should not get infinite MP, the only infinite sustain class/job is THM/BLM and it should stay that way.

    To throw in my suggestion for how to at least fix the MP problem (since adjusting DPS is more than just "add 10 potency to all dots") would be something like a small refresh effect for using either Bane or Fester (make it one or the other). If you were to put it on Bane, have it scale up depending on how many targets you spread dots to. My thinking is that the times you're going to be using Bane the most are going to be your times of heavy MP useage, like T10 adds (RIP MP).

    If you were to put it onto fester, make it a long-duration refresh, right at 20s (1/3 of an aetherflow CD, the effective CD of Fester). Give it the same MP gain as ED. So now you get to choose: do I sacrifice bursting harder to kill my target faster (killing fast adds) or do I hold back and recover more MP? The long duration of the refresh allows ED to still be useful for what its really meant for: quickly regaining MP. With ED you can still recover more than 600 mp in 9 seconds, compared to the full minute you would need from festers. ED would be a better choice at very low amounts of MP.

    If you think that 266 MP is not a lot of MP to regain, you must be playing a different game. Its actually probably too much MP recovery but if the devs were to implement something like this then they would obviously fine-tune the numbers for what they want to accomplish. If you don't believe me: at 3000 MP using aetherflow gives you 600 MP back. You would gain more MP back from this refresh effect (if you spaced out your Festers) than you would from aetherflow by 66%.
    (0)
    Last edited by KitanaiKoneko; 12-31-2014 at 01:11 AM. Reason: 1k char limit
    Quote Originally Posted by CYoung187 View Post
    People may not know this, but playing the game is actually more fun then whining about it on the forums.

  10. #10
    Player
    Lavieh's Avatar
    Join Date
    Aug 2012
    Posts
    304
    Character
    Ellunavi Sevald
    World
    Sargatanas
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Donjo View Post

    9000 damage isn't an LB1. A LB2 or 3 would exceed it quite handily.
    LB1 does about 9000 or less.

    God your ignorance is amazing though, do you even play the same game I do?

    Resource Management has nothing to do with move intensity.

    SMNs lose DPS in move intense fights as well.

    SMNs lose more DPS by using energy drain and moving.

    SMNs are already lower dps than BLM by a huge margin.

    Also BLM's did complain for a VERY long time, until they got a dps boost to equivalent to the dps they lost whilst moving. Play BLM how it should be and you realize that in most fights you can get away without moving a whole lot.
    (3)