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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Renik View Post
    nostalgia is a big selling point of this game, it doesn't matter if you find it useless or not, if we had to care only about utility we could just have a big button with the word attack, because, why do we need a rotation? useless...

    These little things are here to make the game more attractive, that's why we have nice looking graphics instead of a wall of text in a black screen.
    There's a difference between aesthetic nostalgia and what some of these people are asking for. Aesthetic nostalgia is this being based on this to make it recognizable. It is also the reason our races are variations on the races used in FFXI. The nods to past games are part of this too. This is fine because its relatively easy to insert and plays on nostalgia by making stuff recognizable to a degree.

    It's another thing to lift something from a console RPG design and try to cram it into an MMORPG. It's a matter of mechanics, and mechanics from one genre into another do not make the transition intact because stuff has to change for it to fit. Sometimes certain mechanics do not make it at all. Resistances just happens to be one of those things.
    Utility is heavily overrated nowadays.
    Utility, even at the bleeding edge, shapes how the masses perceive a job for good or ill. MNK happens to have the highest melee DPS in the game combined with a debuff that is important overall (would love to say "only in Final Coil" but Dragon Kick has been a favorite for a while now).
    Quote Originally Posted by Krr View Post
    There. Black Mage, and terrible legacy elemental resistance mechanics, are fixed.
    I'd have no problem with this. The next logical step would otherwise be to gate stuff through elemental resistances (the way raiding was tuned in vanilla WoW). Though IMO materia as a whole needs to be revamped system-wise (AKA how materia is acquired and applied to gear + what gear can have materia melded).
    (1)
    Last edited by Duelle; 12-24-2014 at 10:44 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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