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  1. #1
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alberel View Post
    The OP certainly didn't make that very obvious. He talks about it as though this were a presentation from SE.

    So this thread is basically just a request for BLM changes with no acknowledgement from SE?
    The OP didn't know this was a suggestion because he was pulling the information from somewhere else that didn't have any idea this was a suggestion because the person making the suggestion managed to get slides up on screen, during a presentation.
    (2)

  2. #2
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    They could make support <active> skills just like bard's songs. Skills that would give elemental property to your attacks in form of a buff if you stay at X range within the caster and could switch elementals around. Just a random idea x_x
    (0)

  3. #3
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    this seemed interesting, but as always when something sounds good it's a lie or an outside suggestion.

    As a friend of mine said, this BLM is the worst in the whole saga, it feels nothing like BLM.

    And as i see it, it's a well balanced and designed mage, but not a BLM, they could have balanced the elemental wheel and made a more deep design like the one in the OP, but instead the dev team decided to destroy one of the pillars of the "RPG culture," the reason behind that decision escapes my understanding, it looks like they decided to take the shortest and easiest way, There are a lot of things i don't like about the game, but the destruction of a classic job like BLM and the abolition of the elemental wheel bother me the most.

    I'm really disappointed with the mages in this game, and after leveling SMN and not touching it anymore, i'm not gonna level another, unless it's something new, something not destroyed by the dev team.
    (1)

  4. #4
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the question about the elemental wheel is interesting, but let's be honest...as the game stand for every jobs outside the caster, it will be a pain, since for get the bonus from the weakness you will need to keep a lot of different weapon. other point, in some combat this feature will ask to rework the whole caster cycle for avoid to make them cycle more short and less interesting that what we have soo far (and it will be really bad)

    the trouble lie in the battle system, how make it work into it without screw a large part of the community? how balance it for make it not mandatory for some fight? how make it work without destroy the balance of the jobs already present?

    i understand people saying we can do it... but seriously, take a few step back and look at the whole picture, the elemental wheel is more trouble than really an improvement of the gameplay. i am for a better gameplay for the blm and the caster in general, but this is not a change of the game, nor it will make it more interesting
    (0)

  5. #5
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by silentwindfr View Post
    the trouble lie in the battle system, how make it work into it without screw a large part of the community? how balance it for make it not mandatory for some fight? how make it work without destroy the balance of the jobs already present?
    Bard is already required in basically every fight if you're in a strictly progression based group and nobody complains about that.
    (2)

  6. #6
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Prototype909 View Post
    Bard is already required in basically every fight if you're in a strictly progression based group and nobody complains about that.
    exept the trouble that can come from this, is the blm will become mandatory and lead to only 2 slot left for all the other dps, if that will not create the same situation that we did seen in the V1 where some content was simply done with only BLM as dps.
    (0)

  7. #7
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by silentwindfr View Post
    exept the trouble that can come from this, is the blm will become mandatory and lead to only 2 slot left for all the other dps, if that will not create the same situation that we did seen in the V1 where some content was simply done with only BLM as dps.
    1 actually; Dragon Kick, 25% Mantra, and the highest Damage out of all the DPS classes means Monks pretty much have a permanent slot to themselves.
    (0)

  8. #8
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Zeful View Post
    1 actually; Dragon Kick, 25% Mantra, and the highest Damage out of all the DPS classes means Monks pretty much have a permanent slot to themselves.
    This will probably be lessened to some degree once we have enough jobs to allow actual overlap (read: wait for us to have enough jobs to warrant more than just MNK having an INT debuff). The fact it's mob debuffs involved does make me wonder if there's an alternative solution.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  9. #9
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Nobody is asking for pumice stones and things like that. Suggest better mechanics or things you'd like to see.

    We have 6 tabs in our character menu and 1 of those is a dedicated resistance tab. We even have slashing, blunt, and piercing resistances. Should they just get rid of it? Leave it as is? What would people like to see?
    (0)

  10. #10
    Player
    QiLymePye's Avatar
    Join Date
    Dec 2014
    Location
    Ul'Dah
    Posts
    312
    Character
    Bloody Knuckles
    World
    Lamia
    Main Class
    Archer Lv 50
    Quote Originally Posted by Jennika View Post
    Nobody is asking for pumice stones and things like that. Suggest better mechanics or things you'd like to see.

    We have 6 tabs in our character menu and 1 of those is a dedicated resistance tab. We even have slashing, blunt, and piercing resistances. Should they just get rid of it? Leave it as is? What would people like to see?
    I would like it to just be relevant. Whats the point of this tab when it means little to nothing in the way fights go. I just feel it does rpg's in general a disservice to not have elemental attributes affect fights. Like i said, whats the point of having a flaming sword that does no fire dmg?
    (3)

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