Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 97
  1. #41
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Evangela View Post
    the elemental weakness system got removed because of BLM. I hope they'll bring it back.
    i will pose a lot of trouble for the balance... and more important, if they don't change them hardware (the server capacity) it will be a pain to play since we will need to get a lot of weapon for one class, actually if you have multiple class (if not all class) to 50 you arsenal is fast filled. don't forget that they will add 3 new jobs with the expansion leading the number of weapon/tool we need if you have all the jobs maxed at 13 combat class + 3 gathering class + 8 crafting class, giving a total of 24.... the max is 25. we can't have different weapon for one jobs, without forget that later they will add more and more jobs.

    another point, the elemental weakness will not be a up for the blm, it will be a massive nerf. since for make up for the boost of the use of the elemental weakness it will recquire to adapt the power of the skill for make them still balanced with other jobs/class. other point, it will lead to a gameplay more fixed per fight. if you fight ifrit you will simply only use ice and thunder, reducing the gameplay more.

    people are always saying it was better with elemental weakness, but it pose more trouble than bring real change in the gameplay of the game.

    ps: don't get me wrong i'm for bringing more to the gameplay of the blm, however, the elemental weakness will bring nothing than a pain in the ass. sorry to say it soo bluntly.
    - for the other jobs, do it will bring something? no, they will simply switch of weapon, them cycle will not change.
    - for the caster class, do it will change them cycle or bring something to the gameplay? no the cycle will be even more fixed and less interesting.
    - then elemental weakness is not usable? probably with the game at it stand, without change a looooot of stuff and bring another system it will be a scraps and useless.
    - which other system? the skill chain and mana burst of FF11, it was allowing to exploit the elemental weakness while bringing a teamwork more important than what we have so far.
    - why not bring it then? because it's not adapted at FF14 gameplay, it will need to be adapted and work on it a lot.... but i'm not sure they plan to change that much them battle system.
    (2)
    Last edited by silentwindfr; 12-23-2014 at 10:48 PM.

  2. #42
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    The elemental wheel wouldn't be too hard to implement if they just kept it simple. Most mobs would have a balanced resistance while mobs like machinery would be a little weak to thunder etc. I'm not expecting this but I am among players who would like a little depth added to combat.

    Kind of off topic, but if they have no plans for things like this, they should get rid of resistance and resistance materias, elemental and physical. Not only are they pretty near useless in the game but they are using memory and resources that could be used for other things.
    (5)

  3. #43
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Did they cite a reason for why they're planning to do this? Given the recent set of buffs to BLMs they're probably one of the last jobs to actually need any attention at the moment...
    (0)

  4. #44
    Player
    Jennika's Avatar
    Join Date
    Jun 2012
    Posts
    318
    Character
    Rosalynne Hawethorne
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Alberel View Post
    Did they cite a reason for why they're planning to do this? Given the recent set of buffs to BLMs they're probably one of the last jobs to actually need any attention at the moment...
    This was a presentation a player made to Yoshi P, it's not in their plans.
    (1)

  5. #45
    Player
    Edeline's Avatar
    Join Date
    May 2014
    Posts
    381
    Character
    Oerba'dia Vanille
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    They could make support <active> skills just like bard's songs. Skills that would give elemental property to your attacks in form of a buff if you stay at X range within the caster and could switch elementals around. Just a random idea x_x
    (0)

  6. #46
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Ryans View Post
    It's even more simple in end game. You replace transpose with the tier 3 fire/ice. The concept of BLM is nice. A self sustainable caster. The rotation could use a few intricacies, though.
    What people dont realise is using the elemental whell wont add complexity whatsoever to BLM, in fact it will simplify it even more as you options on what you can use on fights will be reduced. Weak to Ice? use thunder and fire. Weak to Fire? use thunder and ice. Weak to thunder? use thunder. Unless, as in FFXI where thunder was the highest damage was Weak to Fire? spam thunder, Weak to Ice spam thunder. Reistant to thunder, ice and fire? Kick BLM.

    Instead of use all 3 fire, ice and thunder.
    (0)

  7. #47
    Player
    Renik's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    821
    Character
    Ren'li Heise
    World
    Balmung
    Main Class
    Gunbreaker Lv 80
    this seemed interesting, but as always when something sounds good it's a lie or an outside suggestion.

    As a friend of mine said, this BLM is the worst in the whole saga, it feels nothing like BLM.

    And as i see it, it's a well balanced and designed mage, but not a BLM, they could have balanced the elemental wheel and made a more deep design like the one in the OP, but instead the dev team decided to destroy one of the pillars of the "RPG culture," the reason behind that decision escapes my understanding, it looks like they decided to take the shortest and easiest way, There are a lot of things i don't like about the game, but the destruction of a classic job like BLM and the abolition of the elemental wheel bother me the most.

    I'm really disappointed with the mages in this game, and after leveling SMN and not touching it anymore, i'm not gonna level another, unless it's something new, something not destroyed by the dev team.
    (1)

  8. #48
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Jennika View Post
    This was a presentation a player made to Yoshi P, it's not in their plans.
    The OP certainly didn't make that very obvious. He talks about it as though this were a presentation from SE.

    So this thread is basically just a request for BLM changes with no acknowledgement from SE?
    (0)

  9. #49
    Player
    Zeful's Avatar
    Join Date
    Dec 2014
    Posts
    24
    Character
    Ameralda Devus
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alberel View Post
    The OP certainly didn't make that very obvious. He talks about it as though this were a presentation from SE.

    So this thread is basically just a request for BLM changes with no acknowledgement from SE?
    The OP didn't know this was a suggestion because he was pulling the information from somewhere else that didn't have any idea this was a suggestion because the person making the suggestion managed to get slides up on screen, during a presentation.
    (2)

  10. #50
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    the question about the elemental wheel is interesting, but let's be honest...as the game stand for every jobs outside the caster, it will be a pain, since for get the bonus from the weakness you will need to keep a lot of different weapon. other point, in some combat this feature will ask to rework the whole caster cycle for avoid to make them cycle more short and less interesting that what we have soo far (and it will be really bad)

    the trouble lie in the battle system, how make it work into it without screw a large part of the community? how balance it for make it not mandatory for some fight? how make it work without destroy the balance of the jobs already present?

    i understand people saying we can do it... but seriously, take a few step back and look at the whole picture, the elemental wheel is more trouble than really an improvement of the gameplay. i am for a better gameplay for the blm and the caster in general, but this is not a change of the game, nor it will make it more interesting
    (0)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast

Tags for this Thread