I did accuracy and parry.
I did accuracy and parry.
If you're going to be in Coil, and Primals, I say Parry. Even if the return is insignificant on its own, remember we have 13 pieces of gear, don't shrug something off just cause you don't see results.
I did my Nexus parry/det, in contrast to the ilv135 parry/crit from FCoB.
Idk why people go crit/det on tank relics. I feel these people are frustrated about not being DPS and being jelly of them but meh. Our role is keeping aggro and surviving enemy attacks, and the only stat that helps in that is parry.
If you're doing relic w/o progression in mind, feel free to go acc/det/crit.
I did acc/parry, mostly because it was/is way more cheaper and i was/will be getting HA/dreadwyrm anyway.
This is a wrong way of thinking about progression. Your "role" and, in fact, EVERYONES role in a group is to do anything it takes to get the boss down.
That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.
Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.
Finally someone that gets it!That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.
Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.ACC/Parry. You want that 1% increase? T13 Dread.
SE has a tendency of giving the Tank Raid weapons all the DPS secondaries. So by this logic there will always be a DPS weapon available to you. This is the reason my Relic will always be a defensive one, to have options.
Tanks dont have 1 BiS. They should have 2. Defensive & Offensive. The situation is what dictates which to use.
Last edited by PROBOUND; 12-23-2014 at 11:35 PM.
That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.
Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.
Bad tanks do 100....even in FCoB I hang right around 200 DPS except T13 where I'm in the mid 180s.
1) People speak about tanks that are "dps wannabes". Are you a dps wannabe? You seem to assume several things.
That a tank that cannot do the same dps you can, is a bad tank. Since when is a tank measured by his dps??
Since when is 200 dps high? My mnk does more than 500. Thats more than twice your output. You wanna dips, ditch your heavy gear and go melee.
2) a paladin does not do 200 dps unless he uses strength accessories and puts on sword oath. Are you comparing war dps against pallie dps?
I think you are missing the point of the conversation entirely. Even if I take your word for it, that you are the greatest paladin alive who can easily output 200 dps. If you gain a 1% increase, your output goes to 202 dps. Congratulations! You just gained a 2 whole dps points.
I'm a MT. Yes I stance dance when appropriate. Why are you comparing a PLD to a MNK? Yes, DPS is important. Pushing 4 Bennu is important, pushing 4 Flattens helps a ton.
I measure tanks by DPS because what else is there for a tank to do? Rotate CDs, execute mechanics and DPS.
Going from 100 dps to 200 dps is 60-78k damage per turn. Every 10 DPS is cutting 3 seconds off of a FCoB kill, so yes every member contributing an extra 10+ is important. There is a reason why SCH DPS is so important to fights like 12 and 13, same is true of good tanks stance dancing as much as possible and stacking STR/DET as much as possible. Parrying another Auto Attack is not saving the raid, skipping a boss action or pushing a phase can make a world of difference.
Outside of reaching ACC cap, secondary stats don't matter.
Anyway, re: "dps wannabes" I'd like to take a moment to educate everyone that believes that tank DPS is trivial and doesn't matter.
So, there's this thing called "group DPS" - it's the sum total of the DPS output by the entire party over the course of the fight per second. As an easy example, if we take a 2 man party of a MNK who does 500 DPS and a PLD who does 100 DPS, that's 600 DPS total. Now, let's say the MNK got an upgrade that increased his DPS by 10. That brings the group DPS up to 610 - which I think everyone agrees is an upgrade from 600. Let's take a look at the same scenario, but with the PLD getting an upgrade and gaining 10 DPS and the MNK remaining at 500 DPS. 600 + 10 = 610.
The thing that everyone who didn't already know has learned from this is that an increase in DPS from the tanks is the same as an increase of DPS from the DDs. Whether you like it or not, to hold hate you need to hit the boss. While you're hitting the boss, you're dealing damage. The more damage you do while hitting the boss, the higher your group's overall DPS becomes.
Most mechanics in this game thus far rely on moderate to heavy DPS checks. Having as much group DPS as possible in order to meet these checks is very important in progression, so everyone that's weapons are touching the boss should try and output as much DPS as they can afford to. DD jobs simply focus on DPSing, but tanks rely on a balancing act of VIT and STR.
Crit, Det, and Parry are all drops in the ocean. Determination probably scales the best of the 3, which is why I think if you're going to stack any secondary stat it should be that. Crit is a minor increase to an already RNG based stat, as is Parry. Accuracy is a necessary stat, but it does have a cut off point depending on the content you're doing wherein any stat past that point would be better than more Accuracy.
All in all, meld your Relic however you want. Yoshi-P mentioned a change to Parry in the future so Parry could very well be a worthwhile investment. Determination will never let you down as it is purely a linear upgrade in STR, no RNG involved. Crit is in the same boat as Parry is atm, but with damage. They're all minimal increases in DPS/survivability, so pick your poison.
Last edited by SpookyGhost; 12-24-2014 at 06:13 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.