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Thread: paladin relic

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  1. #1
    Player
    Truedragon's Avatar
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    Truedr Mercer
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    Odin
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    That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.

    Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
    Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.
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  2. #2
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    PROBOUND's Avatar
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    Butta Stackz
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    Midgardsormr
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    Gladiator Lv 80
    Quote Originally Posted by Truedragon View Post
    That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.

    Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
    Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.
    Finally someone that gets it! ACC/Parry. You want that 1% increase? T13 Dread.

    SE has a tendency of giving the Tank Raid weapons all the DPS secondaries. So by this logic there will always be a DPS weapon available to you. This is the reason my Relic will always be a defensive one, to have options.

    Tanks dont have 1 BiS. They should have 2. Defensive & Offensive. The situation is what dictates which to use.
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    Last edited by PROBOUND; 12-23-2014 at 11:35 PM.

  3. #3
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    SirTaint's Avatar
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    Sir Taint
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    Behemoth
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    Alchemist Lv 50
    Quote Originally Posted by Truedragon View Post
    That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.

    Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
    Just from having your ninja goad your monk so he doesnt have to drop touch of death will give him a 10-15 dps boost.


    Bad tanks do 100....even in FCoB I hang right around 200 DPS except T13 where I'm in the mid 180s.
    (0)

  4. #4
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    Truedragon's Avatar
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    Quote Originally Posted by SirTaint View Post
    Bad tanks do 100....even in FCoB I hang right around 200 DPS except T13 where I'm in the mid 180s.
    1) People speak about tanks that are "dps wannabes". Are you a dps wannabe? You seem to assume several things.
    That a tank that cannot do the same dps you can, is a bad tank. Since when is a tank measured by his dps??

    Since when is 200 dps high? My mnk does more than 500. Thats more than twice your output. You wanna dips, ditch your heavy gear and go melee.

    2) a paladin does not do 200 dps unless he uses strength accessories and puts on sword oath. Are you comparing war dps against pallie dps?

    I think you are missing the point of the conversation entirely. Even if I take your word for it, that you are the greatest paladin alive who can easily output 200 dps. If you gain a 1% increase, your output goes to 202 dps. Congratulations! You just gained a 2 whole dps points.
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  5. #5
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    Quote Originally Posted by Truedragon View Post

    I think you are missing the point of the conversation entirely.
    I'm a MT. Yes I stance dance when appropriate. Why are you comparing a PLD to a MNK? Yes, DPS is important. Pushing 4 Bennu is important, pushing 4 Flattens helps a ton.

    I measure tanks by DPS because what else is there for a tank to do? Rotate CDs, execute mechanics and DPS.

    Going from 100 dps to 200 dps is 60-78k damage per turn. Every 10 DPS is cutting 3 seconds off of a FCoB kill, so yes every member contributing an extra 10+ is important. There is a reason why SCH DPS is so important to fights like 12 and 13, same is true of good tanks stance dancing as much as possible and stacking STR/DET as much as possible. Parrying another Auto Attack is not saving the raid, skipping a boss action or pushing a phase can make a world of difference.
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  6. #6
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    Truedragon's Avatar
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    Quote Originally Posted by SirTaint View Post
    I'm a MT. Yes I stance dance when appropriate. Why are you comparing a PLD to a MNK? Yes, DPS is important. Pushing 4 Bennu is important, pushing 4 Flattens helps a ton.

    I measure tanks by DPS because what else is there for a tank to do? Rotate CDs, execute mechanics and DPS.

    Going from 100 dps to 200 dps is 60-78k damage per turn. Every 10 DPS is cutting 3 seconds off of a FCoB kill, so yes every member contributing an extra 10+ is important. There is a reason why SCH DPS is so important to fights like 12 and 13, same is true of good tanks stance dancing as much as possible and stacking STR/DET as much as possible. Parrying another Auto Attack is not saving the raid, skipping a boss action or pushing a phase can make a world of difference.
    Fair enough but you seem to be missing the point. One does not go from 100 dps to 200 dps with 20/30 or 40 CRIT or DET. The actual amount of dps increase from that tiny bit of CRIT or DET is insignificant. That is the whole point.

    One goes from 100 to 200 with strength accessories. Not from c tier stats like crit or det.
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  7. #7
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    Quote Originally Posted by Truedragon View Post
    Fair enough but you seem to be missing the point. One does not go from 100 dps to 200 dps with 20/30 or 40 CRIT or DET. The actual amount of dps increase from that tiny bit of CRIT or DET is insignificant. That is the whole point.

    One goes from 100 to 200 with strength accessories. Not from c tier stats like crit or det.

    Agree with that. Just the 100 basis was really light. Even in full VIT Shield oath only 170 is a baseline with an i115 weapon.
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  8. #8
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    Ashkendor's Avatar
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    Ashkendor Zahirr
    World
    Balmung
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    Paladin Lv 90
    Quote Originally Posted by Truedragon View Post
    That is ofc assuming that your dps jumps through the roof by melding CRIT and DET on your novus...which in reality, it isnt.
    Or it's people that just want to optimize. I'll take a small increase in DPS over wasted points any day. Add to that the fact that the more damage I do, the more hate I generate. It seems like it'd be a good idea, no?

    Most paladins do around 100 dps. So if you get a 1% increase in dps from those stats which you probably won't, you effectively increased your dps by 1 point from 100 to 101.
    100 DPS seems like a really lowball estimate. I'm usually around 160-170 and I'm using all VIT stuff (no ruby, etc).

    Quote Originally Posted by Truedragon View Post
    Since when is 200 dps high? My mnk does more than 500. Thats more than twice your output. You wanna dips, ditch your heavy gear and go melee.
    Nobody in this thread (or anywhere else, for that matter) has said that a PLD is going to out-dps a MNK, just like nobody would ever say a MNK could out-tank a PLD. We play different roles in the fight, but we're both hitting the same boss. Why get mad that the PLD wants to do more damage since they have to be hitting the boss anyway? I would think that everyone would want the mob to die faster. Do you also think healers should refrain from DPS'ing when the situation permits and should stick 100% to healing?

    I think you are missing the point of the conversation entirely. Even if I take your word for it, that you are the greatest paladin alive who can easily output 200 dps. If you gain a 1% increase, your output goes to 202 dps. Congratulations! You just gained a 2 whole dps points.
    If you gain a 1% increase, your output goes to 505 DPS. Congratulations! You just gained a whole 5 DPS points.

    Sorry, but a 1% increase is pretty miniscule no matter who you're talking about.
    (0)
    Last edited by Ashkendor; 12-25-2014 at 12:55 AM.

  9. #9
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Quote Originally Posted by Ashkendor View Post
    Sorry, but a 1% increase is pretty miniscule no matter who you're talking about.
    Yet every DPS will probably tell you that full Det/Crit changed their life
    (1)