Heavy effect indeed has nothing to do immersion. but for me "its pointless" to have beast tribe outposts or something like this.. when people can run through it... and that being about it..
there is no challenge at all then. and yea for a new lv 50 player it can be some kind of challenging to arrive for example at Titans crystal in the kobolds mine.. and yes it can also be a danger for them.. i saw some dead people there already.
And i dont believe you, its a complete ugly lie... "if the monsters are dangerous then it'd be ok".... this is a complete lie... as i said the next thing you would shout for is a damage nerf... because it is "pointless" to fight monster that dont drop you a shiny special item. you are these kind of players who do content because they get the next reward... and the type of player who wants to get all handed over..
and i repeat myself again... its too much to ask for OPENING your eyes and avoid monsters...
plus the fact that maybe only 20-40% of monsters do have a heavy skill or ranged attacks..
some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..
that'd be great actually
but prepare for the next "nerf whining thread" here.. because openworld monsters are "Pointless" (they dont give rewards)




Reply With Quote



