Last edited by Felis; 12-23-2014 at 09:48 PM.
And it's people like you who make me sick. Look dude, it goes both ways. There is nothing immersive about being hit with a heavy debuff which can be constantly refreshed by that same mob AND new mobs thereby just frustrating you to no end. I don't understand people like you who want to make things more tedious for everyone then get on their soap box to whine about why they're right, close their ears off, and refuse to listen to anyone else who doesn't share their opinion. And as for the WoW thing, they must be doing something right to last this long. Devs make a game based on what they want and not players want? It was called 1.0 and it flopped. The MMO scene has changed and with that the devs must evolve to what the general gamer wants. Find me 10 people who say the heavy debuff adds any sort of immersion to the game and you'll have found 10 white knights who's noses are so far up the devs asses their nose is perpetually brown.
Heavy effect indeed has nothing to do immersion. but for me "its pointless" to have beast tribe outposts or something like this.. when people can run through it... and that being about it..
there is no challenge at all then. and yea for a new lv 50 player it can be some kind of challenging to arrive for example at Titans crystal in the kobolds mine.. and yes it can also be a danger for them.. i saw some dead people there already.
And i dont believe you, its a complete ugly lie... "if the monsters are dangerous then it'd be ok".... this is a complete lie... as i said the next thing you would shout for is a damage nerf... because it is "pointless" to fight monster that dont drop you a shiny special item. you are these kind of players who do content because they get the next reward... and the type of player who wants to get all handed over..
and i repeat myself again... its too much to ask for OPENING your eyes and avoid monsters...
plus the fact that maybe only 20-40% of monsters do have a heavy skill or ranged attacks..
some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..
that'd be great actually
but prepare for the next "nerf whining thread" here.. because openworld monsters are "Pointless" (they dont give rewards)
Last edited by Tonkra; 12-23-2014 at 09:50 PM.
I don't entirely disagree with Tonkra here, but I think Tonkra is just forgetting theres a difference between adding a meaningful and enjoyable experience to the open world... and adding a "band aid" to make it feel like its more dangeous than it actually is. Mount Weight is nothing but artifical fear, its a jump scare, nothing else. Its worthless as a means to anything meaningful. I support adding a danger to the open world, Mount heavy is not that danger. Its a pointless effect. If they want these places to feel dangerous, give them danger. Mount heavy isn't going to make me die, I can completely ignore it and survive with no sweat at all, it just slows me down and annoys me. Its not danger, its a nuisance... there is a huge difference.
Every monster can inflict mount heavy. Its a % chance on hit, and you dont build resistance, and every time it procs, it applies it again at the full 20 seconds. Dismounting does not remove it either.- how many monsters actually do have a skill that gives you an heavy effect? (10%?)
As far as avoiding enemies... Most times its simply quicker too plow throw them and getting mount heavy, cause to avoid them would take longer than just walking through. The weight is nothing but a mosquito bite. Its not dangerous, it adds no enjoyment to anything, and its just annoying as hell.
Last edited by BlaiseArath; 12-23-2014 at 09:52 PM.
I'm done trying to argue or reason with you. You continue to stick your fingers in your ear and refuse to listen to any other argument than your own. If you like tedium, great. Don't force it on others or chide others or insult others ability at a game. You have continued to make wide assumptions on everyone who has posted against you in each post you make. Good bye, good day, good riddance.
At this point I'm not sure why you're still arguing. Is it merely for the sake of arguing?
Nobody will deny that making the world more dangerous will make the game more immersive. We just don't see the immersion in a constant 30 second slow effect from monsters we could kill in a fraction of that time. Is what we have honestly immersive to you?
Personally I would love to see the addition of difficult open world monsters. They're one of the multiple things I miss from 1.0. What we have now however just feels like a clunky, poorly thought out alternative to what once was.
People aren't asking for the game so be dumbed down. No, on the contrary, they're asking more a more intelligent application of the idea that the world should be dangerous. What we have is insignificant. It's pointless and as others have said - it serves no other purpose than to annoy players trying to get from point A to point B. Now, is that our fault? No, we didn't design it nor did we ask for it. We're asking for it to be changed into something more meaningful and better thought out.
So please, stop attacking people that are on your side. We want the game to be fun and immersive just as much as you do. We just know that they're capable of doing a better job.
Last edited by Nikita; 02-03-2015 at 06:05 AM.
Removing Heavy would also don't make the world more dangerous. It would just make the world more easy-going. The solution is to buff the enemies damage without removing Heavy. Add some lv 55 enemies into the strongholds. Add some lv 70 enemies into the coming lv 60 zone.
Main problem is that aggro open-world enemies are level capped at lv49.
Last edited by Felis; 12-23-2014 at 10:03 PM.
Of course it wouldn't but you're missing my point. I won't bore you by talking in circles but I request you just reread my post on the last page to understand what I'm discussing here. I'm not saying make the open world easier for the sake of making it easier, I'm saying Mount Heavy in itself adds nothing in terms of danger, with or without mount heavy, I can run through any zone and be at absolutely no risk of being killed. It would serve a purpose if it was like 1.0 where you could and will die if you get knocked off your chocobo... but right now its a carry over thats lost its purpose.
Give it meaning of remove it, and personally I'd rather see it removed and the threat of the open world returned. I don't want every mob killing you, but there are some places in the open world that should genuinely feel dangerous, and there just aren't...
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