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  1. #1
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fynlar View Post
    Gawd, it's like people here actually want to play games to have a fun and enjoyable experience without needless and non-challenging forms of frustration. What sorcery is this?

    for me a RPG has something to do with immersion... and when you can rush through primal beast tibe outposts to the primals crystals... yea there is no challenge for a new lv 50 character if he doesnt get hindered by groups of monsters in ANY WAY!

    how cant you get this either?!

    then i ask you:

    - how many monsters actually do have a skill that gives you an heavy effect? (10%?)
    - just open your eyes and avoid monsters and dont run into groups of monsters


    problem solved.. last rule is quite common in many games i'd say... by the way you just have to watch for red dots on your mini map. but i think thats too much.


    and i dont believe you that'd be okay if the openworld mobs would be a great danger. YOU would be the first one who shout for a damage nerf, because they dont drop shiny special loot. rofl*
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:36 PM.

  2. #2
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tonkra View Post
    whine whine whine.
    And it's people like you who make me sick. Look dude, it goes both ways. There is nothing immersive about being hit with a heavy debuff which can be constantly refreshed by that same mob AND new mobs thereby just frustrating you to no end. I don't understand people like you who want to make things more tedious for everyone then get on their soap box to whine about why they're right, close their ears off, and refuse to listen to anyone else who doesn't share their opinion. And as for the WoW thing, they must be doing something right to last this long. Devs make a game based on what they want and not players want? It was called 1.0 and it flopped. The MMO scene has changed and with that the devs must evolve to what the general gamer wants. Find me 10 people who say the heavy debuff adds any sort of immersion to the game and you'll have found 10 white knights who's noses are so far up the devs asses their nose is perpetually brown.
    (6)

  3. #3
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Insidious View Post
    cry cry for nerf
    Heavy effect indeed has nothing to do immersion. but for me "its pointless" to have beast tribe outposts or something like this.. when people can run through it... and that being about it..

    there is no challenge at all then. and yea for a new lv 50 player it can be some kind of challenging to arrive for example at Titans crystal in the kobolds mine.. and yes it can also be a danger for them.. i saw some dead people there already.


    And i dont believe you, its a complete ugly lie... "if the monsters are dangerous then it'd be ok".... this is a complete lie... as i said the next thing you would shout for is a damage nerf... because it is "pointless" to fight monster that dont drop you a shiny special item. you are these kind of players who do content because they get the next reward... and the type of player who wants to get all handed over..
    and i repeat myself again... its too much to ask for OPENING your eyes and avoid monsters...

    plus the fact that maybe only 20-40% of monsters do have a heavy skill or ranged attacks..

    Quote Originally Posted by Viridiana View Post
    100%, actually.

    And I'd love to see a video of you running through Zahar'ak without aggroing a single archer or caster to the primal stone.
    some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..

    Quote Originally Posted by Felis View Post
    Fix is coming in 3.0
    Yoshida promised a much more dangerous open-world, where Heavy can mean "fight or die" I hope.

    Also imo def should get halved while mounted with heavy an the needed dmg to get unmounted should be lower.
    that'd be great actually


    but prepare for the next "nerf whining thread" here.. because openworld monsters are "Pointless" (they dont give rewards)
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:50 PM.

  4. #4
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tonkra View Post
    .
    I'm done trying to argue or reason with you. You continue to stick your fingers in your ear and refuse to listen to any other argument than your own. If you like tedium, great. Don't force it on others or chide others or insult others ability at a game. You have continued to make wide assumptions on everyone who has posted against you in each post you make. Good bye, good day, good riddance.
    (3)

  5. #5
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Insidious View Post
    snip
    ...
    Don't force it on others
    bb
    (1)

  6. #6
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..
    That's cool. Still waiting on a video of you mounted running through Zahar'ak without aggroing any archers or casters. Put up or shut up.
    (1)

  7. #7
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Viridiana View Post
    That's cool. Still waiting on a video of you mounted running through Zahar'ak without aggroing any archers or casters. Put up or shut up.
    With the patrolling fortune tellers there, you're going to aggro something. I've gone through the zone without being heavied. That can be done, especially if you take advantage of LoS breaks of which Zahar'ak has many. Deeper in Sapsa though? Forget it. I'm sure people have gotten through that area without a heavy on them, but I can't remember ever doing it.

    On topic, yes heavy is annoying, I curse it regularly. That said, I'm of the opinion that it wastes less time than a forced dismount > break tether or forced dismount > flare all the things would.

    If your aggro circle was based on gear score that may help reduce the chance of dealing with it ("that's some shiny armor, I'm not messing with that"). Or they could cater to the danger lovers. Maybe have your gearscore increase the number of mobs linked to an aggroing mob. So when that FCOB geared tank traipses through sapsa like he owns the place, he ends up with the entire zone trying to repel him.

    Just throwing those out there. I'm genuinely curious what the dev team is going to do with the new open world mobs though.
    (0)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Teryaani View Post
    With the patrolling fortune tellers there, you're going to aggro something.
    Yeah, but his proposed solution is "Pay attention and don't aggro things."
    (0)

  9. #9
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Viridiana View Post
    Yeah, but his proposed solution is "Pay attention and don't aggro things."
    Yeah, the latter part of that isn't possible in certain parts of some of the zones. Paying attention may help you avoid the heavy, maybe. Or, we could all play ninjas!
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  10. #10
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    I think it'd be interesting if the Heavy effect came with a stacking Vulnerability Up debuff. The more often Heavy procs, the more damage you take. Upon getting hit, the traveler needs to decide carefully whether they want to keep going, or dismount and deal with the mobs before the vulnerability gets out of hand!

    Quote Originally Posted by Teryaani View Post
    With the patrolling fortune tellers there, you're going to aggro something. I've gone through the zone without being heavied. That can be done, especially if you take advantage of LoS breaks of which Zahar'ak has many. Deeper in Sapsa though? Forget it. I'm sure people have gotten through that area without a heavy on them, but I can't remember ever doing it.
    Actually, as someone who used to fish regularly at the Reaver's Hide for maps, there's a path through Sapsa to the Leviathan Aethercite that will typically get aggro from no more than one mob along the way (possibly two, depending on the way another mob is facing when you ride past). You can still get gravitied by it, but that's still better than Zahar'ak. Most of the Sahagin guarding gates, you can slip in from the side and avoid detection. It's not at all unsual to avoid getting Heavy by taking this route.

    I can try to describe it:
    - Halfstone: All the mobs here are evadable, though sometimes the ones who patrol will be positioned and facing in inconvenient ways.
    - Entrance to Sapsa: Hug the right wall, and the first gate guard won't catch you.
    - Past the first tunnel: Bear left and enter the closer gate into the narrow tunnel, rather than bear right and enter the farther gate leading to the wide-open area. The guard at the bear-left gate is pretty much unavoidable. This is your one guaranteed aggro.
    - Ride through the tunnel: At the end, turn right. Patroller at the end of the tunnel MAY be facing the wrong way, and is the possible second aggro.
    - Exit the tunnel: The tunnel exits at another gate, but at an angle where you can slip behind the guard.
    - Open area: Hug the left wall. There are some patrolling Elbst here which may aggro you, but as they have no ranged attack they're not a big deal. Hugging the left wall, will let you slip behind another gate guard.
    - Reaver's Hide open area: Bear right to skirt around the aggro range of the two conversing Sahagin.
    - Whelk Ballistae: Ride to the left of the Whelk Ballistae. The Sahagin tenders of those Ballistae are all facing right, and won't detect you. By hugging them close, you can slip behind the Aethercite gate guard.
    - Aethercite: You made it! Time to fish!
    (0)

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