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  1. #41
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Fact of the matter is that the ability is annoying and serves no purpose other than frustration. You aren't going to die, you aren't more likely to die, and all that's going to happen is you're going to miss a FATE you wanna do and piss you off just that much more. It's grind for the sake of grind. I know people hate it when WoW is mentioned, but a similar ability was in place for a long time until the devs removed it. They agreed how pointless the ability was when mobs casted it.
    (2)

  2. #42
    Player

    Join Date
    Dec 2013
    Location
    Gridania
    Posts
    567
    I lost count of how many threads I posted in which people asked for heavy to be removed, I don't get why nothing has been done about it. Its such a terrible way of making the game ~feel difficult~ when all it does is get me so angry I kill every mob out with a few holies ugh
    (0)

  3. #43
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Insidious View Post
    Fact of the matter is that the ability is annoying and serves no purpose other than frustration.

    i can tell you the purpose.. the purpose is that you actually deal with mobs in the openworld.. and when its too hard not run into monsters its definatley your problem and lack of attention..


    openworld monsters already became trash mobs... in 1.0. they were much harder.
    Plus there are many abillities that can "disturb" you... paralyze, slow, blind, silence, ranged attacks etc..

    Hell do you know how many times ice elementals get on my nerves in some of the leves?


    Then we could end up cutting out all abillities from the game as well.. because they "frustrate".


    next step after this:

    Who needs aggressive mobs in the openworld anyways? because openworld content is "pointless" anyways for you?!
    sorry, but you guys get on my nerves.

    Yoshi P. said about the openworld mobs, that he wants them to be "trash mobs" because thats the way people want it to be... and thats why there are dungeons for etc. which i think also is kind of sucky..
    (0)
    Last edited by Tonkra; 12-23-2014 at 08:09 PM.

  4. #44
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    next step after this:

    Who needs aggressive mobs in the openworld anyways? because openworld content is "pointless" anyways for you?!
    sorry, but you guys get on my nerves.
    Ignoring what's actually being said in the thread and following it up with a slippery slope fallacy is not going to impress people. People are complaining that heavy is a completely ineffective way to make people deal with open world mobs. This is especially true once a player acquires high ilvl gear, but it's also noticeable as a fresh 50. Many of the people in this thread asking to do away with heavy are suggesting alternatives, not just asking for it to be removed with no replacement.
    (5)

  5. #45
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tonkra View Post
    blah blah blah you're bad learn to avoid mobs like i can by taking an infinitely longer route
    This is not 1.0 and never will be again so why even bring it up? It was a failure and the vast majority of systems that made it a failure were removed. Why hold onto a archaic mechanic? Other games simply remove this because it interferes with fun, ya know, what a game is supposed to be about. Why force people into dealing with the mobs? They drop trash and no gil....you actually have a net loss when dealing with them compared to avoiding them. Secondly, some mobs you just can't avoid or have 360 perception. It isn't needed and is simply there to be an annoyance. Oh no, I'm slowed and might take a few hundred hp dmg before my health auto refills anyway.

    Get rid of it. Trash mobs shouldn't be casting that anyway, leave it to hunts, etc.
    (1)

  6. #46
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm actually one that believes the dangers of 1.0 are a great loss to the open world, which is now inhabited entirely by forgettable trash mobs, at least in 1.0 the Garlean fortress felt like somewhere you did NOT want to be at alone, It felt like the Garlean army was a real threat to us.

    Now? now I could solo their entire fort in a matter of moments on any level 50 job, its pathetic what lengths they went too so people didn't feel like the open world was actually a threatening land and worth paying attention it. I'm not saying dying every 10 feet is fun, but the fact I can walk in and decimate single handedly a heavily guarded Garlean fortress... is just laughable, am I suppose to be afraid of our "Main enemy" if the entirety of their armor can be done in by a lone SMN and a few DoTs? What about all the "immersion" people clamor about? How immersive is it that our greatest foe, the looming threat the entire storyline, can be trampled by the dumbest of adventurers all by themselves.

    There's a lot of experience lost when everything you face is "pointless trash" in an MMO... Every open world mob is just pointless trash. People just want instant convenience, they want to just run from point A to point B like their mini map and quest markers tell them, ignoring everything in their path and blazing through it as fast as possible to unlock the next instanced dungeon full of trash mobs and trash loot that gives you points. People hate that anything challenging can exist in an MMO, especially if it means they actually have to watch there they walk instead of hitting forward and tabbing out to netflix. But....

    I am of the belief that the gravity/weight effect is nothing but a nuisance. Its SE trying to have their cake and eat it too with the Baby's-First-MMO open world, if you want people to deal with monsters, make them worth dealing with or make them not trash tier so that players actually care where they walk and how they traverse the landscape, make them interested in knowing the paths to take or wanting to defeat the enemies (gil, bringing back useful drops in an open world?)... If you don't want them to be fought, then don't bother us with mechanics like mount weight when all it will due is infuriate us enough to demount and 3-shot the annoyance, then remount... This doesn't make the world feel more dangerous, it doesn't make the enemies feel like a threat or feel more alive and useful, it just makes us angry that we're know weighed down for 20 seconds because some insect buzzed to close to our ears, and now we must squash it.

    I'm soap boxing here, let me get to the point., So, I'm all for an open world that feels threatening, as it should, because Eorzea is a dangerous place these days, but I'm not for trivial half-hearted attempts at feigning "peril" such as the weight effect. The Weight effect is a meaningless hassle that does nothing to enrich the experience of the open world. If you want people to care enough about your open world, give them a reason too... pestering them with an action that forces them to slow to a crawl or fight an enemy thats no more a threat to you than a level 1 beetle... probably not the best solution.
    (3)
    Last edited by BlaiseArath; 12-23-2014 at 08:50 PM.

  7. #47
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    The easiest way to not get heavy status is to stop charging your way through areas aggroing everything.

    Quote Originally Posted by Insidious View Post
    Get rid of it. Trash mobs shouldn't be casting that anyway, leave it to hunts, etc.
    That's literally not even how it works. They're not casting heavy. It's merely the effect of what happens when something hits you in the back while mounted. It can happen from any mobs, at any level.
    (1)
    Last edited by 314159265358979323846264338327; 12-23-2014 at 09:16 PM.

  8. #48
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Viridiana View Post
    Ignoring what's actually being said in the thread and following it up with a slippery slope fallacy is not going to impress people. People are complaining that heavy is a completely ineffective way to make people deal with open world mobs. This is especially true once a player acquires high ilvl gear, but it's also noticeable as a fresh 50. Many of the people in this thread asking to do away with heavy are suggesting alternatives, not just asking for it to be removed with no replacement.

    yes and many people find it a dumb idea of some dumb people who are unable to avoid monsters if they dont want to get attacked?!!

    and be honest... as if you get "heavy" effects all day long in this game... dont be a clown, seriously..

    Quote Originally Posted by Insidious View Post
    This is not 1.0 and never will be again so why even bring it up? It was a failure and the vast majority of systems that made it a failure were removed. Why hold onto a archaic mechanic? Other games simply remove this because it interferes with fun, ya know, what a game is supposed to be about. Why force people into dealing with the mobs? They drop trash and no gil....you actually have a net loss when dealing with them compared to avoiding them. Secondly, some mobs you just can't avoid or have 360 perception. It isn't needed and is simply there to be an annoyance. Oh no, I'm slowed and might take a few hundred hp dmg before my health auto refills anyway.

    Get rid of it. Trash mobs shouldn't be casting that anyway, leave it to hunts, etc.

    oh god... dumb down the game even more. its people like you why we have openworld trash mobs..


    and yea... you can rush through the beastmen tribe outposts without any harm... to the primals crystals... if you dont get hindered by any monster skills.


    and you know for me a RPG is about openworld also.. sad enough that they destroyed it mostly now.. secondly a rpg is for me that there are different styles of skills..

    such as snare dds, dds, sleep, root, stun, paralyze and crowd control.



    and why is paralyze much less pointless than a snare effect (heavy)? it disturbs you also right?! so why not removing ALL monster skills... or no.. lets remove all openworld monsters.. then you want be "disturbed" anymore... from moving from one FATE to an other :ugly:
    and then we have a much more dumbed down openworld which we already have.

    you people make me actually sick. if something is slightly uncomfortable it has to be removed. I really hope that the dev team wont listen to you people, EVER. a game should be played how the dev team wants it to be... and not the players..

    and you guys mentioned WoW as an example... is WoW really that what FF14 should aim for in many points?...
    avoid monsters (and by the way not all have a heavy skill...).. and you want ever have a problem. end of discussion.

    or just dont leave the cities.
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:26 PM.

  9. #49
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,996
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    you people make me actually sick. if something is slightly uncomfortable it has to be removed.
    Gawd, it's like people here actually want to play games to have a fun and enjoyable experience without needless and non-challenging forms of frustration. What sorcery is this?
    (6)

  10. #50
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fynlar View Post
    Gawd, it's like people here actually want to play games to have a fun and enjoyable experience without needless and non-challenging forms of frustration. What sorcery is this?

    for me a RPG has something to do with immersion... and when you can rush through primal beast tibe outposts to the primals crystals... yea there is no challenge for a new lv 50 character if he doesnt get hindered by groups of monsters in ANY WAY!

    how cant you get this either?!

    then i ask you:

    - how many monsters actually do have a skill that gives you an heavy effect? (10%?)
    - just open your eyes and avoid monsters and dont run into groups of monsters


    problem solved.. last rule is quite common in many games i'd say... by the way you just have to watch for red dots on your mini map. but i think thats too much.


    and i dont believe you that'd be okay if the openworld mobs would be a great danger. YOU would be the first one who shout for a damage nerf, because they dont drop shiny special loot. rofl*
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:36 PM.

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