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  1. #1
    Player
    BlaiseArath's Avatar
    Join Date
    Sep 2013
    Posts
    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    I'm actually one that believes the dangers of 1.0 are a great loss to the open world, which is now inhabited entirely by forgettable trash mobs, at least in 1.0 the Garlean fortress felt like somewhere you did NOT want to be at alone, It felt like the Garlean army was a real threat to us.

    Now? now I could solo their entire fort in a matter of moments on any level 50 job, its pathetic what lengths they went too so people didn't feel like the open world was actually a threatening land and worth paying attention it. I'm not saying dying every 10 feet is fun, but the fact I can walk in and decimate single handedly a heavily guarded Garlean fortress... is just laughable, am I suppose to be afraid of our "Main enemy" if the entirety of their armor can be done in by a lone SMN and a few DoTs? What about all the "immersion" people clamor about? How immersive is it that our greatest foe, the looming threat the entire storyline, can be trampled by the dumbest of adventurers all by themselves.

    There's a lot of experience lost when everything you face is "pointless trash" in an MMO... Every open world mob is just pointless trash. People just want instant convenience, they want to just run from point A to point B like their mini map and quest markers tell them, ignoring everything in their path and blazing through it as fast as possible to unlock the next instanced dungeon full of trash mobs and trash loot that gives you points. People hate that anything challenging can exist in an MMO, especially if it means they actually have to watch there they walk instead of hitting forward and tabbing out to netflix. But....

    I am of the belief that the gravity/weight effect is nothing but a nuisance. Its SE trying to have their cake and eat it too with the Baby's-First-MMO open world, if you want people to deal with monsters, make them worth dealing with or make them not trash tier so that players actually care where they walk and how they traverse the landscape, make them interested in knowing the paths to take or wanting to defeat the enemies (gil, bringing back useful drops in an open world?)... If you don't want them to be fought, then don't bother us with mechanics like mount weight when all it will due is infuriate us enough to demount and 3-shot the annoyance, then remount... This doesn't make the world feel more dangerous, it doesn't make the enemies feel like a threat or feel more alive and useful, it just makes us angry that we're know weighed down for 20 seconds because some insect buzzed to close to our ears, and now we must squash it.

    I'm soap boxing here, let me get to the point., So, I'm all for an open world that feels threatening, as it should, because Eorzea is a dangerous place these days, but I'm not for trivial half-hearted attempts at feigning "peril" such as the weight effect. The Weight effect is a meaningless hassle that does nothing to enrich the experience of the open world. If you want people to care enough about your open world, give them a reason too... pestering them with an action that forces them to slow to a crawl or fight an enemy thats no more a threat to you than a level 1 beetle... probably not the best solution.
    (3)
    Last edited by BlaiseArath; 12-23-2014 at 08:50 PM.

  2. #2
    Player
    314159265358979323846264338327's Avatar
    Join Date
    Nov 2014
    Location
    Ul'dah
    Posts
    209
    Character
    Amazon Dotcom
    World
    Leviathan
    Main Class
    Blacksmith Lv 50
    The easiest way to not get heavy status is to stop charging your way through areas aggroing everything.

    Quote Originally Posted by Insidious View Post
    Get rid of it. Trash mobs shouldn't be casting that anyway, leave it to hunts, etc.
    That's literally not even how it works. They're not casting heavy. It's merely the effect of what happens when something hits you in the back while mounted. It can happen from any mobs, at any level.
    (1)
    Last edited by 314159265358979323846264338327; 12-23-2014 at 09:16 PM.

  3. #3
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    you people make me actually sick. if something is slightly uncomfortable it has to be removed.
    Gawd, it's like people here actually want to play games to have a fun and enjoyable experience without needless and non-challenging forms of frustration. What sorcery is this?
    (6)

  4. #4
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Fynlar View Post
    Gawd, it's like people here actually want to play games to have a fun and enjoyable experience without needless and non-challenging forms of frustration. What sorcery is this?

    for me a RPG has something to do with immersion... and when you can rush through primal beast tibe outposts to the primals crystals... yea there is no challenge for a new lv 50 character if he doesnt get hindered by groups of monsters in ANY WAY!

    how cant you get this either?!

    then i ask you:

    - how many monsters actually do have a skill that gives you an heavy effect? (10%?)
    - just open your eyes and avoid monsters and dont run into groups of monsters


    problem solved.. last rule is quite common in many games i'd say... by the way you just have to watch for red dots on your mini map. but i think thats too much.


    and i dont believe you that'd be okay if the openworld mobs would be a great danger. YOU would be the first one who shout for a damage nerf, because they dont drop shiny special loot. rofl*
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:36 PM.

  5. #5
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tonkra View Post
    whine whine whine.
    And it's people like you who make me sick. Look dude, it goes both ways. There is nothing immersive about being hit with a heavy debuff which can be constantly refreshed by that same mob AND new mobs thereby just frustrating you to no end. I don't understand people like you who want to make things more tedious for everyone then get on their soap box to whine about why they're right, close their ears off, and refuse to listen to anyone else who doesn't share their opinion. And as for the WoW thing, they must be doing something right to last this long. Devs make a game based on what they want and not players want? It was called 1.0 and it flopped. The MMO scene has changed and with that the devs must evolve to what the general gamer wants. Find me 10 people who say the heavy debuff adds any sort of immersion to the game and you'll have found 10 white knights who's noses are so far up the devs asses their nose is perpetually brown.
    (6)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Insidious View Post
    cry cry for nerf
    Heavy effect indeed has nothing to do immersion. but for me "its pointless" to have beast tribe outposts or something like this.. when people can run through it... and that being about it..

    there is no challenge at all then. and yea for a new lv 50 player it can be some kind of challenging to arrive for example at Titans crystal in the kobolds mine.. and yes it can also be a danger for them.. i saw some dead people there already.


    And i dont believe you, its a complete ugly lie... "if the monsters are dangerous then it'd be ok".... this is a complete lie... as i said the next thing you would shout for is a damage nerf... because it is "pointless" to fight monster that dont drop you a shiny special item. you are these kind of players who do content because they get the next reward... and the type of player who wants to get all handed over..
    and i repeat myself again... its too much to ask for OPENING your eyes and avoid monsters...

    plus the fact that maybe only 20-40% of monsters do have a heavy skill or ranged attacks..

    Quote Originally Posted by Viridiana View Post
    100%, actually.

    And I'd love to see a video of you running through Zahar'ak without aggroing a single archer or caster to the primal stone.
    some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..

    Quote Originally Posted by Felis View Post
    Fix is coming in 3.0
    Yoshida promised a much more dangerous open-world, where Heavy can mean "fight or die" I hope.

    Also imo def should get halved while mounted with heavy an the needed dmg to get unmounted should be lower.
    that'd be great actually


    but prepare for the next "nerf whining thread" here.. because openworld monsters are "Pointless" (they dont give rewards)
    (0)
    Last edited by Tonkra; 12-23-2014 at 09:50 PM.

  7. #7
    Player
    Insidious's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    89
    Character
    Lynnth Stahlern
    World
    Leviathan
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Tonkra View Post
    .
    I'm done trying to argue or reason with you. You continue to stick your fingers in your ear and refuse to listen to any other argument than your own. If you like tedium, great. Don't force it on others or chide others or insult others ability at a game. You have continued to make wide assumptions on everyone who has posted against you in each post you make. Good bye, good day, good riddance.
    (3)

  8. #8
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    some people in this thread who have the opinion of removing "heavy" also say its "pointless" that monsters do have ranged attacks..
    That's cool. Still waiting on a video of you mounted running through Zahar'ak without aggroing any archers or casters. Put up or shut up.
    (1)

  9. #9
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Tonkra View Post
    then i ask you:

    - how many monsters actually do have a skill that gives you an heavy effect? (10%?)
    - just open your eyes and avoid monsters and dont run into groups of monsters
    100%, actually.

    And I'd love to see a video of you running through Zahar'ak without aggroing a single archer or caster to the primal stone.
    (0)

  10. #10
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    At the very least the beast tribe strongholds, bandit hideouts and especially garlean strongholds should have threatening mobs, granted i would like a more dangerous open world in general but the things I mentioned above should be dangerous at the least.
    Heavy is only a minor inconvenience and I would prefer something more perilous with or without heavy.
    (2)

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