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Last edited by Tonkra; 12-23-2014 at 10:11 AM.
The people arguing to keep mount-heavy in are absolutely baffling.
Yes, let's keep absolutely pointless annoyances in the game instead of making the open world actually legitimately threatening.
no seriously YOU..
i know "slow" and "Snare" effects in every MMorpg i know.. which MMorpgs have you played before?!
its therefore that you cant escape that easily from mobs. dont you get the point of it?
gawwd you guys... "remove this and this"... bla bla bla..
REMOVE AGGRESSIVE MOBS in the Open World IT DISTURBS ME!! Because aggressive Mobs "are pointless".
REMOVE RANGED ATTACKS FROM MOBS, it disturbs me "its pointless"... and rupts me as a blm anyways.
*SARCASM OFF
Fast Food MMO peops..
YES it disturbs me also some time.. but thats what it is about.. if you remove crowd control skills from mobs, then you can run easily through the beast tribe outposts without any disturbance.. wow thats easy.. as if the game wasnt easy enough. (!) maybe you just better watch where you walk!
but this would be too hard right?
in Final Fantasy XI the monsters followed you till the end of the zone, and the zones have been huge... and you talk about nerfing monsters for their crowd control skills? seriously.. Many Monster skills can "disturb" at some point.. DoT effects, paralyze or what so ever.. so its not just "heavy effect".. that disturbs.. and then we and up cutting all skills out that can get on your "nerves" at some point.
FFXIV ARR openworld mobs became already trash mobs more or less in comparison to 1.0. version.
Last edited by Tonkra; 12-23-2014 at 10:27 AM.
^we know the purpose of it... it's just that the mobs are not threatening whatsoever so it only serves as an annoyance & nothing else.
If they made the world threatening somehow, it'd be a worthy effect to force a fight on us.
Right now, a mob I can kill in 2 seconds flat is capable of Heavying me... it's silly.
I'm actually in favor of a terrifying over-world which' funny.
Heavy's problem is how any old mob can do it to you, even ones that you insanely outclass.
Hell no, I'll take the current Heavy status effect and have the freedom to actually explore and kill anything in the world map than go back to FFXI's system where going through areas REALLY was a pain in the arse.
It's stupid that people even make the argument of "heavy is annoying, it'd be less annoying if mobs actually were a threat". You're basically asking for the game to be made several fold more annoying.
Take the heavy away and give me world mobs that can kill you instead. I'll take that.
pretty bad example because dragoons have second highest defense compared to tanks. magic defense is in line with other classes as well. guess you missed that memo.Problem is, people wouldn't mind all this if the world was actually dangerous but, even as dragoon who has paper def, I can still stay idle for 5 minutes with mobs attacking me and won't die (not kidding, once I went to wash my dishes while hunting mobs for my animus book, when I came back 10 min later I was being attacked and my life was only at 50% >_>)
What you say is half true half false, however I do agree with your vision of how the open world should be as I too kinda miss the challenge, but current mmo are all about accessibility unfortunately :/
Actually what he said was completely non-sensical. Heavy, as it stands, is pointless. I can go into a high level part of a zone, leave my character there, go out to eat at a fancy restaurant and be back before the mobs take me anywhere near 50% (slight exaggeration, but you know what I mean.). For many people, heavy status removal is not because they're afraid they'll die because it's dangerous, it's because it's pointless because it's NOT dangerous.
As for a suggestion I believe might be accepted by both sides, make whether you get heavy based on your ilvl. There's no reason a level 42 mob should get heavy on my i110.
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