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  1. #1
    Player
    Giralus's Avatar
    Join Date
    Jun 2014
    Posts
    30
    Character
    Giralus De'gallus
    World
    Famfrit
    Main Class
    Conjurer Lv 50
    This is why mmo these days are so boring people just want to run through hordes of enemy mobs on a chicken and be invulnerable to magic spells. Sure its okay if we get hit by an arrow that doesnt slow us down or really do anything, But heaven forbid you get hit with 1 attack in the entire outside realm of the game where you have a slight chance you may have to dismount and actually fight a mob or 2 in the enemy territory that your carelessly running through. 99% of the time you just continue on with the slow on you because you will still outdistance the mobs agro range. Seriously 1 detrimental effect in the entire outside realm of the game that can cause the slightest chance of you having to possibly fight a mob or 2 and you want it removed. I so miss old mmo's and death penelties,large loss of exp when you died , corpses, shard loss, Level loss. Grey mobs that agro you. No leashes on mobs and they would chase you across an entire zone.Ventering out in the realm was dangerous.
    (6)

  2. #2
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Quote Originally Posted by Giralus View Post
    snip
    Problem is, people wouldn't mind all this if the world was actually dangerous but, even as dragoon who has paper def, I can still stay idle for 5 minutes with mobs attacking me and won't die (not kidding, once I went to wash my dishes while hunting mobs for my animus book, when I came back 10 min later I was being attacked and my life was only at 50% >_>)

    What you say is half true half false, however I do agree with your vision of how the open world should be as I too kinda miss the challenge, but current mmo are all about accessibility unfortunately :/
    (5)
    Last edited by Phyllo; 12-23-2014 at 10:17 AM.

  3. #3
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Phyllo View Post
    Problem is, people wouldn't mind all this if the world was actually dangerous but
    Hell no, I'll take the current Heavy status effect and have the freedom to actually explore and kill anything in the world map than go back to FFXI's system where going through areas REALLY was a pain in the arse.

    It's stupid that people even make the argument of "heavy is annoying, it'd be less annoying if mobs actually were a threat". You're basically asking for the game to be made several fold more annoying.
    (1)

  4. #4
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Phyllo View Post
    Problem is, people wouldn't mind all this if the world was actually dangerous but, even as dragoon who has paper def, I can still stay idle for 5 minutes with mobs attacking me and won't die (not kidding, once I went to wash my dishes while hunting mobs for my animus book, when I came back 10 min later I was being attacked and my life was only at 50% >_>)

    What you say is half true half false, however I do agree with your vision of how the open world should be as I too kinda miss the challenge, but current mmo are all about accessibility unfortunately :/
    pretty bad example because dragoons have second highest defense compared to tanks. magic defense is in line with other classes as well. guess you missed that memo.
    (0)

  5. #5
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Phyllo View Post
    Problem is, people wouldn't mind all this if the world was actually dangerous but, even as dragoon who has paper def, I can still stay idle for 5 minutes with mobs attacking me and won't die (not kidding, once I went to wash my dishes while hunting mobs for my animus book, when I came back 10 min later I was being attacked and my life was only at 50% >_>)

    What you say is half true half false, however I do agree with your vision of how the open world should be as I too kinda miss the challenge, but current mmo are all about accessibility unfortunately :/
    Fix is coming in 3.0
    Yoshida promised a much more dangerous open-world, where Heavy can mean "fight or die" I hope.

    Also imo def should get halved while mounted with heavy an the needed dmg to get unmounted should be lower.
    (1)
    Last edited by Felis; 12-23-2014 at 09:48 PM.

  6. #6
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The people arguing to keep mount-heavy in are absolutely baffling.

    Yes, let's keep absolutely pointless annoyances in the game instead of making the open world actually legitimately threatening.
    (8)

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Trixxy View Post
    Heavy - as annoying as it is pointless, whoever had this genius idea belongs beaten
    Quote Originally Posted by Fynlar View Post
    The people arguing to keep mount-heavy in are absolutely baffling.

    Yes, let's keep absolutely pointless annoyances in the game instead of making the open world actually legitimately threatening.
    no seriously YOU..


    i know "slow" and "Snare" effects in every MMorpg i know.. which MMorpgs have you played before?!

    its therefore that you cant escape that easily from mobs. dont you get the point of it?


    gawwd you guys... "remove this and this"... bla bla bla..


    REMOVE AGGRESSIVE MOBS in the Open World IT DISTURBS ME!! Because aggressive Mobs "are pointless".
    REMOVE RANGED ATTACKS FROM MOBS, it disturbs me "its pointless"... and rupts me as a blm anyways.
    *SARCASM OFF


    Fast Food MMO peops..


    YES it disturbs me also some time.. but thats what it is about.. if you remove crowd control skills from mobs, then you can run easily through the beast tribe outposts without any disturbance.. wow thats easy.. as if the game wasnt easy enough. (!) maybe you just better watch where you walk!


    but this would be too hard right?



    in Final Fantasy XI the monsters followed you till the end of the zone, and the zones have been huge... and you talk about nerfing monsters for their crowd control skills? seriously.. Many Monster skills can "disturb" at some point.. DoT effects, paralyze or what so ever.. so its not just "heavy effect".. that disturbs.. and then we and up cutting all skills out that can get on your "nerves" at some point.
    FFXIV ARR openworld mobs became already trash mobs more or less in comparison to 1.0. version.
    (8)
    Last edited by Tonkra; 12-23-2014 at 10:27 AM.

  8. #8
    Player
    Natashio's Avatar
    Join Date
    Aug 2013
    Location
    Satellite
    Posts
    601
    Character
    Natashi Tamaruo
    World
    Mateus
    Main Class
    Archer Lv 63
    Quote Originally Posted by Tonkra View Post
    BAM!!
    This guy wins...all ya'll complaining about heavy-status lost.
    (1)

  9. #9
    Player
    Violyre's Avatar
    Join Date
    Jul 2014
    Posts
    956
    Character
    Kiriah Aishi
    World
    Adamantoise
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Natashio View Post
    This guy wins...all ya'll complaining about heavy-status lost.
    Actually what he said was completely non-sensical. Heavy, as it stands, is pointless. I can go into a high level part of a zone, leave my character there, go out to eat at a fancy restaurant and be back before the mobs take me anywhere near 50% (slight exaggeration, but you know what I mean.). For many people, heavy status removal is not because they're afraid they'll die because it's dangerous, it's because it's pointless because it's NOT dangerous.

    As for a suggestion I believe might be accepted by both sides, make whether you get heavy based on your ilvl. There's no reason a level 42 mob should get heavy on my i110.
    (8)

  10. #10
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Reduce heavy to 25% instead of 50% and make it dismount you on hit. Bam, done.
    (0)
    Last edited by Krr; 12-23-2014 at 03:31 PM.
    video games are bad

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