
Originally Posted by
kukurumei
Not only is it a high improbably to balance such a system, the developers themselves have shown they are not up to the task. Whenever you have more variables there is more to balance, because balance is essentially balancing one scenario vs another scenario, and well... more combinations, more scenarios.
You can give them all the fingers and toes to count with, it's not happening in any realistic world. That's one of the reasons it needed to change.
Secondly, no you can't have "I want to play my way". That's denotes a Single player game. That's how it is, and can't be change. The community aspect of it forces standardization, otherwise, you can't even battle monsters correctly.
You fight a monster for 10 minutes. you die. Another guys, comes in wacks it, you learn why...thus you becomes that character's clone. End of story. You are a winner or a loser. Having custom skills or play the way you want doesn't make you a winner. That's always been the point. You can choose to name yourself badasstank, walk and talk like badasstank, and have your own distinct badasstank skills. But you're not a badasstank. You're just a failure, because the winners work the system.
The illusion you can "Be what you want" is utterly and truly false, even more so in the armoury system, because it's so obvious how to abuse it.