
Originally Posted by
Arkine
Hm... I can see what the OP is talking about, and personally while I don't entirely like the armory system and how just being a GLA no matter how long you play a GLA you'll still be inferior to a GLA that has CON/THM/MRD/PUG @50 I can't think of a way to remedy this that won't result in /wrists.
How I see it.
2 Karate practitioners Jack and Mike.
Jack got a Blue belt in karate, then went ahead and took up Muy-thai a Judo.
Jack now is good at karate, and has more grappling techniques and superior kicks from his other arts and that makes perfect sense. (Lets say KRT50 JUD30 THI30)
Mike stuck with karate, and kept at it. logically, when it comes to karate, Mike should be better than jack, despite not being as versatile, Mike should now be a black belt, thus being better at karate than Jack even though he doesn't have any judo and muy-thai moves, his karate moves should be better than Jack's. Also makes sense. (Basicly hes KRT60)
However, this isn't the case here, and both are capped at brown (KRT50) thus putting Mike at a disadvantage.
Now to make my theory a reality, that requires that we get a set amount of levels (exactly like attribute points for physical levels) this keeping Jack @ KRT50/JUD30/THI30 and letting Mike advance at karate to KRT60.
Jack got to do the arts he liked, and Mike wasn't forced to do arts he didn't like to be good enough to stand toe to toe with Jack.
Another example is FFXI's crafting system: you can only get 1 craft to 100, and the rest are locked at 60, thus stopping people from being the best at everything, which nobody had issues with.
How's that?