i thought the exact same thing, its not like it would be difficult to do either, but yet SE in their brilliant wisdom cant come up with this?Leveling NIN in my spare time, noticed this too.
The amount of time it takes for the mudras to register varies a bit.
Maybe they should do it client side, i.e. only send the mudras after Ninjitsu is hit, then send them all at once.
PS: They should do this for Swiftcast too - another ability that doesn't do anything by itself but modify the ability following it.
I wiped my T9 group because of a lagged mudra yesterday.
I was trying to cast Huton pre pull, but apparently, it went to Hyoton, and pulled Nael from across the arena.
just sayin
Seriously, my mudras did literally the same when that happened to me, I was shocked that I wasn't usually experiencing animation lock but just... lag.
As for YoshiP's dismissive response during the latest Live Letter, I'm sorry if I'm being blunt but I found it a little bit insulting. They can do better than that. It's their job, not ours to deal with it.
Gosh, the ones you do in the beginning aren't even that fast for me. Mine are even more sluggish.
My mudra lag has been much worse since 2.45 was released. Has this been a thing for others?
I've been having lots of fun with this. Sometimes its so bad (like in ST or large fates) Raitons animation actually starts going off when I actually inputted Huton, as if it just sorta overlooked my last mudra for a few seconds. Sometimes it catches on and casts the correct thing, other times I think perhaps I messed up and hit the last mudra again only to get a rabbit. Rather frustrating that they took the time to nerf ninja but not fix the most glaring issue with the class.
"Speak softly, and carry a big stick." -Healers motto brought to you by President Theodore Roosevelt
I'd just like a system in place so that everything goes at the same speed, its really annoying when sometimes they are baby smooth, then the next mudra they are super slow. Messes with the rhythm of things.
Ran into this myself. Each Mudra was literally 1 GCD. Changed around a bunch of stuff to try and pinpoint the issue, since I haven't heard of anyone's delay being that bad.
Things I tried
- Different Video Cards (Graphic Delay?)
- Changing system power profiles (System Delay)
- Changing Computers (system/driver issues)
- lowering graphic settings and frame rate settings (again, maybe graphical delay)
I was so confused, because my ping to the NA server is 30 ms and I don't have issues dodging etc and this really looked like a strictly "input delay" to the server.
What I found was that the Packet Monitoring through my network firewall was doing something to the packets each time it verified them going out. I'm not great with networking, but I think it messed up their order after the verification, causing them to have to be sent again, up to the point where SE recognizes it on their end and then send their input back. (sometimes the delay is worse/better?)
By giving FFXIV direct access through my firewall without packet verification, now I have the normal 0.5s Mudras and can fit them all between the GCD.
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I'd bet this is actually an issue with all skills (Hallowed Ground, Bennediction, Tank Buff CD's going off but tank still taking huge damage)
Anything that goes out and requires verification before SE reply's with the changes.
I think that the NIN mudras make it so noticeable because it requires so much verification compared to other skills.
i.e.
Ten -> eTn (nope) neT (nope) Ten (Yes) <- Shuriken
Chi -> ihC (nope) -> Chi (Yes) -> Ten + Chi? (Yes) <- Raiton
Last edited by Judge_Xero; 01-24-2015 at 10:34 PM.
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