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  1. #61
    Player
    Best-MNK-NA's Avatar
    Join Date
    Aug 2014
    Posts
    52
    Character
    Meat Chiefkabob
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by AspectOfWinter View Post
    So.......

    How OP are Ninjas anyway? I haven't rolled one yet, but simply looking at the Potencies of the attacks everyone was really expecting them to be this game's WotLK Death Knights (aka the end all, be all kings of melee dps).
    They're probably the weakest melee class currently.
    (0)

  2. #62
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Aiyza View Post
    Is there anyway at the end of the guide you can add in an abbreviation meaning list (ex. se). I'm just new to leveling rogue and I'm trying to compare what the abbreviations mean with a skill list, but some I'm not sure they are right or can't find them. Would be helpful. Thank you.
    Added as well as a more detailed legend. Thanks for the suggestion.
    (0)

  3. #63
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Best-MNK-NA View Post
    They're probably the weakest melee class currently.
    Well, ninja's got nerfed by less than 2% dps according the the math floating around, and dervy's vid broke down the percentage in which drgs got buffed. Roughly 6%, I don't know where that puts them in relation to nin and mnk exactly but if nin is the weakest melee class it is by much.. at all.

    here is dervy's breakdown. http://m.youtube.com/watch?v=wy3VGsv-3gM
    Would be cool to see one for ninja on this level of explanation.
    (1)
    Last edited by Leonus; 12-15-2014 at 09:04 AM.

  4. #64
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    MNK > DRG = NIN is how it should be.
    (0)

  5. #65
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Anyone else finding it hard to keep your dots up 100% of the time and squeezing in enough AE? Due to jutsu timing I am noticing, at times, my dots/slashing debuff may fall off for 2-3 seconds.

    Almost have to resign myself to accepting it and just stick to Dervy's rotation as best as possible.
    (0)
    Last edited by Leonus; 12-15-2014 at 03:53 PM.

  6. #66
    Player
    Butcherboy's Avatar
    Join Date
    Feb 2014
    Posts
    527
    Character
    Commodore Butcherboy
    World
    Cactuar
    Main Class
    Pugilist Lv 60
    Correct me if I'm wrong but from my experience u have 2 option when it comes to dealing with ninja dots/debuff. Either clips dots by 2-3 seconds or finish a rotation and not have dots for 4-5 seconds
    (0)

  7. #67
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    All melee have this same problem. There's good and bad clipping and it all depends on how long it takes to get up/action animation length, where it fits into the rotation and what buffs you have up. For instance, on DRG, I have to start IDC when Chaos Thrust DoT hits 9-10 seconds remaining or it WILL fall off. Same with MNK and Demo, I need to start a chain with that skill in mind at around 7-8 seconds or use it at the end of my Snap Punch chain at 4 seconds remaining due to the long animation.

    Same thing applies here. "Do I use AE now, or should I clip DE so I'm free to fire a buffed TA, AE, M and SF?"

    At the same time, it can be bad to, say, clip Mutilate at 5 seconds, fearing that it would fall off. This is because you should be able to make it through a full AE or DE chain with enough time to only have it fall off for 1-2 seconds. Doing it this way is likely a DPS increase, esp. if it's DE you're putting up.

    No one is going to be flawless in their rotation 100% of the time and the more mistakes you make, the more you learn (hopefully) the finer points of your job(s). That's also why it's so important to know how the game deals with things like DoTs, Skill Speed and animations, because if you have that knowledge, it makes it possible to develop these little tricks and tips to max your potential.
    (4)
    Last edited by treuhavik; 12-16-2014 at 02:38 AM.

  8. #68
    Player
    Solid_Soul's Avatar
    Join Date
    Dec 2014
    Posts
    1
    Character
    Solid Soal
    World
    Siren
    Main Class
    Dark Knight Lv 56
    Would anyone have any tips on how to utilize Shukuchi better on a PS4 controller? I find it very clunky and trying to use it quickly in a tight bind is almost impossible on a PS4 controller.
    (0)

  9. #69
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Solid_Soul View Post
    Would anyone have any tips on how to utilize Shukuchi better on a PS4 controller? I find it very clunky and trying to use it quickly in a tight bind is almost impossible on a PS4 controller.
    Amen to that Brotha! Shukuchi is definately designed for the kb/mouse players.

    What i did was put it on the 2nd Crossbar (R2 + Square) slot. Then i set up my crossbar + combo (When you press R2 and L2 at the same time to display rear bar) to only display the Right Side of the 2nd Crossbar.

    Effectively i Shukuchi using: L2 + R2 + Square. The tricky part is then positioning the target using the right joystick (clunky as hell) and then pressing X to execute. Thats alotta buttons to fit in between a GCD.

    Still looking for an easier way in terms of placement but meh. As controller players i dont think its gonna get any better than this.
    (0)
    Last edited by PROBOUND; 12-16-2014 at 04:07 AM.

  10. #70
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    I've adjusted to the (OG) position of the dot in the middle of our screen that determines placement of ground target abilities.

    Most of the time when you Shukuchi you already have an idea of where you are going; so simply set your camera's position in the direction you are about to go before you make the decision to teleport.

    You can practice doing ground targeted abilities on controller by either messing around w/ SMN/SCH's Shadow Flare (No cd).
    (0)

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