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  1. #51
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Leonus View Post
    We would have to throw in jutsus right? Only real way to see how well it loops with everything?
    Yeah.

    So this is how I opened -

    SE > BfB > Mug > GS > IR > DE > SF > M > SE > GS > AE > Jugulate
    SE > Suiton > GS > TA > DE > Kass > SF > Raiton > SE > AE

    once all that was said and done, it was just pop buffs/oGCDs on CD and cycle through jutsu while keeping everything up.

    Scored me 499 and I'm sure there's more optimal places to slot everything.
    (0)
    Last edited by treuhavik; 12-15-2014 at 05:34 AM.

  2. #52
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Leonus View Post
    What you posted can actually be simplified as..
    DE > SF > Mutilate > AE

    Then you just follow DE> SF> AE and apply mutilate as it drops. Does that line up with the sim?
    Essentially, yeah.

    The reason why I listed it like that was because Mutilates DoTs drops off at different intervals each time you use it and so you could see clearly when it's best to use it without clipping dots or losing out on DoT ticks.
    (0)
    Last edited by Dervy; 12-15-2014 at 05:38 AM.

  3. #53
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    So then is 438 the your recommended skill speed for keeping dots from falling off too long or having to clip due to too much ss?
    (0)

  4. #54
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    No, that's just what I was using in the sim. Increased skillspeed will increase your PPS regardless.
    (0)

  5. #55
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    As far as SkSp is concerned, mine caused no problems with this rotation and I can actually see that with more it would be smoother. (again, I'm at 476)
    (0)

  6. #56
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Well with this I can see the similarity between nin and drg rotation wise. I thought it would be more like mnk actually. Using this actually helps simplify things a bit.

    My only issue is that mudras sometimes eat into my gcd causing me to drop SF or mutilate longer than I want to. Especially if I just su > gcd > Kassatsu > gcd > jutsu.

    Edit: to ease my mind I guess I'm asking, when pitted against one another which takes priority. Dots in the melee rotation or raiton. I figure if TA is available you'll want to use that to buff your dots by 10%. Huton is a given, at least to me that it comes first when put up against anything in ninja's two rotations.
    (0)
    Last edited by Leonus; 12-15-2014 at 06:17 AM.

  7. #57
    Player
    treuhavik's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Leonus View Post
    My only issue is that mudras sometimes eat into my gcd causing me to drop SF or mutilate longer than I want to. Especially if I just su > gcd > Kassatsu > gcd > jutsu.
    I noticed this too. Though, as long as it's not down for too long it shouldn't make a huge difference. The way DoTs work in this game is that they tick every 3 seconds so it one falls off for 1-2s, you're likely not missing anything.
    (0)

  8. #58
    Player
    Aiyza's Avatar
    Join Date
    Jun 2013
    Location
    Ul'dah
    Posts
    117
    Character
    Aiyza Tenebrae
    World
    Behemoth
    Main Class
    Pugilist Lv 70
    Is there anyway at the end of the guide you can add in an abbreviation meaning list (ex. se). I'm just new to leveling rogue and I'm trying to compare what the abbreviations mean with a skill list, but some I'm not sure they are right or can't find them. Would be helpful. Thank you.
    (0)
    Last edited by Aiyza; 12-15-2014 at 08:07 AM.

  9. #59
    Player

    Join Date
    Nov 2013
    Posts
    91
    So.......

    How OP are Ninjas anyway? I haven't rolled one yet, but simply looking at the Potencies of the attacks everyone was really expecting them to be this game's WotLK Death Knights (aka the end all, be all kings of melee dps).
    (0)

  10. #60
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AspectOfWinter View Post
    So.......

    How OP are Ninjas anyway? I haven't rolled one yet, but simply looking at the Potencies of the attacks everyone was really expecting them to be this game's WotLK Death Knights (aka the end all, be all kings of melee dps).
    Nin isn't op at all, mnks are still top dps (aingle target) while nin and drg fall slightly behind.
    (0)

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