Quote Originally Posted by FateAudax View Post
How often does these bands gets purchased till it reaches a point where you get gils the instant you punch in your credit card? Even before Eternal Bond came along, there are already a group of players who have the added advantage. They are able to afford huge housing and pentamelded crafted gears. They are called legacy players.

SE already said the bands are tradable as a mean for a partner to gift it to their other partner. The players are the ones who are to be blamed. The players who sells the band and the players buying the band.
Legacy players were segregated from others, and play on legacy servers which have their economies scaled differently due to the amount of gil in the system, so I dunno how that has to do with anything. A legacy server house will cost more than a non-legacy server house. As well, they achieved that wealth by playing the game, not trying to skip it through external means, which is the topic at hand. You are trying to deflect the argument here, you are saying that SE endorsed RMT isn't P2W and doesn't give the player an advantage and now are talking about non-cash shop stuff which SE had taken steps (and did a pretty good job) to avoid giving advantages to anyone.


Quote Originally Posted by FateAudax View Post
Again, subscription do not entitle you to everything.
Sure, and SE can delete all our characters cause they feel like it. That's doesn't make it any less terrible. You might love to spend money to get SE to enabled a flag in your character's database entry, and then pay a monthly fee to see that virtual item or what have you, but others think it's shady as hell.