Fenrir is PATHETICALLY EASY.
It's so sad.
Fenrir is PATHETICALLY EASY.
It's so sad.
That's partly the fault of how well players are geared right now in comparison to the dungeon.
Snowcloak is an i90 dungeon when the average player ilevel is between i100 and i115, Pharos Sirus was an i60 dungeon when the average players ilevel was between to i50 to i70.




It's not because we're overgeared, it's because he's oversimplified (dodge AoE's, stand behind stalactite, repeat). Yeti and Wandil are harder than Fenrir.
Whereas Siren is: heal player inflicted with Deathly Verse to 100%, kill crawling zombies making their way to tank and healers, dodge Feral Lunge (difficult due to how large the arena is and how well she blends in with the crystals), remove the DoT from the tank, stand underneath Siren when she's casting Deathly Cadenza (if the tank gets hit by this, the healer can only focus on healing them and no one else), silence Lunatic Voice (used to be the cause of wipes, especially if two or more people were hit by Deathly Cadenza), face Siren away from the party as her regular attack is a cleave. She was a healers nightmare and I loved it.
Last edited by Nestama; 12-12-2014 at 08:32 AM.
No, mechanically he's a joke.That's partly the fault of how well players are geared right now in comparison to the dungeon.
Snowcloak is an i90 dungeon when the average player ilevel is between i100 and i115, Pharos Sirus was an i60 dungeon when the average players ilevel was between to i50 to i70.
You hide behind a crystal approx. 3 times & that's the whole fight.
Statistically, there's some merit there, but a lot of SE's dungeon boss mechanics are weak... 1-2 per often per boss.
WHEN WILL WE FINALLY GET EXTREME MODE DUNGEONS!!!
Personally, I'd rather have *new* dungeons with extreme mechanics rather than the same old dungeons with extreme mechanics, but maybe I'm just crazy...
I'm okay with that. Put these ones in the past and Heavensward Dungeons offering multiple end-game difficulties.
As long as the option is there... tired of the jokishly easy 4-man's.
Yes, I know I can strip off my gear to the minimum ilvl but that does very little for a seasoned MMO'er... mechanically, they're all still very easy.
A lot of Siren's, the Captain's and Zu's difficulty came from hp% based add spawn triggers. To much DpS made the fights harder, not easier, due to having adds or hatching eggs at the wrong times. A group of i90s doing Pharos Sirus could very well wipe themselves even when otherwise doing the mechanics perfectly because of boss timers get out of sync with the add groups. Dogs spawning when the large AoE zones were up, only breaking one hatching egg still causes Zu to enrage because stacks have failed to fall of, and the binding Zombies spawning right before Siren jumps.
Fenrir seems oversimplified because the Iciclies/Lunar Cry are on a Timer and you can't get mechanic overlap. Several of Fenrir's mechanics are also ignorable because of how well characters are geared.
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