Hopefully a place without walls every pack of 3 mobs
Hopefully a place without walls every pack of 3 mobs



Better have a new demon wall that is actually difficult!
Please.
I hope the hard mode dungeons are optional. If they are optinal square Enix can make it difficult for the people who want a challenge.




Well that was because it was challenging with no decent reward. i60 gear (most of which were originally from AK) for beating a difficult dungeon? Should have dropped i70 gear or something...
All SE have to do is release dungeons that are both challenging (not Coil levels, but enjoyably challenging) and offer a decent reward.
Fenrir is PATHETICALLY EASY.
It's so sad.
That's partly the fault of how well players are geared right now in comparison to the dungeon.
Snowcloak is an i90 dungeon when the average player ilevel is between i100 and i115, Pharos Sirus was an i60 dungeon when the average players ilevel was between to i50 to i70.




It's not because we're overgeared, it's because he's oversimplified (dodge AoE's, stand behind stalactite, repeat). Yeti and Wandil are harder than Fenrir.
Whereas Siren is: heal player inflicted with Deathly Verse to 100%, kill crawling zombies making their way to tank and healers, dodge Feral Lunge (difficult due to how large the arena is and how well she blends in with the crystals), remove the DoT from the tank, stand underneath Siren when she's casting Deathly Cadenza (if the tank gets hit by this, the healer can only focus on healing them and no one else), silence Lunatic Voice (used to be the cause of wipes, especially if two or more people were hit by Deathly Cadenza), face Siren away from the party as her regular attack is a cleave. She was a healers nightmare and I loved it.
Last edited by Nestama; 12-12-2014 at 08:32 AM.
No, mechanically he's a joke.That's partly the fault of how well players are geared right now in comparison to the dungeon.
Snowcloak is an i90 dungeon when the average player ilevel is between i100 and i115, Pharos Sirus was an i60 dungeon when the average players ilevel was between to i50 to i70.
You hide behind a crystal approx. 3 times & that's the whole fight.
Statistically, there's some merit there, but a lot of SE's dungeon boss mechanics are weak... 1-2 per often per boss.
WHEN WILL WE FINALLY GET EXTREME MODE DUNGEONS!!!
Personally, I'd rather have *new* dungeons with extreme mechanics rather than the same old dungeons with extreme mechanics, but maybe I'm just crazy...
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