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  1. #1
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Judge_Xero View Post
    snip
    Your arguments are valid Xero and actually I'm not complaining about my dps as smn, even if on some situations a "good" blm will be able to pull slightly more dps over me, I'm actually not mad about this since I play SMN for a complexity matter** but what turn me really mad is the whole unfair mp management on long fights, I shouldn't have to sacrifice that much dps and possibly making my whole team suffering of it, meanwhile, if I was playing BLM, I wouldn't need any special cares and be able to go full nuts on dps regardless of the situation.


    **
    Playing SMN :


    Playing BLM : spoiler alert :
    (slime puddle minions are there so the skills panel doesn't look too much empty :x)




    @To Lemuria :
    This whole discuss is aiming for an endgame point of view, midcore and raider scenes, it have nothing to do with casual contents.
    MP management on casual contents isn't a problem at all as SMN.
    (2)

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Atomnium View Post
    Your arguments are valid Xero and actually I'm not complaining about my dps as smn..
    LMAO, love the slimes.

    It is unfair to a degree for BLM DPS being higher given similar utility and both being mage classes. But BLM damage is effected by RNG, battle mechanics, Foe, movement. Often you need to make special accommodations for BLM so that they can maintain their DPS. (no mechanics. eat extra damage to avoid having to move etc). So in that regard it kind of makes sense that BLM max DPS has a higher potential.

    As you say Flare, you play SMN for the complexity over BLM. If given better MP resources on SMN, that takes away from some of the complexity to manage those resources in those longer fights. This would make SMN pretty easy to play in longer fights, probably OP in long fights with mechanics that they excel at, OP in short fights with mechanics that they excel at (Ruin II spam + AA, M2 all the things).

    Quote Originally Posted by Lavieh View Post
    DPS Values.
    Those values are 100% accurate. Although it's not against every class of course, only the top DPS for that given turn. In some cases it's, equal to, or <10 DPS to other classes.

    So, it's really not as game breaking as it seems, as I could see SMN being if it had better MP resources on fights where it really shines. (50-80 DPS over top)
    (0)
    Last edited by Judge_Xero; 12-12-2014 at 01:29 AM.
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  3. #3
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Judge_Xero View Post
    But BLM damage is effected by RNG, battle mechanics, Foe, movement. Often you need to make special accommodations for BLM so that they can maintain their DPS. So in that regard it kind of makes sense that BLM max DPS has a higher potential.

    If given better MP resources on SMN, that takes away from some of the complexity to manage those resources in those longer fights. This would make SMN pretty easy to play in longer fights, probably OP in long fights with mechanics that they excel at, OP in short fights with mechanics that they excel at (Ruin II spam + AA, M2 all the things).
    The complexity from SMN comes mostly of watching timers and making sure that you're not clipping your DoTs. Rouse and spur timers need to be watched closely. Weaving in ruin IIs and knowing when you can be in melee range to autoattack the boss. Using contagion effectively. MP management is really only a FCoB problem with the exception of T8.
    (0)