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  1. #11
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Minorinz View Post
    @ ignorant people who think summoner is blessed with complete mobility-

    1- being mobile most of the time also means mana getting drained
    2- spamming energy drain to get some mana back or using it while moving to cover up dps is just lol
    3- more energy drain= less festers
    4- if your pet dies for whatever reason it's really a heavy punishment, whether it's a dps loss or mana loss
    5- dots are supposed to be refreshed when they r about to fall 4-5 seconds before to ensure a server tick otherwise it's a dps loss because A) mana getting sucked if you refresh earlier B) less time/gcd to spam ruin in C) making sure every other CD aligns with your dot'ing time if you are going to use raging strikes or contagion etc. BUT for the sake for being mobile most summoners refresh them earlier before certain mechanics to be able to move WHICH is a dps loss.
    6- swiftcast is nice to have for shadow flare and it's always a dps gain and important for res'ing so during progression on new content or heavy content, you will always have to be on standby to res others IF YOU have the mana for it lol
    7- Placing your pet and wasting gcd on sustain it's a dps loss in most scenarios.

    again summoner is quite mobile yeah sure but it's always a dps loss especially in a long fight. The class is so detailed they even give much F's about auto attack. If you really want summoner to be more mobile give them more mana. I think utilities should be the one most important thing to fix + bonus mana buff, since SMN will catch up on BLM in dps sooner or later after complete optimization in every mechanic. It always takes practice to make perfect and SMN is always the best class for any strat or scenario.
    oh man, the name calling comes out.

    K.

    1. the mp cost is there because of the mobility, if you've read the whole thread you'd see I'm for you getting mp cost reduction buffs but not potency buffs
    2. Fester can be used on the move just as much as energy drain. Moving or not you'd be using energy drain or fester depending on your mp bar
    3. duh.
    4. if your pet dies then you messed up... badly. This does not belong in a balancing discussion, being a good summoner means never letting your pet die. a dead pet should never happen.
    5. this is entirely on your own management. Plan accordingly and you can get your two spells that actually matter if they get interrupted by just fine. bio 1 should never be off sync
    6. i agree it is nice for shadowflare, shadowflare cost a ton of mp too so this is a decision in itself. The res thing works one way or another either argue it matters or argue it doesnt matter, summoners are going back and forth on this.
    7. shift +4 = call pet to you shift + 5 place pet. you can move it around easily with these two commands while your casting. If you ever need to sustain in a fight you messed up. placing your pet doesn't mean its permanently rooted to the ground. Keep your pet on obey and not sic. (why are you using sic?)
    (1)
    Last edited by Xisin; 12-12-2014 at 08:04 PM.