I am not asking for easy mode and I have my win thank you very much, so please come back when you have it on your GLA as main tank.


In reply to the op, I don't think so, just because a player has r50 everything does not mean they will use every skill available to them. For example, I don't use many non-arc abilities as an arc, even though I have all DoW and DoM between
r16~r48, with most in the 30s. The only non-arc skills I use are second wind, cure 2, sacrifice, raise, protect, shell, and sometimes shock spikes, or about 7 skills out of 25 or so. By comparison, I make more use of non-native traits. This allows me to toss a quick heal if the mages are struggling, or to raise the healer if they go down, giving the party a less capable, but reserve heal/raise in emergencies, without affecting my ability as a DD too severely.
The Armoury system is not broken, it was designed to allow a player to tailor thier character to thier preferred playstyle, which it does well.



However people complained incessantly about how allowing any class to do any (or multiple) roles made them all feel the same and they lacked any definition at all. People wanted definition because they couldn't stand the idea of having the freedom to build the class the wanted. They wanted to be told "This class does this and only this".I believe this whole argument comes around now because of people wanting more defined roles per class.
Had they never called them classes, and never added more "defined roles for each class" and instead kept it how it was advertised.
Pick a Weapon
Learn Skills
Chose a Role
Do your best.
No one would be complaining, But for that to be possible it would mean building the game so that EVERY WEAPON CAN DO EVERY ROLE. Which more people would complain about.
Axes healing through dealing AOE damage and converting it to a healing boost.
Swords healing when deflecting blows
Pugilists healing with spiritual power
Archers healing with magical Darts fired with their arrows.
etc. on and on for each role on each weapon.
The system is a beautiful system, but a lot of the complaints are being made now because of complaints people made earlier. And SE's lack of foresight in how they should have pushed the Armoury system to the next level.
At any rate the way it was implemented did make the classes lack any kind of uniqueness. Aside from what weapon you used there was little difference in the tanks, DDs and mages. Jobs are bringing uniqueness and specialization. Classes will still be around for customization.


This is kinda like saying "Well a Level 75 Paladin with no merits should be equal to a Level 75 Paladin who has maxed all her merits out" Horizontal leveling enhances the whole character so its obvious you'll get more benefits from having more then one class leveled.
Horizontal Leveling always takes more time but always has more benefit then strictly vertically leveling.
In Eve a Player who concentrates on just leveling up a single ship path to get to the ship he wants as fast as he can, wont be able to even fly it once he learns how because he wont have the skills to equip the tools needed to power the damn thing.
They wouldn't need uniqueness if you never called them classes. Had they just called them Weapons and said "Weapons teach you skills thats it, once you learn a skill you can equip it any time." Then have the skills grant you stats and job traits and then eventually a job title for equipping skills in a certain pattern no matter what weapon you had equipped, people wouldn't be as upset about "Uniqueness for classes" because everyone would be aiming for the skills they wanted to aquire the job they wanted.However people complained incessantly about how allowing any class to do any (or multiple) roles made them all feel the same and they lacked any definition at all. People wanted definition because they couldn't stand the idea of having the freedom to build the class the wanted. They wanted to be told "This class does this and only this".
At any rate the way it was implemented did make the classes lack any kind of uniqueness. Aside from what weapon you used there was little difference in the tanks, DDs and mages. Jobs are bringing uniqueness and specialization. Classes will still be around for customization.
This would:
1: Keep Customization high.
2: Keep Carrots in place for Horizontal Leveling
3: Keep Carrots in place for aquiring more advanced job titles.
4: allowed the use of only the JOB title to define roles, with Weapons only determining tactics.
Last edited by Cairdeas; 07-29-2011 at 03:24 AM.
I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.
Or you could just have Job/Sub Job, just sayin.This is kinda like saying "Well a Level 75 Paladin with no merits should be equal to a Level 75 Paladin who has maxed all her merits out" Horizontal leveling enhances the whole character so its obvious you'll get more benefits from having more then one class leveled.
Horizontal Leveling always takes more time but always has more benefit then strictly vertically leveling.
In Eve a Player who concentrates on just leveling up a single ship path to get to the ship he wants as fast as he can, wont be able to even fly it once he learns how because he wont have the skills to equip the tools needed to power the damn thing.
They wouldn't need uniqueness if you never called them classes. Had they just called them Weapons and said "Weapons teach you skills thats it, once you learn a skill you can equip it any time." Then have the skills grant you stats and job traits and then eventually a job title for equipping skills in a certain pattern no matter what weapon you had equipped, people wouldn't be as upset about "Uniqueness for classes" because everyone would be aiming for the skills they wanted to aquire the job they wanted.
This would:
1: Keep Customization high.
2: Keep Carrots in place for Horizontal Leveling
3: Keep Carrots in place for aquiring more advanced job titles.
4: allowed the use of only the JOB title to define roles, with Weapons only determining tactics.
Why should the development team change the game to suit YOUR needs when the game was made so EVERYONE can do the exact same thing for the exact same advantage?
Just cause you dont want to rank other classes to acquire such abilities you are saying theres a imbalance and they need to do something about it?
Tools are there.. if u dont want to use them to its full potential like the players that do than that is your own issue.
Well we shall see when the Job system arrives won't we but like I said earlier it had better give some kind of huge bonus for using a Job to make people with multiple R50's sacrifice being able to cross class as they please.



You don't have to level things..most people just seem to believe that it matters.
I've had a lot of builds in games that were considered subpar, for example:
During TBC i used a 2H on my enhancement shaman in uh serpentshrine cavern.
On the other hand i also used both dual wielding and an elemental build, effectively putting them on the ''''uber'''' map for my guild, not cuz they were that good, but because apparently i did a lot of damage.
Which is ironically really, cuz it simply ment a change from being the number 4 on the dps/damage meters to being number 1/2...
You know all those high grade best of the best builds around in mmos?
Guess what, they were all made by someone who just liked to have fun or pride in his or her personal playing style..



They've already stated time and time again that the jobs are being designed for party play with their own specific set of abilities and gear. Obviously they would give a job all the skills it needs to accomplish that role considering that's all it does.
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