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  1. #71
    Player
    AlexiaKidd's Avatar
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    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Abriael View Post
    I'm working on it. And no, it doesn't look impossible at all. I don't lack any necessary tool to the task.

    Some will keep working at it and succeed, some others will come to the forum and whine demanding to have easy mode back. Hopefully no one will listen to them.
    I am not asking for easy mode and I have my win thank you very much, so please come back when you have it on your GLA as main tank.
    (0)

  2. #72
    Player
    Vanguard319's Avatar
    Join Date
    Mar 2011
    Location
    I've returned! First I find pants, then Louisoix dies for sending me to the void.
    Posts
    1,272
    Character
    Uni Neko
    World
    Hyperion
    Main Class
    Archer Lv 72
    In reply to the op, I don't think so, just because a player has r50 everything does not mean they will use every skill available to them. For example, I don't use many non-arc abilities as an arc, even though I have all DoW and DoM between
    r16~r48, with most in the 30s. The only non-arc skills I use are second wind, cure 2, sacrifice, raise, protect, shell, and sometimes shock spikes, or about 7 skills out of 25 or so. By comparison, I make more use of non-native traits. This allows me to toss a quick heal if the mages are struggling, or to raise the healer if they go down, giving the party a less capable, but reserve heal/raise in emergencies, without affecting my ability as a DD too severely.

    The Armoury system is not broken, it was designed to allow a player to tailor thier character to thier preferred playstyle, which it does well.
    (0)

  3. #73
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Cairdeas View Post
    I believe this whole argument comes around now because of people wanting more defined roles per class.


    Had they never called them classes, and never added more "defined roles for each class" and instead kept it how it was advertised.

    Pick a Weapon
    Learn Skills
    Chose a Role
    Do your best.

    No one would be complaining, But for that to be possible it would mean building the game so that EVERY WEAPON CAN DO EVERY ROLE. Which more people would complain about.

    Axes healing through dealing AOE damage and converting it to a healing boost.
    Swords healing when deflecting blows
    Pugilists healing with spiritual power
    Archers healing with magical Darts fired with their arrows.
    etc. on and on for each role on each weapon.


    The system is a beautiful system, but a lot of the complaints are being made now because of complaints people made earlier. And SE's lack of foresight in how they should have pushed the Armoury system to the next level.
    However people complained incessantly about how allowing any class to do any (or multiple) roles made them all feel the same and they lacked any definition at all. People wanted definition because they couldn't stand the idea of having the freedom to build the class the wanted. They wanted to be told "This class does this and only this".

    At any rate the way it was implemented did make the classes lack any kind of uniqueness. Aside from what weapon you used there was little difference in the tanks, DDs and mages. Jobs are bringing uniqueness and specialization. Classes will still be around for customization.
    (1)

  4. #74
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    This is kinda like saying "Well a Level 75 Paladin with no merits should be equal to a Level 75 Paladin who has maxed all her merits out" Horizontal leveling enhances the whole character so its obvious you'll get more benefits from having more then one class leveled.

    Horizontal Leveling always takes more time but always has more benefit then strictly vertically leveling.

    In Eve a Player who concentrates on just leveling up a single ship path to get to the ship he wants as fast as he can, wont be able to even fly it once he learns how because he wont have the skills to equip the tools needed to power the damn thing.

    However people complained incessantly about how allowing any class to do any (or multiple) roles made them all feel the same and they lacked any definition at all. People wanted definition because they couldn't stand the idea of having the freedom to build the class the wanted. They wanted to be told "This class does this and only this".

    At any rate the way it was implemented did make the classes lack any kind of uniqueness. Aside from what weapon you used there was little difference in the tanks, DDs and mages. Jobs are bringing uniqueness and specialization. Classes will still be around for customization.
    They wouldn't need uniqueness if you never called them classes. Had they just called them Weapons and said "Weapons teach you skills thats it, once you learn a skill you can equip it any time." Then have the skills grant you stats and job traits and then eventually a job title for equipping skills in a certain pattern no matter what weapon you had equipped, people wouldn't be as upset about "Uniqueness for classes" because everyone would be aiming for the skills they wanted to aquire the job they wanted.

    This would:
    1: Keep Customization high.
    2: Keep Carrots in place for Horizontal Leveling
    3: Keep Carrots in place for aquiring more advanced job titles.
    4: allowed the use of only the JOB title to define roles, with Weapons only determining tactics.
    (0)
    Last edited by Cairdeas; 07-29-2011 at 03:24 AM.
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  5. #75
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Cairdeas View Post
    This is kinda like saying "Well a Level 75 Paladin with no merits should be equal to a Level 75 Paladin who has maxed all her merits out" Horizontal leveling enhances the whole character so its obvious you'll get more benefits from having more then one class leveled.

    Horizontal Leveling always takes more time but always has more benefit then strictly vertically leveling.

    In Eve a Player who concentrates on just leveling up a single ship path to get to the ship he wants as fast as he can, wont be able to even fly it once he learns how because he wont have the skills to equip the tools needed to power the damn thing.



    They wouldn't need uniqueness if you never called them classes. Had they just called them Weapons and said "Weapons teach you skills thats it, once you learn a skill you can equip it any time." Then have the skills grant you stats and job traits and then eventually a job title for equipping skills in a certain pattern no matter what weapon you had equipped, people wouldn't be as upset about "Uniqueness for classes" because everyone would be aiming for the skills they wanted to aquire the job they wanted.

    This would:
    1: Keep Customization high.
    2: Keep Carrots in place for Horizontal Leveling
    3: Keep Carrots in place for aquiring more advanced job titles.
    4: allowed the use of only the JOB title to define roles, with Weapons only determining tactics.
    Or you could just have Job/Sub Job, just sayin.
    (2)

  6. #76
    Player
    Thanos's Avatar
    Join Date
    May 2011
    Posts
    527
    Character
    Thanos Xiv
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Why should the development team change the game to suit YOUR needs when the game was made so EVERYONE can do the exact same thing for the exact same advantage?

    Just cause you dont want to rank other classes to acquire such abilities you are saying theres a imbalance and they need to do something about it?

    Tools are there.. if u dont want to use them to its full potential like the players that do than that is your own issue.
    (0)

  7. #77
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    Or you could just have Job/Sub Job, just sayin.
    Or you could just cop out and make the game FFXI-2, just sayin. Lazy/easy way out isn't always the best answer. The dev team is better than that.
    (1)

  8. #78
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Arcell View Post
    Or you could just cop out and make the game FFXI-2, just sayin. Lazy/easy way out isn't always the best answer. The dev team is better than that.
    Well we shall see when the Job system arrives won't we but like I said earlier it had better give some kind of huge bonus for using a Job to make people with multiple R50's sacrifice being able to cross class as they please.
    (0)

  9. #79
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    The problem is that it will eventually lead to people having to level things to not be considered gimp.
    You don't have to level things..most people just seem to believe that it matters.
    I've had a lot of builds in games that were considered subpar, for example:

    During TBC i used a 2H on my enhancement shaman in uh serpentshrine cavern.
    On the other hand i also used both dual wielding and an elemental build, effectively putting them on the ''''uber'''' map for my guild, not cuz they were that good, but because apparently i did a lot of damage.

    Which is ironically really, cuz it simply ment a change from being the number 4 on the dps/damage meters to being number 1/2...

    You know all those high grade best of the best builds around in mmos?
    Guess what, they were all made by someone who just liked to have fun or pride in his or her personal playing style..
    (0)

  10. #80
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by AlexiaKidd View Post
    Well we shall see when the Job system arrives won't we but like I said earlier it had better give some kind of huge bonus for using a Job to make people with multiple R50's sacrifice being able to cross class as they please.
    They've already stated time and time again that the jobs are being designed for party play with their own specific set of abilities and gear. Obviously they would give a job all the skills it needs to accomplish that role considering that's all it does.
    (0)

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