This is kinda like saying "Well a Level 75 Paladin with no merits should be equal to a Level 75 Paladin who has maxed all her merits out" Horizontal leveling enhances the whole character so its obvious you'll get more benefits from having more then one class leveled.
Horizontal Leveling always takes more time but always has more benefit then strictly vertically leveling.
In Eve a Player who concentrates on just leveling up a single ship path to get to the ship he wants as fast as he can, wont be able to even fly it once he learns how because he wont have the skills to equip the tools needed to power the damn thing.
They wouldn't need uniqueness if you never called them classes. Had they just called them Weapons and said "Weapons teach you skills thats it, once you learn a skill you can equip it any time." Then have the skills grant you stats and job traits and then eventually a job title for equipping skills in a certain pattern no matter what weapon you had equipped, people wouldn't be as upset about "Uniqueness for classes" because everyone would be aiming for the skills they wanted to aquire the job they wanted.However people complained incessantly about how allowing any class to do any (or multiple) roles made them all feel the same and they lacked any definition at all. People wanted definition because they couldn't stand the idea of having the freedom to build the class the wanted. They wanted to be told "This class does this and only this".
At any rate the way it was implemented did make the classes lack any kind of uniqueness. Aside from what weapon you used there was little difference in the tanks, DDs and mages. Jobs are bringing uniqueness and specialization. Classes will still be around for customization.
This would:
1: Keep Customization high.
2: Keep Carrots in place for Horizontal Leveling
3: Keep Carrots in place for aquiring more advanced job titles.
4: allowed the use of only the JOB title to define roles, with Weapons only determining tactics.


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