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  1. #1
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    There are numerous reasons why WAR OT is superior for T13, and only some of them have to do with tank damage (and PLD still mitigates far better). There's also keeping up Eye/Path fulltime as OT, which is impossible to do while MT while not losing aggro to PLD, and keeping Path up is important.

    So let's recap:
    - PLD takes significantly less damage than WAR
    - WAR cannot maintain debuffs and hold aggro off PLD while MT

    This is pretty clear cut.
    (0)

  2. #2
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ellatrix View Post

    This is pretty clear cut.
    Except none of what you said is true other than in completely RNG situations where shield blocks happen absurdly frequently? A warrior with proper use of UBIR versus a paladin completely maxing out damage output (aka not skipping fracture) won't rip hate in the first phase, which is the ONLY phase where it might even be remotely possible to steal threat in full strength gear versus a melded gear warrior. If the paladin is thirty points in strength might make it possible to make a comeback in the second phase if they skip fracture to increase their threat generation or stay in shield oath because they hate doing good DPS or something.

    Not to mention that Path is by no means essential to surviving any mechanic in turn 13. So no you do not "have" to keep it up. Just like you don't "have" to main tank as a paladin, because warriors are 100% viable and in some cases preferred.
    (1)
    My life while tanking is an existential hell from which there is no escape.