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  1. #1
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Your WAR wants to go from WAR + PLD to PLD + PLD? That's such a terrible idea, even with a potential NIN putting up SE. WAR has a lot of benefits over PLD overall; more TP efficient, more damaging ST and AoE, more aggro, and constant 20% mitigation available roughly every 15s. PLD's main reasons for existing are the RoH STR debuff, which with my testing is just about 10% actual mitigation from AAs/cleaves/most mega-attacks, and a lengthy set of strong CDs which work in tandem with another tank's in FCoB.

    Quote Originally Posted by Brannigan View Post
    The last two turns are built for warrior tanks. The tank killer moves all come out in 50s~1 minute intervals, meaning a warrior can blow something nice pretty much every time he has to tank them. However, warrior performance on turn 3 and 4 shouldn't matter to this guy or your group, because you need to get past turn 2. Even if the fight is doable for your party without Storm's Path, the cushion it provides is enough to justify taking a warrior. Storm's Eye for the ninja is just icing on the cake.

    TrivariumOri basically summed up my thoughts: it's concerning that you said he wants to play paladin because it's lazier/easier and then he only pulls 130 dps. Even for full time Shield Oath that seems very low, especially if the ninja was keeping up the slashing debuff.
    As much as I agree with you in theory, no group I've seen, including my own, uses WAR MT in T13. Probably because you really want SP + SE uptime maxed out, which is much harder as MT with a Sword Oath PLD on your ass, and also because shield blocking is really strong P1/P2. I'd very much like to see WAR do particularly well and PLD go Sword Oath but as of now no one does it.

    Maybe WAR should hold the boss in final phase since outgoing damage tones down. I'd like to try it but it'd be harder to gear for, since most people use an i90 + STR accessory right-side for WAR in the OT role, which is risky to throw in the MT role in T13 even in a phase where it's just mostly AAs combined with mechanics and one breath cleave a minute.
    (0)
    Last edited by Sleigh; 12-07-2014 at 01:18 AM.

  2. #2
    Player
    Gildarts's Avatar
    Join Date
    May 2011
    Location
    Uldah
    Posts
    233
    Character
    Rozaria Eleanor
    World
    Ragnarok
    Main Class
    Culinarian Lv 60
    Quote Originally Posted by Sleigh View Post

    As much as I agree with you in theory, no group I've seen, including my own, uses WAR MT in T13. Probably because you really want SP + SE uptime maxed out, which is much harder as MT with a Sword Oath PLD on your ass, and also because shield blocking is really strong P1/P2. I'd very much like to see WAR do particularly well and PLD go Sword Oath but as of now no one does it.
    Encore did the fight with WAR MT, 115 weapons and killed before enrage
    (2)

  3. #3
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Gildarts View Post
    Encore did the fight with WAR MT, 115 weapons and killed before enrage
    Doing T13 with anything but PLD MT WAR OT is just a poor decision. WAR gets hit so much harder and provides significant utility in OT role that is impossible to do from MT role.

    Doing FCoB with anything other than PLD+WAR is also a poor decision.
    (0)

  4. #4
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ellatrix View Post
    Doing T13 with anything but PLD MT WAR OT is just a poor decision. WAR gets hit so much harder and provides significant utility in OT role that is impossible to do from MT role.

    Doing FCoB with anything other than PLD+WAR is also a poor decision.
    You might say warrior gets hit 20% harder than Paladin.
    (0)
    My life while tanking is an existential hell from which there is no escape.

  5. #5
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Instrumentality View Post
    You might say warrior gets hit 20% harder than Paladin.
    WAR gets hit significantly harder than just 20%. Look into this fancy thing called a Shield. Oh, and T13 spikes for P1/2 are tuned perfectly around PLD mitigation timers; WAR is going to be deficient.

    And while an argument could be made that WAR MT is better in P4, the major drawback is that it is no longer safe to wear full Ruby, which is going to cut down WAR damage output considerably for the rest of the fight.
    (0)

  6. #6
    Player
    Instrumentality's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    413
    Character
    Eureka Evergarden
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ellatrix View Post
    WAR gets hit significantly harder than just 20%. Look into this fancy thing called a Shield. Oh, and T13 spikes for P1/2 are tuned perfectly around PLD mitigation timers; WAR is going to be deficient.

    And while an argument could be made that WAR MT is better in P4, the major drawback is that it is no longer safe to wear full Ruby, which is going to cut down WAR damage output considerably for the rest of the fight.
    You mean like the dreadwyrm shield I have on my paladin? I wouldn't know anything about that. Warrior main tanks are also a notable dps increase over paladin main tanks.

    And there is no way on earth a warrior doesn't have inner beast for every single damage spike on turn 13 so I have no idea why paladins also being able to cooldown the exact same moves is somehow exceedingly better.

    By the way, I am a paladin and I main tank turn 13. I just think it's hilarious that anyone would ever act like warriors aren't 100% viable and in some situations better to main tank on turn 13 with.
    (0)
    My life while tanking is an existential hell from which there is no escape.