Results 1 to 10 of 83

Hybrid View

  1. #1
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Velhart View Post
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    (2)
    Last edited by Atomnium; 12-09-2014 at 02:00 AM.

  2. #2
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Nadrojj View Post
    You just don't get it, and I'm not going to bother explaining a simple concept again so your simple mind can understand it.
    Its funny how it only takes a simple minded man to find obvious flaws in the system.

    Quote Originally Posted by Atomnium View Post
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
    (0)

  3. #3
    Player
    Nadrojj's Avatar
    Join Date
    Sep 2012
    Location
    Ul'dah
    Posts
    491
    Character
    Nadrojj Rolyatt
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Velhart View Post
    Its funny how it only takes a simple minded man to find obvious flaws in the system.
    Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
    Did you play 1.0 at all? Honestly just wondering, from your response it doesn't sound like it. The items were rare/exe, which meant you couldn't trade or sell them. Yes someone could possibly try to monopolize the monsters, but again, you can engage monsters that are already being fought by someone else so I don't know how people would effectively monopolize something like that. Especially if the items dropped are rare/exe yes they could in theory stand there kill the mob over and over again but they wouldn't get the drop unless the hp'd ran back out to pop area. I think you're dreaming up something just for the sake of finding faults with it just for arguments sake. If you didn't play 1.0 then there is no way you'd be able to relate to this anyway, but alas, I just wasted time explaining a simple concept to a simple person, so now I ask myself, who's the simple one?

    Quote Originally Posted by Arkine View Post
    Heck, I don't mind if every NM added will be force popped. That's still fine, even if it takes away the whole "WHAT THE HELL IS THAT THING THERE?!" aspect.
    That was half the fun, I remember the first time I ran across Steelfleece in ffxi while I was trying to run to the dunes. A gigantic ram, 1 shotted me. I was not pleased.
    (4)

Tags for this Thread