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  1. #1
    Player
    Arkine's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Skyl1n3 View Post
    *sigh* another "1.0 was better because of x" Thread.
    Why are you so against the idea that there were some good parts about 1.0 that should be brought back?

    Quote Originally Posted by Skyl1n3 View Post
    ...you mean like Walgaru? a giant Treant that spawns around the area of normal-sized Treants in the East Shroud? Or Agrippa the Mighty that spawns around Castrum Centri?
    I see you neglected to read the OP, since I mentioned that Hunt mobs "other than S ranks" appear with no rhyme or reason.

    Quote Originally Posted by Skyl1n3 View Post
    Allied Seals. Even Blood-Splattered Mark Logs drop on rare occasions to upgrade gear purchased with Allied Seals.
    That's... boring. It's just boring, and hunt mobs just pop anywhere at random and they're a hassle to find, and all that /sh drama. It's terrible all around. We only did hunts to get sands and oils. Now people do them for Solidery points.

    Review 1st page to find out why NMs are better than Hunts.
    Quote Originally Posted by Skyl1n3 View Post
    You're bound to hate them when you grind them for levelling and Relics.
    And they just suck in general, the concept is like the one in GW2 but done worse.

    Quote Originally Posted by Skyl1n3 View Post
    Hunts, that is all.
    Hunts should never be all, hunts are terrible.
    (3)
    Last edited by Arkine; 12-08-2014 at 12:56 AM.

  2. #2
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arkine View Post
    1.0 rules: pops every 5-10 minutes, but won't pop if nobody kills the mobs in its location to spawn it, and it has a chance of dropping the loot.(25-100% depending)
    Only in Shposhae you had to kill specific mobs for NM pop

    For every other NM it was a fixed spawn time (around 10 minutes after last kill), daytime specific (Uraeus only during night) or weather specific (Dodore only during Gloom weather).

    Quote Originally Posted by Arkine View Post
    Unique monsters that appear in the middle of group of mobs of the same family. (A big Bat in the middle of a group of bats) That we can kill to get special items of various levels from.
    And this was only with Mooshorn (in a group of Billy Goats and Nany Goats like in his FATE now) and the Goblin NM.
    Every other NM standed alone around. And there was no Bat NM

    Quote Originally Posted by Arkine View Post
    It's ok to have Lv50 gear, it just needs to be slightly worse than raid gear, or be something as good as last patch gear to help gear people up for new content. What I'm mostly interested in, is having fun fights, that drop unique looking gear, so we can do things other than dungeons.
    If it have to be like in 1.0, the NM should drop mats that you can use to craft NM gear ^^

    Quote Originally Posted by BlaiseArath View Post
    Yah, Hunts are basically... FATEs without a circle on the map. A swarm of people murdering a mob who ultimately your actions mean very little is not what NMs are about
    Free NM would be the same. Only way to make them not like FATE or Hunt is to do them within the treasure chest system or the leve system, where the party get their private NM outside of the normal claim system.
    (0)
    Last edited by Felis; 12-07-2014 at 06:27 PM.

  3. #3
    Player
    WellFooled's Avatar
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    Aug 2013
    Location
    Ul'dah
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    1,313
    Character
    Doranaux Wavemet
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I like the idea of NM (so long as the balance leans a little more casual than FFXI's offerings), but it is hard to justify them when The Hunt is already a very similar mechanic.

    I would argue that the reason NM resonate with us so strongly is the idea of unique looking, rare gear. FFXIV has very few pieces of gear that aren't instantly recognizable (when was the last time someone asked you "woah, where did you get that?!") where as FFXI had them in abundance because every zone had multiple NM and almost every one dropped something cool.

    But I don't think it's practical to have both the hunts and NM in the game, I would say that instead The Hunts should be expanded to include unique gear drops as well as their standard rewards.
    (0)
    A true paladin... will sheathe his sword.

  4. #4
    Player
    Velthice's Avatar
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    Sep 2013
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    546
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    People swarm hunts to gear up and you think somehow putting unique/rare items attached to another set of monsters isn't going to make them even more likely to be a zerg fest? Really?

    Just face it guys, NMs are never going to be in the game in the way you envision it.
    (0)

  5. #5
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Velthice View Post
    People swarm hunts to gear up and you think somehow putting unique/rare items attached to another set of monsters isn't going to make them even more likely to be a zerg fest? Really?

    Just face it guys, NMs are never going to be in the game in the way you envision it.
    That's why I said that it shouldn't rival raid gear. It should be a few levels under current raid content, and the mob should be harder the better the loot he drops.

    Lv55 item? can Be solod at 50.Lv75 item? Duo. Lv95? <-- currently the best item I think should be available. 3-5 Lv50 players. The NM should also appear in a hard place, like maybe it could be an amaalja champion in their encampment.

    And hey, just because you want to give up doesn't mean the rest of us should.
    (2)

  6. #6
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Skyl1n3 View Post
    Take off those rose-tinted glasses just for a second, you call it a catch-up device, even though there's exclusive GC gear that can only be obtained through hunts? I wouldn't call ilvl70 gear a "catch-up".

    If you're talking about this: https://www.youtube.com/watch?v=hJNAI_8aVCI then yeaa wooo look how FUN that is, so exciting... [/sarcasm]

    Ever thought that it's a zerg-fest because oh, I don't know... ARR has gone way above and beyond what 1.0 did in-terms of subs hence a crap-ton more players?

    Perhaps if ARR was as slow and sluggish as 1.0 then you might enjoy them more, *sigh*.
    1.0 Failed because of a combination of things, including the devs ignoring almost all player feedback during Beta, as well as a ton of other issues, including yes the slugghish and slow combat. It wasn't just because of NMs, but A lot of closed minded people like to point out that 1.0 failed so all ideas in 1.0 must have attributed to it. It didn't, and the argument isn't any more valid now than it was when it was first ill spoken and since parroted. Its a "Post hoc ergo propter hoc" argument, A (NMs) Happened in 1.0, and 1.0 failed, therefore NMs caused 1.0 to fail. It could also be a composition/Division fallacy, seeing as you may be implying that because 1 thing about 1.0 failed, that all things in 1.0 contributed to its failure. While it does not mean you are wrong, I'm simply arguing that I do not believe 1.0's NMs are the reason the game failed, it was more a combination of all the failures that sunk the ship. but not everything in 1.0 was a failure or a bad idea, there was just more bad ones than good and he game sunk... and of the few good ideas 1.0 had, NMs were one of them. This is but of course, my opinion on the matter, as fun and enjoyment are not absolutes but subjective.

    I also understand that Hunts are quite similar to NMs, and its hard to explain the difference to someone who doesn't want to listen. You post a video of a 1.0 fight and then sarcastically mention its fun, do you somehow believe that bringing back NMs is going to bring back 1.0s fighting mechanics...? I'm not sure what argument you're going for here but it feels a lot like a strawman. No one (here) Is asking for 1.0's combat. Next, do you not understand the objectiveness of "fun"? Most of these people playing XIV do find XIV fun, its why they make suggestions in hopes to add more fun for them. I don't believe many if any of them are asking for NMs to be the new end-all endgame content. Most of them aren't trying to ruin your fun, just add things that'll be fun to them too, without interfering with endgame.

    As far as the catch up thing, you're choosing to ignore that the I.lv90 gear was added for such cheap points that you could essentially get them in within a day? It was a clear and nicely done catch up, I'm not saying it was bad... the other gear is clearly there for vanity reasons, as its significantly more expensive to buy. Also, his statement had nothing to do with nostalgia so I'm not sure what rose tinted glasses has to do with it.

    People swarm hunts to gear up and you think somehow putting unique/rare items attached to another set of monsters isn't going to make them even more likely to be a zerg fest? Really?

    Just face it guys, NMs are never going to be in the game in the way you envision it.
    The only reason hunts are still a zerg fest is because they still offer a steady reward that makes them (mostly) worth killing. NMs would theoretically only have 1-2 drops and would be pointless to camp after you get those drops. They would probably a zerg at first but that would quickly not become so. Its the nature of all new content however.

    If each Hunt only gave you seals the first time you killed it, they'd be significantly less of a zerg, do you catch my drift?
    (8)
    Last edited by BlaiseArath; 12-07-2014 at 11:27 PM.

  7. #7
    Player
    Velthice's Avatar
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    Sep 2013
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    546
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BlaiseArath View Post
    The only reason hunts are still a zerg fest is because they still offer a steady reward that makes them (mostly) worth killing. NMs would theoretically only have 1-2 drops and would be pointless to camp after you get those drops. They would probably a zerg at first but that would quickly not become so. Its the nature of all new content however.

    If each Hunt only gave you seals the first time you killed it, they'd be significantly less of a zerg, do you catch my drift?
    If it's a a low drop chance than absolutely people are going to zerg it. If it's a guaranteed drop then people are going to zerg it at first, everyone is going to have all the new stuff inside of a month, and then the content is going to sit there wasted and unused. The NMs will live out the rest of their days peacefully because there will be absolutely no reason to kill them anymore, and at that point, why even bother implementing it in the first place?
    (1)

  8. #8
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velthice View Post
    If it's a a low drop chance than absolutely people are going to zerg it. If it's a guaranteed drop then people are going to zerg it at first, everyone is going to have all the new stuff inside of a month, and then the content is going to sit there wasted and unused. The NMs will live out the rest of their days peacefully because there will be absolutely no reason to kill them anymore, and at that point, why even bother implementing it in the first place?
    Thank you, I understand what you're saying and your concerns here, they are valid concerns. I will try to address them best I can.

    First, low drop rates. I think people are asking for something reasonable (between 25 and 100%, based on the drop I imagine). So I don't think we're going into FFXI level of "gdi" drop rates just yet. However I would trust our 2.0 staff to make something reasonable and balanced if they decided to add them, so our numbers should not be considered set in stone.

    On the second subject. the only reason the other 10 dungeons that aren't Snowlcoak, Satasha HM, and Qarn HM aren't "Wasted and unused" is because of High level roulette. Theres already wasted and unused content thats simply creatively shoved down our throat. Almost all storyline missions dungeons are, again, wasted content if not for the roulette that throws us in there. the "Hard" primals with no drops, the normal primals with no drops, etc. Old, wasted content long past its purpose... even most of the extreme primals drop outdated crap, yet people do them to this day, for lights or for clear. Even most FATEs go uncompleted, if not for Atma or for new players leveling up or old players leveling new jobs.

    What I'm getting at is, while understandable, your argument doesn't take into consideration new players coming into the game or people deciding to level new jobs, thus camping/killing those NMs, or even SE adding a new job starting a craze back up. They would last as long or longer than any dungeon or primal added into the game, and would probably take about as much time to introduce. All content will eventually be outdated and useless as new stuff is introduced. I personally forgot Level 80 Crystal tower gear existed because no one I play with actively chooses to queue for that outside of vanity reasons, its not a roulette either... but people still do it on the few times I've delved in for Fuma gear, which goes to show there will always be some use for stuff like that. Like I imagine there would be for NMs.

    Also, NMs being a zerg fest I guess I don't really dislike the idea of, I would be content with just keeping hunts and adding drops to them(and no, another token point system is not the same). Would give people who are asking for NMs almost exactly what they want. But then it would preclude a chance for lower level NMs, and make it simply endgame content.
    (6)
    Last edited by BlaiseArath; 12-07-2014 at 11:18 PM.

  9. #9
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Could also make them force pop NMs, like how i described in another thread (the Open world dungeon one). Making them more akin to a leve mob, allowing them to be claimed by one single group, but poppable like a leve.
    (3)

  10. #10
    Player
    Arkine's Avatar
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    Ul'dah
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    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by BlaiseArath View Post
    Could also make them force pop NMs, like how i described in another thread (the Open world dungeon one). Making them more akin to a leve mob, allowing them to be claimed by one single group, but poppable like a leve.
    We can even add NMs to dungeons! like an extra boss in a room that people skip. How about trading a Dragon Fang to a ??? in Stone Vigil HM pops a Wyvern that you can fight for an extra 10sol and maybe this thing.
    Or having an angler fish NM on one of those platforms in Sastasha?
    (2)

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