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  1. #51
    Player
    Violyre's Avatar
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    Kiriah Aishi
    World
    Adamantoise
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    Warrior Lv 100
    Quote Originally Posted by Enkidoh View Post
    Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").
    I seem to vaguely recall this. I remember the linkshell, at least, and I seem to recall being an ass to any of my LS that joined them, generally because my LS had bragging rights over Ullikummi for awhile. XD Who were you on Midgardsormr, if you don't mind me asking? I seem to vaguely recall someone with your forum name at least. No one I talked to like ever, but still. I was Achika.
    (1)

  2. #52
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    452
    Character
    Blaise Destin
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    New pages are fun.

    Quote Originally Posted by Destinova View Post
    How about weekly nm leve you get one leve per week to kill that has a chance to drop gear.
    that would be worse than XI's system , however I more than appreciate you making a suggestion and compromise ^^

    Daily however, wouldn't be too bad. However, A force pop system might work. There's just not enough "Go solo stuff" content, and NMs could be that solo content. Dungeons you can technically enter solo and roulettes, but its all partied stuff. I don't want everything in this game for DoW/DoM to be solo, but some real tangible solo content, open world or not, could give a lot of people something to do when they just don't want to run the same dungeon for the 30th time. NMs were always more of a "Well, I don't want to do anything end-gamey right now" thing in XI, at least for me... and they were a nice distraction even if they were useless.

    I think XIV has the potential to add NMs in a way that won't be too horrible for people who are cautious against the idea, but in a way that makes it fun enough that those who crave an NM type experience will enjoy it. I know I've posted examples before, but I'll do it again to show some of you how it might be handled in a way that won't interfere too much with the status quo but add variety and life to the open world as solo content, or even small group content. Let me just paint a picture by showing you what I mean.

    -Example NMs-
    Panzer Percival:
    Beetle NM in Middle LN, timed spawn 5-10 minutes. Spawns near the level 3~ Beetles. Is level 5 and can drop one of 3 items.
    *Level 5 Pink Tier Daggers -
    *Level 5 Pink Tier Great Axe -
    *Level 5 Pink tier Grimoire -

    Elder Goobbue:
    NM Goobbue, timed spawn 10~minutes, can spawn in any of the "Farms" near the crystal in Middle LN. Is level 20. It can drop up to two items
    *Level 20 Pink DoM Head armor (75%)
    *Level 20(I.lv25) Green armor: "Elder Robe", DoM - Has Earth Resistance +2 as a unique bonus among the other stats. (25%)


    Though that doesn't mean they have to be only non-endgame soloable content.... If we want to think outside the box.

    -Example "HNM"-
    Krabkatoa:
    forced pop Mini-crab NM, can be spawned using Quu Stew, a level 50 1 star culinary dish. (http://wiki.ffxiclopedia.org/wiki/Krabkatoa) - Is level 90, About on par in HP and attack as Fenrir. It will have access to a unique AoE TP move called "Venom Shower", deals moderate amount of damage and inflicts a poison effect that can stack multiple times. Also uses "Mega Scissors", which is conal and has no ground marker, but will reduce anyone whos hit to 10% of their max HP and reduce their enmity. Among those offensive abilities, It can use "Bubble Curtain" and "Scissor Guard" once every seconds which will cycle it between -50% melee damage and -50% magic damage. Only one can be up at a time. Can drop up to 2 of 4 items.
    Blue Tier Level 95 DoM Pants - Unique attribute Water Resist +3
    Blue Tier Level 95 DoW Pants - Unique Attribute Water Resist +3
    Blue Tier Level 95 DoM Ring - Unique Attribute Poison Resist +2
    Blue Tier Level 95 DoW Ring - Unique Attribute Poison Resist +2
    Unique Drop: Half full Quu Stew (25%)(See West. LN)


    Krabimanjaro:
    What can be considered an "HNM", an open world coil-type boss. Popped by trading a Half-Full Quu Stew to one of (5?) ??? near the Ship Graveyard. As far as power, is about on par with ~Turn 6 boss in terms of HP and attack potency. Has same abilities as Krabkatoa, however, will now have access to "Giga Scissors", which is now a mid-range AoE instead of conal, and reduces everyone hit to 5%... This move will only be used after "Venom Shower" at 75%, 50%, and 25% HP.
    **Phase 1 of this fight will consist of him switching between Bubble Curtain and Scissor Guard every 30 seconds, which has the same effect as Krabkatoa. It will use Mega Scissors in this phase, as well as Bubble Rinse, a short range AoE that removes up to 3 buffs on a player and deals 500 damage for each buff removed.

    **Phase 2 begins at 75% HP, it will use Venom Shower followed by Giga Scissors, this will reduce anyone in range to 5% HP, and the poison of Venom shower will kill them off in 1-2 ticks, it repeats this at 50% and 25%. During Phase 2, he will now use Bubble Curtain or Scissor guard every 20 seconds, and gains access to Brine Shower, a mid range AoE that can inflict Paralyze and Blind as well as Poison. During this phase, he will mark 1 target, shortly after he will turn and use an Instant cast Mega Scissors in the direction of that target.

    **Phase 3 begins at 25% HP, It will spawn 2 Krabkin, which will have a Cover effect on Krabimanjaro. They are relatively weak, but when they are spawned, Krabimanjaro will begin readying Krabtastrophe, which will draw in anyone fighting it and inflict a powerful gravity. The only way to interrupt his casting is to defeat the adds and damage him before it can go off (similar to 100,000 needles). If successful, he will resume his normal Phase1/2 patterns. It will also gain one new mechanic. Every so often it will mark 2 players, they will be bound in place after 5 seconds, and 2 Krabnami's will spawn on the NM and walk toward them slowly. If they reach their target, they will use a TP move called "Wave of Destruction", which will KO the target and deal damage to other players in range equal to half of that players maximum HP.

    **He can drop up to 3 of the following 5 items. All have a unique attribute of "Water Resistance +5" and "Poison Resistance +5" on top of their normal 4 stats.
    *Item level 110 DEX Ring
    *Item Level 110 STR Ring
    *Item level 110 VIT ring
    *Item level 110 PLD/WAR Body
    *Item Level 110 ROG/MNK Body

    (The Body armor will look something like this ^^ : http://www.ffxiah.com/screenshots/29547)
    Hint: ITS CRAB ARMOR


    What this does is add another avenue of gear for players, as well as give SE more chances to introduce a variety of sub stats for jobs to make them happy. For instance, SMNs being upset at the slew of Spell Speed on coil gear could opt for NMs which might have DET instead, or Crit. In the same way ROG who don't like the Skill speed on some of the Gloam gear can opt for the NM/HNM route for gear with maybe crit rate. It would let SE add more variety in sub stats by adding more than 2 armor choices for end game.

    The difference between endgame and mid game NMs:

    Mid/Low game NMs would be timed spawn, every 5-10 minutes or so, and drop reasonable and level smart gear for players who wish to boost their low level performance, but not offer such drastic bonuses over normal gear. Much like how dungeon gear works now compared to HQ crafted/Meld.

    High level NMs/HNMs would be forced pop with an item, one either gathered in a dungeon or crafted (Giving crafters something to benefit from here). These can range from level 90~100 catch up gear, all the way up to the same level as the current Item level gear. Obviously balance would be tantamount here, and perhaps a weekly restriction on the Higher item level NMs would be a great idea.

    So, whats the benefit?

    Open world challenging content that can be done solo by low levels, or even require groups for some of the harder stuff. All while offering another venue for Square to introduce Item level equipment with a variety of sub stats to hopefully keep everyone happy. For those scared of NMs, the harder ones could essentially be thought of as open-world coil bosses, that you pop using items gathered or crafted, or even dropped from other NMs, making it balanced would be the key here, and obviously things like daily/weekly lockouts for the higher tier NMs/Drops would not be a bad idea nor would I be against it.
    (0)

  3. #53
    Player
    Enkidoh's Avatar
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    Dec 2012
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    Ala Mhigo
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    8,278
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Violyre View Post
    I seem to vaguely recall this. I remember the linkshell, at least, and I seem to recall being an ass to any of my LS that joined them, generally because my LS had bragging rights over Ullikummi for awhile. XD Who were you on Midgardsormr, if you don't mind me asking? I seem to vaguely recall someone with your forum name at least. No one I talked to like ever, but still. I was Achika.
    That's right, my FFXI character's name is my forum handle's name (and my FFXIV's character's first name too for that matter ). I was on Midgard from the beginning of 2005 (when I first started in FFXI) til it was merged into Quetzalcoatl in 2010, which is still my FFXI server. I do seem to remember seeing a player named Achika in FFXI too - that's a really small world!

    Anyway, for those wondering I wasn't trying to have a go at the members of that ls in my previous post, as it was so long ago now it's no longer relevant. I was just trying to point out that incident on FFXI as an example of why open world NMs who drop sort after equipment is not quite the great idea everyone has made it out to be.
    (2)
    Last edited by Enkidoh; 12-08-2014 at 08:12 PM.

  4. #54
    Player
    Lemuel81's Avatar
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    Draelon Eldad
    World
    Behemoth
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    Thaumaturge Lv 91
    Hunts failed for the most part, id like to see the NM system back in
    (2)

  5. #55
    Player
    Velhart's Avatar
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    Mar 2011
    Location
    Ul'Dah
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    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Lemuel81 View Post
    Hunts failed for the most part, id like to see the NM system back in
    The NM system is the hunt system. What exactly would be different? If we are doing the "party claims they get it" system and it drops items worthwhile, then hello exploitation and another reason for the community to hate each other.

    Why doesn't anyone ever request to bring the Faction Leve system back? Can fight tough NM like monsters on the field with your own group with a leve you earned through your GC. Makes GC's relevant again and something to actually use leves for besides crafting.

    Then again, people only like to give bad ideas here instead of thinking of ways to make things like open world HNM's work in this game.
    (2)

  6. #56
    Player
    Lemuria's Avatar
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    Lemuria Glitterhands
    World
    Ragnarok
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    Conjurer Lv 100
    Quote Originally Posted by Skyl1n3 View Post
    Nooooo... really? I never knew that. I was using them as examples, and funny enough I took a screenshot earlier of, oh my is that an A Rank surrounded by smaller versions of itself? I must be seeing things.
    So, basically you admit to using a bad example? A few exceptions don't prove a rule.
    Quote Originally Posted by Skyl1n3 View Post
    once said piece of gear for specific jobs is given a BiS in online guides, EVERYONE will have it and it won't be "unique" anymore, alas completing the circle of gear.
    Sure... but what if BiS wasn't so clear? What if, shock of all shocks, gear was unique enough that some people would covet one stat while others would want another? That's really the point I was making.

    Currently gear has only a few stat bonuses anyone actually cares about. [Main Stat] + Vitality + [insert secondary here]. It's really easy to tell which is the 'best' when they're all basically identical. Now if you had to choose between, for example ,"Enhances Berserk effect" or "Enhances Defiance" the BiS isn't quite so easy to judge. On the one hand, having a stronger berserk would be great for DPS, on the other having a better Defiance may result in stronger heal potency or increased enmity.

    That's one thing FFXI did well. Gear was so diverse that it wasn't often you saw people wearing identical outfits. Some would favour one stat bonus over another, which keeps things interesting and makes a great reward for killing a NM. It doesn't need to be 'best in slot' to be worth owning, and if you can't understand that then maybe you should play some other MMO's once in a while to expand your limitations.
    Quote Originally Posted by Velhart View Post
    Then again, people only like to give bad ideas here instead of thinking of ways to make things like open world HNM's work in this game.
    People have given ways that this could be controlled. Even I did in my previous post. It's your choice whether or not to read them, but at least people are acknowledging there are ways to exploit the old NM system and are offering ways to counter it.
    (1)
    Last edited by Lemuria; 12-09-2014 at 12:11 AM.

  7. #57
    Player
    Velhart's Avatar
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Lemuria View Post
    People have given ways that this could be controlled. Even I did in my previous post. It's your choice whether or not to read them, but at least people are acknowledging there are ways to exploit the old NM system and are offering ways to counter it.
    Yea, I have read this and the 1245346543 other threads like this, there is not a single good idea on how to bring FFXI/1.xx's style of open world NM in here. You have the hunts, you have treasure maps, and several other ways to bring the NM style mobs to the open field. What people want is to recreate the toxic behavior/community that happened back in FFXI. Please don't pretend this would not be a thing if FFXI/1.xx's style was implemented. People will find a way to exploit the system, like bots and addons, which yes were a thing even with the Hunt system in FFXIV.

    Let me ask you something. Would you rather find a very rare treasure map to spawn an S-Rank like mob just for your party, or go through windows and fighting other people for a mob in an open area that will ultimately be taken over by exploits and cheating? I bet you SE would listen to the first one.
    (0)
    Last edited by Velhart; 12-09-2014 at 12:46 AM.

  8. #58
    Player
    Arkine's Avatar
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    Ul'dah
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    Arkine Vanrien
    World
    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by Velhart View Post
    Stuff.
    I don't believe you. You didn't read this thread.

    It was mentioned a few pages back how NMs should drop gear below the current Raid gear, with new harder NMs added every new patch to keep this trend going. We also talked about force popped NMs using items. Basically, you're trembling in fear that we'll end up with botting, long windows, and and people fighting over claims.

    However, with a 10m/1 Eorzea day respawn/force respawns, high drop rates and gear that isn't worth pursuing as BiS by raiders, it will work out just fine.

    Hunts were terrible and toxic because since each and every one of them gave points to get BiS gear. This is not the case with the system I'm advocating for.

    --------------
    Edit: Going to compile all the useful info in the thread in the OP to avoid this from happening again
    --------------
    (2)

  9. #59
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Arkine View Post
    snip
    Are you saying I haven't read it just because you disagree with me?

    If it has any form of progression in gear, everyone will be all over it and yes it will get exploited, stop kidding yourself. If it doesn't, then it is pointless content and no one will do it, which in the developer's eyes, is a waste of time on their end, and I do not blame them one bit.

    So you are going to compile a list of bad ideas in the OP so you can avoid people like me who look at how the systems work from all angles and not just the one way mindset? Okay.
    (0)

  10. #60
    Player
    Nadrojj's Avatar
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    Nadrojj Rolyatt
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Enkidoh View Post
    After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO. Getting good gear from NMs was nice, buuuut, the really useful ones were either dropped by a NM with such a ridiculously low spawn rate (*cough* Roc and the Healing Staff *cough cough*), the item's drop rate was stupidly low (Mee Deggi and his stupid O Kote), heavily camped by bots, RMT and legitimate players (Charbdydis and the Joyuese), or, all of the above.

    Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").

    Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls, and the GMs were powerless to act, explaining that legally they hadn't actually done anything wrong (keeping a spawn time secret is not a ToS violation, and the other players were so slippery, the ways they did their mpking were always just one step within the ToS).

    The only time their evil monopoly was broken was when Midgardsormr was merged into Quetzalcoatl in 2010 - they tried to keep up their evil little cartel, but luckily Quetzalcoatl players didn't tolerate that kind of nonsense, and turned the tables back on them). But it's forever tainted FFXI for me and is a perfect example of why campable NMs which drop gear just doesn't work, and especially won't in FFXIV.
    Did you play 1.0 or even bother to ready his post?

    1.0 rules: pops every 5-10 minutes

    This lead to 0 monopolization because there the mob popped so frequently there was no market for the items, it did however give you the option for a rare item that was often better than what was currently available at that time. Jesus read before you respond.
    (1)

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