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  1. #1
    Player
    Nadrojj's Avatar
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    Nadrojj Rolyatt
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Enkidoh View Post
    After the crap that FFXI suffered from with this, I'm going to have to say a big resounding NO. Getting good gear from NMs was nice, buuuut, the really useful ones were either dropped by a NM with such a ridiculously low spawn rate (*cough* Roc and the Healing Staff *cough cough*), the item's drop rate was stupidly low (Mee Deggi and his stupid O Kote), heavily camped by bots, RMT and legitimate players (Charbdydis and the Joyuese), or, all of the above.

    Case in point - Shikigami Weapon and the YingYang Robe, which on the old Midgardsormr server actually had a player linkshell set up exclusively to farm that one NM and they kept the NM's spawn window a closely guarded secret (they even named their ls after the NM, and boasted to anyone who would listen that they "guaranteed a YingYang Robe for all SMNs who join").

    Anyone who wasn't in that ls who tried to camp the NM themselves would usually be MPKd by the members of that ls, and the GMs were powerless to act, explaining that legally they hadn't actually done anything wrong (keeping a spawn time secret is not a ToS violation, and the other players were so slippery, the ways they did their mpking were always just one step within the ToS).

    The only time their evil monopoly was broken was when Midgardsormr was merged into Quetzalcoatl in 2010 - they tried to keep up their evil little cartel, but luckily Quetzalcoatl players didn't tolerate that kind of nonsense, and turned the tables back on them). But it's forever tainted FFXI for me and is a perfect example of why campable NMs which drop gear just doesn't work, and especially won't in FFXIV.
    Did you play 1.0 or even bother to ready his post?

    1.0 rules: pops every 5-10 minutes

    This lead to 0 monopolization because there the mob popped so frequently there was no market for the items, it did however give you the option for a rare item that was often better than what was currently available at that time. Jesus read before you respond.
    (1)

  2. #2
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Nadrojj View Post
    Did you play 1.0 or even bother to ready his post?

    1.0 rules: pops every 5-10 minutes

    This lead to 0 monopolization because there the mob popped so frequently there was no market for the items, it did however give you the option for a rare item that was often better than what was currently available at that time. Jesus read before you respond.
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    (2)

  3. #3
    Player
    Atomnium's Avatar
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    Flare Oskopnir
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    Ragnarok
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    Arcanist Lv 50
    Quote Originally Posted by Velhart View Post
    If the NM has any form of value rather gil is involved or not, it will be exploited, and it will create toxic behavior, even at a 5-10 minute spawn. If it doesn't have value, then it is pointless content and developers should focus on content that does.
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    (2)
    Last edited by Atomnium; 12-09-2014 at 02:00 AM.

  4. #4
    Player
    Velhart's Avatar
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    Velhart Aurion
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    Quote Originally Posted by Nadrojj View Post
    You just don't get it, and I'm not going to bother explaining a simple concept again so your simple mind can understand it.
    Its funny how it only takes a simple minded man to find obvious flaws in the system.

    Quote Originally Posted by Atomnium View Post
    As a countermeasure to this problem, SE did found a solution that brilliantly worked for years on FFXI, the forced-spawn NMs system :
    http://forum.square-enix.com/ffxiv/t...-gear-currency.

    The best exemple is probably the whole zeni notorious monster system, genius system :
    http://wiki.ffxiclopedia.org/wiki/Ze...rious_Monsters
    Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
    (0)

  5. #5
    Player
    Nadrojj's Avatar
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    Nadrojj Rolyatt
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    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Velhart View Post
    Its funny how it only takes a simple minded man to find obvious flaws in the system.
    Forced spawned NM's are fine. If anything I encourage it. Rather you obtain it through treasure maps or through your GC or some other unique way. My argument towards them is a 5-10 minute NM spawn system in this game.
    Did you play 1.0 at all? Honestly just wondering, from your response it doesn't sound like it. The items were rare/exe, which meant you couldn't trade or sell them. Yes someone could possibly try to monopolize the monsters, but again, you can engage monsters that are already being fought by someone else so I don't know how people would effectively monopolize something like that. Especially if the items dropped are rare/exe yes they could in theory stand there kill the mob over and over again but they wouldn't get the drop unless the hp'd ran back out to pop area. I think you're dreaming up something just for the sake of finding faults with it just for arguments sake. If you didn't play 1.0 then there is no way you'd be able to relate to this anyway, but alas, I just wasted time explaining a simple concept to a simple person, so now I ask myself, who's the simple one?

    Quote Originally Posted by Arkine View Post
    Heck, I don't mind if every NM added will be force popped. That's still fine, even if it takes away the whole "WHAT THE HELL IS THAT THING THERE?!" aspect.
    That was half the fun, I remember the first time I ran across Steelfleece in ffxi while I was trying to run to the dunes. A gigantic ram, 1 shotted me. I was not pleased.
    (4)

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