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  1. #1
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Arkine View Post
    You didn't read it because you're arguing points that were already addressed.

    Like it was mentioned before, gear doesn't have to be on par with raid gear for the High lvl NMs, meaning that it will still be used for alts, and by new lv50 players to gear up to catch up with content. Respawns are fast or forced and drop rates are high enough that there shouldn't be a million people camping it after the initial rush. Oh and the "if its not raid then its a waste" argument. Yeah, well, that's just, like, your opinion, man
    Since you say it is addressed, doesn't mean it is addressed. Funny how opinions work. Believe it or not, most FFXIV players are not BiS raiders. Something like this is what most of the population would go after. It doesn't take a high end player to figure out how a bot or 3rd party app works. Also, things don't just "die down". I don't argue against NM's, I argue against how you want them. I'm 100% fine with force spawned NM's. I encourage the team to make non-raid/dungeon content. A bad idea is a bad idea however.

    Quote Originally Posted by Nadrojj View Post
    Did you play 1.0 at all? Honestly just wondering, from your response it doesn't sound like it.
    I likely played a lot more of it than you did.

    The items were rare/exe, which meant you couldn't trade or sell them. Yes someone could possibly try to monopolize the monsters, but again, you can engage monsters that are already being fought by someone else so I don't know how people would effectively monopolize something like that. Especially if the items dropped are rare/exe yes they could in theory stand there kill the mob over and over again but they wouldn't get the drop unless the hp'd ran back out to pop area. I think you're dreaming up something just for the sake of finding faults with it just for arguments sake. If you didn't play 1.0 then there is no way you'd be able to relate to this anyway, but alas, I just wasted time explaining a simple concept to a simple person, so now I ask myself, who's the simple one?
    The reason NM's were not heavily camped in 1.xx at the beginning was because for two reasons (and yes, I was there for it). One, the game was so bad that most didn't even make it to end game levels before quitting. Two, whoever did stick with the game had the hardest time getting to 50 because of all the flaws in the EXP/SP system (lolrngexp) and about the time more people got 50, the system became irrelevant and not desired. So there was only very select few groups who were organized and several enough NM's to go hunt. People didn't even look at NM's again till they became quest requirements. Imagine if the game was actually good and there were lots of guilds hunting these, your linkshell would be losing to bots all day till you decided to use one yourself.

    It matters not if the gear is rare/ex., if that rare/ex. piece holds any form of value or progression for people, it will get heavily camped and will lead to exploitation, and don't trust SE would make that rare/ex. piece 100% drop rate either. How can you not see this with the Hunts? It happened on day one and continued for quite a while. Same group of people getting ahead with the A-Ranks and they die before people could get there. Dev's had to find ways to calm people down on the hunts. It only worked to an extent. You put too much faith that the community will handle content like that responsibly, which is a silly thing to think. You guys think too hard on how something that can break so easily can be justified into the game where there are much more simpler solutions that don't require the community to go out on each other.

    Now I wouldn't mind a roaming NM that you cannot kill just to bring a little danger out into the field. I remember in WoW: BC there was a giant monster that would roam Hellfire Peninsula and you definitely wanted to get out of the way when he was nearby. It would be cool if they added something like that to Heavensward area. Not looking out, it might come out of nowhere and kill you.
    (1)

  2. #2
    Player
    Arkine's Avatar
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    Mar 2011
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    Ul'dah
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    Arkine Vanrien
    World
    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by Velhart View Post
    Since you say it is addressed, doesn't mean it is addressed.
    I understand that you're arguing against all forms of time respawns, and I'm telling you right now that its not as horrifying and botterheavy as you're making out to be.

    None Endgame NMs are fine as both timed/force popped. We're not going to see 15 people botting a lv34 crab, that drops lv34 loot, especially since it can't be sold or desynthed as mentioned in OP.

    For semi-endgame NMs, the iLv of the loot will be lower than current tier raids enough that Raiders won't monoloplize it, and it can be low enough that it will be starter gear for endgame. Raiders will have better things to farm.

    I'm talking Lv40-50 items that are ilv50-95. for the current patch.

    Lets not forget that the better the loot, the harder the NM will be. Don't expect to be soloing anything that drops iLv80+.
    (0)

  3. #3
    Player
    Nadrojj's Avatar
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    Sep 2012
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    Ul'dah
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    Nadrojj Rolyatt
    World
    Siren
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    Gladiator Lv 90
    Quote Originally Posted by Velhart View Post
    Since you say it is addressed, doesn't mean it is addressed. Funny how opinions work. Believe it or not, most FFXIV players are not BiS raiders. Something like this is what most of the population would go after. It doesn't take a high end player to figure out how a bot or 3rd party app works. Also, things don't just "die down". I don't argue against NM's, I argue against how you want them. I'm 100% fine with force spawned NM's. I encourage the team to make non-raid/dungeon content. A bad idea is a bad idea however.



    I likely played a lot more of it than you did.



    The reason NM's were not heavily camped in 1.xx at the beginning was because for two reasons (and yes, I was there for it). One, the game was so bad that most didn't even make it to end game levels before quitting. Two, whoever did stick with the game had the hardest time getting to 50 because of all the flaws in the EXP/SP system (lolrngexp) and about the time more people got 50, the system became irrelevant and not desired. So there was only very select few groups who were organized and several enough NM's to go hunt. People didn't even look at NM's again till they became quest requirements. Imagine if the game was actually good and there were lots of guilds hunting these, your linkshell would be losing to bots all day till you decided to use one yourself.

    It matters not if the gear is rare/ex., if that rare/ex. piece holds any form of value or progression for people, it will get heavily camped and will lead to exploitation, and don't trust SE would make that rare/ex. piece 100% drop rate either. How can you not see this with the Hunts? It happened on day one and continued for quite a while. Same group of people getting ahead with the A-Ranks and they die before people could get there. Dev's had to find ways to calm people down on the hunts. It only worked to an extent. You put too much faith that the community will handle content like that responsibly, which is a silly thing to think. You guys think too hard on how something that can break so easily can be justified into the game where there are much more simpler solutions that don't require the community to go out on each other.

    Now I wouldn't mind a roaming NM that you cannot kill just to bring a little danger out into the field. I remember in WoW: BC there was a giant monster that would roam Hellfire Peninsula and you definitely wanted to get out of the way when he was nearby. It would be cool if they added something like that to Heavensward area. Not looking out, it might come out of nowhere and kill you.
    I can see the point you are making. I just don't think that people would deem it worth their time to camp say a level 15 mob like jackanapes to get I think a level 30 bow, the owl bow if I'm correct. I could see level 50 end game stuff trying to be monopolized but in the end the high repop, ra/ex nature of the situation I believe would make trying to monopolize these rather pointless.

    That being said, even pop nm's I'd be ok with. Something like we had in ffxi, like how in sky you had to gather pop items so you could fight the smaller gods, then take their items to pop the megaboss Kirin.
    (1)

  4. #4
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    Blaise Destin
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    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Velhart View Post
    =<>
    What we're requesting is not for NMs to have monetary value, at least thats not my goal... Also, I proposed the "Free Roaming" NMs be mid to low level content that you can solo (or duo with Chocobos), that offers pink/green newbie equipment to help players level in those ranges, and give them a goal (Especially DD) while waiting for a dungeon queue to pop. There is no downside to this that I can see. It helps low level players gear, they're r/ex so no gil value for high level players, and you can only hold one so no fear of hoarding.

    As for the higher level NMs, or "HNM"s, I recommend they be forced pop with items made through crafting, or purchased/dropped from GC's or Treasure Hunts, even dungeons. Making HNMs(forced pop) accessible and poppable through items gained through other content assures that they do not become the only content, like they were never intended. I suggest you read my example from the bottom of page 5... I think you'll actually like those ideas.

    Anyway, to recap.

    1) "Roaming NMs" - Low level, only purpose is to gear new players or give them a goal to gear up while waiting on long dungeon times. Possibly allowing their drops to be turned in for a small amount of seals once the hype has died down (so they're not useless)

    2) "Popped NMs" - High level, think "Open world Dungeon boss/Coil boss", drop Armor within decent item level of current cap. Popped through Crafting or Drops from Dungeons/etc.
    (1)

  5. #5
    Player
    Jeykama's Avatar
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    Aug 2013
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    Ul'dah
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    Character
    Meru Maru
    World
    Balmung
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    Machinist Lv 90
    I'm all for more "flavor" mobs. There's that one quest named Captain mob in Middle LN that I liked, and was a little disappointed he didn't drop anything. WoW had tons of named rare mobs that served the OPs purpose - granted bonus XP and levelling gear (and occasionally some vanity item). It'd be cool if there were more named mobs around FFXIV worth bonus xp but not anything else.

    However, there are already Hunt/FATE mechanics in our tiny little zones. Adding another NM mechanic is unnecessary. They could easily just add zone-level Hunts that awarded GC tokens and add pink gear rewards to certain boss FATEs.
    (1)

  6. #6
    Player
    BlaiseArath's Avatar
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    Sep 2013
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    Blaise Destin
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Jeykama View Post
    -
    They could just have low level/mid level FATE "NMs" drop Pink/Green tier gear to participants... I think that'd go a way toward our goal. To me, thats simply not the same, but I would accept it as a compromise if the "Simurgh" FATE occasionally awarded you a pair of "Trotter's Boots", a level appropriate green tier item. It would fill some purpose for me, as I think the biggest disappointment I feel when seeing FFXI NMs(Notorious Monsters btw, Simurgh, Ose, etc) is that they're FATE mobs and serve little to no purpose outside of window dressing for another boss fate. So if they added drops to those FATEs, I think I'd like em a bit more.

    Anyway, I believe theres a good reason to add NMs, but I understand some aren't... I just don't see how some of these suggestions could do anything but help players and add more variety and flavor to not only the game, but to the open world.
    (1)

  7. #7
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    They could just have low level/mid level FATE "NMs" drop Pink/Green tier gear to participants... I think that'd go a way toward our goal. To me, thats simply not the same, but I would accept it as a compromise if the "Simurgh" FATE occasionally awarded you a pair of "Trotter's Boots", a level appropriate green tier item. It would fill some purpose for me, as I think the biggest disappointment I feel when seeing FFXI NMs(Notorious Monsters btw, Simurgh, Ose, etc) is that they're FATE mobs and serve little to no purpose outside of window dressing for another boss fate. So if they added drops to those FATEs, I think I'd like em a bit more.
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    (2)
    Last edited by Ultimatecalibur; 12-09-2014 at 09:47 AM.

  8. #8
    Player
    BlaiseArath's Avatar
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    Blaise Destin
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    Sargatanas
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    Arcanist Lv 60
    Quote Originally Posted by Ultimatecalibur View Post
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    Not entirely, no. Drops, unique feeling or not, play a good part in it otherwise they're hollow in their existence... But as far as FATEs go, I said I would accept it as a compromise since it fulfills a part of what we're asking for. I have several other posts here describing in a good amount of detail what exactly I want, In the interest of not sounding like a broken record I recommend reading those. All I have to offer is in them ... and some of them are good reads if I do say so myself.
    (0)

  9. #9
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by BlaiseArath View Post
    Not entirely, no. Drops, unique feeling or not, play a good part in it otherwise they're hollow in their existence... But as far as FATEs go, I said I would accept it as a compromise since it fulfills a part of what we're asking for. I have several other posts here describing in a good amount of detail what exactly I want, In the interest of not sounding like a broken record I recommend reading those. All I have to offer is in them ... and some of them are good reads if I do say so myself.
    No, BlaiseArath, you are asking for gear drops to be tied to NMs to not for NM to exist, for they already do. Just because the systems they are part of are not identical to FFXI's systems does not mean they do not exist.

    Fates show when Notorious Monsters have spawned.
    HNM exist in "He Taketh It With His Eyes," "Steel Reign," "Go, Go, Gorgimera," "The Eyes Have It," and "Lazy for You"
    Wanted Targets in leve quests are also NMs.
    Treasure Maps are NM forced spawn tokens.
    All 3 ranks of targets in the Hunts are NM and S-ranks are also HNMs.
    (0)

  10. #10
    Player
    Arkine's Avatar
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    Arkine Vanrien
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    Balmung
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    Gladiator Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    So your main desire isn't the NMs themselves, but the rewards they give. Because as you just said the NM exist in game they just don't drop the pink, green or blue gear that would make you want to camp them.
    The rewards sweetens the deal. We do most content in game for loot, so why not here too? I'd mostly love this for pre-50 content. We didn't get any new leveling gear since the game launched last year. (not counting glamor/event gear).

    Flavor mobs with flavor loot, whats not to love?
    (1)

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